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An in-joke , also known as an inside joke or in joke , is a joke whose humour is clear only to people who are in a particular social group, occupation, or other community of common understanding. It is an esoteric joke which is humorous only to those who know the situation behind it. In-jokes may exist within a small social clique, such as a group of friends, or extend to an entire profession such as the film or professional wrestling industries, or a particular sporting endeavour. http://en.wikipedia.org/wiki/In-joke

In-joke - Wikipedia, the free encyclopedia

Ironic processing is the psychological process whereby an individual's deliberate attempts to suppress or avoid certain thoughts ( thought suppression ) render those thoughts more persistent. [ edit ] Mechanisms Ironic process theory (Wegner, 1992, 1994) has two opposing mechanisms ( Dual Process Model of social cognition ): The first unconsciously and automatically monitors for occurrences (monitoring processes) of the unwanted thought, calling upon the second (conscious operating processes) should the thought begin to intrude. http://en.wikipedia.org/wiki/Ironic_process_theory

Ironic process theory - Wikipedia, the free encyclopedia

The Game (mind game) - Wikipedia, the free encyclopedia

http://en.wikipedia.org/wiki/The_Game_(mind_game) The Game is a mental game where the objective is to avoid thinking about The Game itself. Thinking about The Game constitutes a loss, which, according to the rules of The Game, must be announced each time it occurs. It is impossible to win most versions of The Game; players can only attempt to avoid losing for as long as they possibly can. The Game has been variously described as pointless and infuriating, or as challenging and fun to play. [ 1 ] As of 2010, The Game is played by millions worldwide, although in theory, the whole world is playing it. [ 1 ] [ 2 ] [ 3 ] [ 4 ] [ 5 ] Everyone in the world is playing The Game. ( Sometimes narrowed to: "Everybody in the world who knows about The Game is playing The Game", [ 4 ] or alternatively, "You are always playing The Game.") A person cannot not play The Game; it does not require consent to play and one can never stop playing.
A meme ( / ˈ m iː m / ; MEEM ) [ 1 ] ) is "an idea, behavior or style that spreads from person to person within a culture." [ 2 ] A meme acts as a unit for carrying cultural ideas, symbols or practices, which can be transmitted from one mind to another through writing, speech, gestures, rituals or other imitable phenomena. Supporters of the concept regard memes as cultural analogues to genes in that they self-replicate, mutate and respond to selective pressures . [ 3 ] The word meme is a shortening (modeled on gene ) of mimeme (from Ancient Greek μίμημα Greek pronunciation: [míːmɛːma] mīmēma , "something imitated", from μιμεῖσθαι mimeisthai , "to imitate", from μῖμος mimos "mime") [ 4 ] and it was coined by the British evolutionary biologist Richard Dawkins in The Selfish Gene (1976) [ 1 ] [ 5 ] as a concept for discussion of evolutionary principles in explaining the spread of ideas and cultural phenomena. http://en.wikipedia.org/wiki/Meme

Meme - Wikipedia, the free encyclopedia

http://en.wikipedia.org/wiki/Streisand_effect

Streisand effect - Wikipedia, the free encyclopedia

The Streisand effect is a primarily online phenomenon in which an attempt to hide or remove a piece of information has the unintended consequence of publicizing the information more widely. It is named after American entertainer Barbra Streisand , whose attempt in 2003 to suppress photographs of her residence inadvertently generated further publicity. Similar attempts have been made, for example, in cease-and-desist letters , to suppress numbers , files and websites.
http://en.wikipedia.org/wiki/Fallacy

Fallacy - Wikipedia, the free encyclopedia

In logic and rhetoric , a fallacy is usually an improper argumentation in reasoning often resulting in a misconception or presumption. Literally, a fallacy is "an error in reasoning that renders an argument logically invalid". [ 1 ] By accident or design, fallacies may exploit emotional triggers in the listener or participant ( appeal to emotion ), or take advantage of social relationships between people (e.g. argument from authority ). Fallacious arguments are often structured using rhetorical patterns that obscure any logical argument. Though an argument is not "logically valid", it is not necessarily the case that the conclusion is incorrect. It simply means that the conclusion cannot be arrived at using that argument.
http://en.wikipedia.org/wiki/Mornington_Crescent_(game)

Mornington Crescent (game) - Wikipedia, the free encyclopedia

Mornington Crescent is an improvisational game, featured in the BBC Radio 4 comedy panel show I'm Sorry I Haven't a Clue , which satirises complicated panel games [ 1 ] . The game consists of each panellist in turn announcing a landmark or street, most often a tube station on the London Underground system. The apparent [ 1 ] aim is to be the first to announce "Mornington Crescent", a station on the Northern Line. Interspersed with the turns is humorous discussion amongst the panellists and host regarding the rules and legality of each move, as well as the strategy the panellists are using.