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October 20, 2011, 6:36 AM — China on Thursday responded to U.S. concerns about its blocking of company websites, saying that China's Internet policies are open and clear. However, China said it objected to the U.S. exploiting the issue of Internet freedoms to interfere in its internal affairs. "The Chinese government encourages and actively supports the Internet's development and we also protect the freedom of expression of citizens in China," said Chinese Foreign Ministry spokeswoman Jiang Yu.
Nemesisghost wrote to us with a story about attempts to reform the 1986 Electronic Communications Privacy Act. Under the act, messages left on a server are considered abandoned after six months and are trivially subpoenaed by law enforcement. A group of ISPs is lobbying to extend the protections afforded to locally stored messages to messages stored on third party servers, but the Obama administration is urging Congress not to reform the law . <p style="text-align:right;color:#A8A8A8"></p>
SkinnyGuy writes that with the Supreme Court set to hear arguments tomorrow for California's controversial law aimed at keeping violent games away from minors, support for gamers and the games industry is coming from all corners. Writing for PCMag, Lance Ulanoff says the decision should rest in parents' hands : "If I have real concerns, it's up to me to argue it out with my son and take away the games or not buy them for him when he asks." Game developer Daniel Greenberg wants to know "how government bureaucrats are supposed to divine the artistic value that a video game has for a 17-year-old ," adding that he's "disheartened and a little perplexed to see [his] art and passion lumped in with cigarettes and booze."
Increasingly, game companies are using peer-to-peer powered solutions to deliver games and updates to their customers. While the use of P2P technology could be beneficial for publishers, consumers, and the image of file-sharing in general, the use of P2P by game companies still lacks transparency, privacy and control. A newly published best practices outline aims to change this. In the past we’ve praised game companies who adopted P2P-based solutions for the distribution of their content. Through the use of P2P, the game companies can save resources and consumers often see improved download times.