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ITW Elan Lee

http://www.wired.com/gaming/virtualworlds/magazine/15-06/st_arg3 Q&A with Alternate Reality Games Director Elan Lee In the realm of alternate reality games, few are more knowledgeable than Elan Lee. A mere seven years ago, he and fellow videogame designer Jordan Weisman concocted the ARG genre over lunch in a sushi shop. The premise—a game that used the physical world as a playscape—was implemented in 2001 with the launch of the first alternate reality game, The Beast , which promoted Steven Spielberg’s A.I.

ITW Jane McGonigal

Games can be more than simple entertainment suggests Jane McGonigal. They have the power to fuel scientific research and crowd source real-world problems. A veteran alternate reality game designer and researcher, McGonigal studies the networked communities and how they display collaboration and collective intelligence. When not puppet mastering her latest project, the PBS Interactive-funded World Without Oil [ worldwithoutoil.org ], she often conducts live games in San Francisco. Jane McGonigal: There are important things happening in the alternate reality game space, particularly the nature of collaboration. People work together on really large scales. http://www.wired.com/gaming/virtualworlds/magazine/15-06/st_arg2

Stéphane Natkin : "Les gens de 40 ou 50 ans qui n’utilisent pas

Directeur de l’ ENJMIN , l’école de jeu vidéo d’Angoulême, professeur au Cnam, et auteur de plusieurs essais sur le jeu vidéo, Stéphane Natkin nous a accordé un long entretien autour du médium interactif, ses acquis culturels et ses mutations. 1ÈRE PARTIE : QUAND LE JEU VIDÉO DEVIENT TRANSMÉDIA… Electron Libre : Lors d’une conférence récente sur les jeux communautaires et ubiquitaires, vous avez présenté le futur du jeu vidéo en lui attribuant une qualité dite "transmédia" où le jeu devient Alternate ou Expanded Reality Game (A ou ERG). D’où vient et comment s’exprime cette évolution ? http://www.electronlibre.info/Stephane-Natkin-Les-gens-de-40-ou,00572

TED 2010: Reality Is Broken. Game Designers Must Fix It | Epicen

Playing digital games is something people do for fun, right? It’s not brain surgery, and it’s certainly never going to change the world. Except game designer Jane McGonigal thinks games can change the world and that game developers have a responsibility to make it happen. Instead of just inviting gamers to escape into a game world that is more attractive than the real world, game developers have a responsibility to steer gamers toward improving the real world. http://www.wired.com/epicenter/2010/02/jane-mcgonigal/