
game development
Get flash to fully experience Pearltrees
OpenGL
Der Umstieg von C# auf C++ kann für den Umsteiger an mancher Stelle etwas knifflig sein. Dieser Artikel dient dazu, grundlegende Konzepte aus C# nach C++ zu übertragen und erklärt kurz und knackig anhand von Gegenüberstellungen wie man seine Programme in C++ "übersetzen" kann. Dabei werden nicht seitenlange Erklärungen über C++ verwendet, sondern lediglich Hinweise gegeben, die ein Selbststudium ermöglichen, aber auch wunderbar als Referenz dienen können.
indiedev - Die Community für Spieleentwickler
(This article is in six parts: parts one , two , three , four , five and six , along with a follow up article series Proceduralism ; and is also available as a PDF ) Procedural content generation is yet to set the game industry on fire. It has featured in one of the greatest games of all time, Diablo and it's successor, who directly trace their roots to roguelike games such as Angband. But the recent implementation of random level generation in Hellgate: London did little to inspire people that this method works well for game level design. But bubbling under the surface of the industry, and very much evident in future games like Spore is a methodology that like most technologies has been underwhelming in the short term but in the long term will have profound consequences for how games are designed.
The Death of the Level Designer: Procedural Content Generation in Games - Part One
Procedural generation - Wikipedia, the free encyclopedia
GameDev.net - all your game development needs
XNA

