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999: 9 Hours, 9 Persons, 9 Doors Review. But then that becomes 999's final master stroke -- multiple playthroughs. This game is intended to be failed at least once or twice, forcing you to take what you've learned from your mistakes and start over again, from the beginning, picking different paths on subsequent runs. The game activates a fast-forwarding feature that lets you speed through dialogue you've already seen before, and greys out decision options you've previously picked so you can remember to select a new direction when you come to the same sets of crossroads. It's in these multiple runs that your mind will begin to get well and truly twisted, as mine has, from the different revelations into the plot you'll uncover from having chosen other paths -- and, eventually, everything comes together to create one incredibly well-told and beautifully written story that will still have you thinking about all its details and complexities three sleepless days later.

Lotus, the resident eye candy. 999 isn't perfect. The Verdict. Zero Escape: Virtue's Last Reward Review. Reviewed on PlayStation Vita and Nintendo 3DS → October 23, 2012 Two men get arrested for committing a serious crime. Since they're accomplices, the police separate them for questioning, and keep them from communicating. A detective visits each criminal, and tells them the following: "If neither of you spills the beans, you both get two years. If he clams up and you confess, you'll get one year and he'll do fifteen, but if you keep quiet and he gives it up, you'll do fifteen while he does one. So I bet you're thinking, 'Well, what if we both rat the other guy out? ' Pretty simple, pal: You both get ten years. " This is the prisoner's dilemma – and it's the foundation of Zero Escape: Virtue's Last Reward.

With a murderous twist. A story sequence. Two years ago, Aksys Games was shocked by the surprise success of a little under-the-radar DS release called 999: Nine Hours, Nine Persons, Nine Doors. Zero Escape: Virtue's Last Reward is a direct sequel to 999. An escape sequence. No more. PS3 - Tales of Xillia Jude Opening HD. Tales of Graces F Review: Un-scored. Editor's Note: This review is based on 20 hours of testing with the retail version of Tales of Graces F. Because this only covers a small portion of a 50 to 60 hour experience, the following article will not feature a definitive score, but instead a consumer recommendation based on the author's time spent with the product. Tales of Graces F passes the classic JRPG litmus test where you eagerly steer towards enemies and double back through dungeons after five hours of play.

Even after 20 hours of frantic combat, childhood memories, item creation, and quests, Tales of Graces F shows no signs of fizzling out. It carries with it all the charm and minutia that make Japanese role-playing games long-lasting, rewarding investments. Welcome to Town! Tales of Graces F comes from a long-running set of games simply known as the Tales series. Tales of Graces F has everything that its predecessor had, along with a slight boost in visuals.

What a Wonderful World Wait, Haven't We Been Here Before? Killer is Dead - PlayStation 3. Killer is Dead is a project by iconoclast game designer Suda51. A reputable execution agency’s newest recruit, Mondo Zappa, takes center stage as he stalks and beheads a wide variety of heinous criminals all across the world (and even, perhaps, outside of it). As he settles into his new job, he also comes to terms with his own inner demons, balancing his talent for dispensing swift and brutal justice with his fleeting memories of a traumatic past, and peppering it all with his many sensual conquests. Be he a killer, a lover or a gigolo, Mondo's many tales of passion and brutality begin with his appointment at Bryan´s Executioner Office. A whole world of pain and pleasure awaits, and there’s no telling where it might take him next... Set in a not-so-distant future -- a world similar to (but not the same as) the world we know now -- the game puts you in the role of Mondo, who wields a Japanese sword in his right hand and brandishes interchangeable weapons in his left artificial arm.

Fez (video game) Fez won several awards, including the 2012 Independent Games Festival's Grand Prize, 2011 Indiecade's Best in Show and Best Story/World Design, and 2008 Independent Games Festival's Excellence in Visual Art. It was Eurogamer's 2012 Game of the Year. Fez had sold one million copies by the end of 2013. A sequel was planned, but was later canceled as Fish abruptly left the industry. A level shown before, during, and after rotation As a platform game, Gomez jumps between 2D ledges and quickly respawns upon falling to his death.[2] The platforming elements change with the setting, including tree branch platforms in the forest, and factory pistons that launch Gomez airborne. The basic idea for the 2D/3D aesthetic really just started with the Trixel idea. The game's puzzles are based around discovery. The player-character Gomez is tracked in 3D space even though the game behaves as a 2D platformer. Lead programmer Renaud Bédard, 2013.

The Last Story : Gameplay Trailer‬‏ Pandora's Tower: Official Gameplay Trailer‬‏ MP3PlayerPlugin v1.7 Released | PSP Hacks · PSP Go Hacks · PSP Homebrew, PSP Downloads, PSP Custom Firmware.