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http://techcrunch.com/2010/11/30/social-games-publisher-jolt-online-brings-playboy-to-facebook-dont-tell-your-girlfriend/

Social games publisher Jolt Online brings Playboy to Facebook – “don’t tell your girlfriend”

Is there no escape from the Playboy franchise? Jolt Online , the Ireland-based social games publisher that was acquired by GameStop last December, has unveiled its latest Facebook game: Playboy Party. Described as featuring “pretty much all the things that you can imagine from a Facebook Playboy game” – I haven’t a clue what that means – the accompanying press release assures us that you’ll “find it entertaining”.
http://www.editorsweblog.org/2010/11/12/social-gaming-an-engagement-opportunity-for-news-publishers

Social Gaming: an engagement opportunity for news publishers

Last week in Paris, Social Media Club France hosted an event titled "Audience Engagement and Monetisation: Social Gaming, a model to follow?"
http://techcrunch.com/2011/02/20/peter-relan-on-how-crowdstar-plans-to-take-on-zynga-ea-and-playdom-in-2011/ With 45 million monthly active users on Facebook, CrowdStar is now the second largest social gaming network behind Zynga (which has 275 million monthly active users). Second in line in the social gaming race isn’t bad for a startup that has received only $100,000 in funding and is one-tenth the size of Zynga in terms of employees. And with a new CEO at the helm and a fast growing set of popular games, CrowdStar is gearing up for a big 2011 to help the company grow in terms of users and games.

Peter Relan On How CrowdStar Plans To Take On Zynga, EA And Playdom In 2011

http://www.sfweekly.com/2010-09-08/news/farmvillains/full/

FarmVillains - Page 2 - News

One of the Internet's greatest success stories in 2010 can be found in a former potato chip factory on Vermont Street in Potrero Hill . This is the original office of Zynga , the S.F.-based creator of online "social" games — FarmVille , a simple application in which participants plant and harvest crops, is the company's best-known product — that in three years has gone from scrappy startup to the toast of Silicon Valley .
http://christophercummings.com/2010/09/21/why-the-gamification-of-everything-is-a-bad-thing/#more-1949 “Gameification” is a hot topic right now. From business to health care to life itself , the idea of using the techniques of game design (especially meta game design ) to get consumers more interested in non-game products and services has taken on a life of its own. Image source: Gameify It’s easy to see why. Good games are highly engaging , with the potential of helping you connect with players in meaningful and lucrative ways. But the gamification of everything is a bad thing.

Why The Gamification Of Everything Is A Bad Thing | Product Management Meets Pop Culture

CityVille Is Now Bigger than FarmVille

http://mashable.com/2010/12/23/cityville-bigger-farmville/ Facebook game developer Zynga has proved once again that it knows exactly what it needs to do to keep millions of Facebook users happy and occupied. In less than a month, its latest game CityVille has become the most popular application on Facebook, surpassing Zynga's previous hit FarmVille in all areas. According to AppData , CityVille now has 16.8 million daily active users, compared to FarmVille 's 16.4 million.
Face au succès gigantesque de Farmville , de nombreux éditeurs se lancent dans la course et proposent une armée de clones comme Country Story ou We Farm . Différents déclinaisons ont également été faites en reprenant les mêmes mécaniques de jeu (pirate, restaurant, hôtel, pionniers…). Mais tout récemment, c’est un concurrent inattendu qui est rentré dans la dance : PopSugar , l’éditeur de la galaxie de sites feminins avec un social games de gestion de boutique de fringues : Introducing PopSugar’s Retail Therapy Game on Facebook! .

PopSugar + FarmVille = Retail Therapy | Marketing Virtuel

http://www.marketingvirtuel.fr/2010/07/20/popsugar-farmville-retail-therapy/

Controversies Swirl Over Purity Of Social Games, Microsoft’s Jab At ‘Nerds’ « Digital Connections – 360i Blog, Digital Marketing Agency

Earlier this month, Microsoft hosted several press events to introduce its Kinect motion control product to fashion and lifestyle press and bloggers, aiming squarely at the casual set to sell its $200 competitor to Nintendo’s profitable domination of the casual console market.The message Microsoft wanted to send was that Kinect was for the cool kids, and decidedly not its core gamer audience. http://blog.360i.com/social-marketing/social-games