game development

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Der Umstieg von C# auf C++ kann für den Umsteiger an mancher Stelle etwas knifflig sein. Dieser Artikel dient dazu, grundlegende Konzepte aus C# nach C++ zu übertragen und erklärt kurz und knackig anhand von Gegenüberstellungen wie man seine Programme in C++ "übersetzen" kann. Dabei werden nicht seitenlange Erklärungen über C++ verwendet, sondern lediglich Hinweise gegeben, die ein Selbststudium ermöglichen, aber auch wunderbar als Referenz dienen können.

indiedev - Die Community für Spieleentwickler

http://www.indiedev.de/
(This article is in six parts: parts one , two , three , four , five and six , along with a follow up article series Proceduralism ; and is also available as a PDF ) Procedural content generation is yet to set the game industry on fire. It has featured in one of the greatest games of all time, Diablo and it's successor, who directly trace their roots to roguelike games such as Angband. But the recent implementation of random level generation in Hellgate: London did little to inspire people that this method works well for game level design. But bubbling under the surface of the industry, and very much evident in future games like Spore is a methodology that like most technologies has been underwhelming in the short term but in the long term will have profound consequences for how games are designed.

The Death of the Level Designer: Procedural Content Generation in Games - Part One

http://roguelikedeveloper.blogspot.com/2008/01/death-of-level-designer-procedural.html
http://en.wikipedia.org/wiki/Procedural_generation Procedural generation is a widely used term in the production of media; it refers to content generated algorithmically rather than manually. Often, this means creating content on the fly rather than prior to distribution. This is often related to computer graphics applications and video game level design . [ edit ] Overview The term procedural refers to the process that computes a particular function.

Procedural generation - Wikipedia, the free encyclopedia

GameDev.net - all your game development needs

http://www.gamedev.net/ WebGL playground is a straightforward idea: type in your WebGL script and see the results.
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