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UI/UX. How To Get Started In UX Design. We’ve received quite a few emails lately from readers looking to get started in UX Design—many coming from a print background (Psst: check out our ebook, Get Started in UX, for the most comprehensive guide to launching a career in user experience design ever written).

How To Get Started In UX Design

Here’s one such email, which I’ve published here with permission: I’m a traditional print-based graphic designer looking to get into UX design. I’ve a good background in the Adobe Suite and traditional print software (QuarkXpress etc). Currently I’m working within the newspaper industry and am fearing for my future, as the industry is in (probably) terminal decline.

I am looking to re-skill towards web-based UX design. In our animated video (embedded below) I mentioned that a career as a UX Designer is interesting, challenging, rewarding, pays well, and has a low barrier of entry. What I didn’t touch on is how to get started as a UX Designer. UX Books. Balsamiq. Android 4 Controls. Mobile Considerations in User Experience Design: “Web or Native?” Advertisement Our brand new Smashing Books #3 and #3⅓1 have been released last month and we’re sincerely grateful for the tremendous feedback, reviews and photos submitted by our truly smashing readers across the world.

Mobile Considerations in User Experience Design: “Web or Native?”

We appreciate your time and your interest, and thank you for your support and love. Today we are happy to present a yet another sample chapter from the book. In his chapter, Aral Balkan explores what “native” actually means, what options designers and developers have and gives practical advice on what you need to know when deciding on tools for your next mobile-optimized project. The sample is also available for free download in PDF2, EPUB3 and MobiPocket4 or .ZIP with all files. — The Smashing Editorial Team Written by Aral Balkan, reviewed by Josh Clark and Anders M. As you probably know, user experience design is the discipline concerned with all aspects of the design of interactive products.

A Web Designer Is a User Experience Designer Designing Documents vs. Google reveals Android Wear, an operating system for smartwatches. Google is officially getting into wearables.

Google reveals Android Wear, an operating system for smartwatches

The company has announced Android Wear, a version of the operating system designed specifically for wearable devices. To start with, the system is made for smartwatches, and Google is moving aggressively to make itself the key name in wearables. The company has released two videos that show off what the watch interface will look like, and from what we've seen, it's very impressive. In addition, Motorola and LG have already revealed their first Android Wear smartwatches, which look more attractive than any smartwatches we've seen to date.

Motorola's first device is featured in the picture above and the videos below. There are several key features that have been announced. The company will also be using Google Now in the watches. You'll also be able to say "OK Google" to perform voice searches, à la Google Now. How The Business World Will Make Wearables Mainstream. Google Glass has been featured in so many news stories that it’s easy to forget, there are still only a few thousand units floating around outside Google HQ.

How The Business World Will Make Wearables Mainstream

Wearables, while expected to take off, simply aren’t all that popular yet. So when should we plan to duck and cover for the new era? 2020, according to a new report published by Forrester Research. “This is a rough estimate,” Forrester VP and Principal Analyst J.P. Gownder tells Co.Design. "Enterprise" essentially means the broader business market (including everything from offices to hospitals), and typically, this space moves very slowly because of its bureaucracy and immobile infrastructure (all of the decisions that need to be made about things like software and networking standards, along with good old desks and brick and mortar architecture).

Consumer electronics products like the Nike+ Fuelband fitness tracker have already had some measure of success. Why is wearable technology so damn ugly? The Problem With Wearable Tech Today. Move Over Smartphones, Wearables Are the "Need to be Seen" at MWC '14. If one thing is evident in the consumer electronics industry, it's that wearable tech is here to stay.

Move Over Smartphones, Wearables Are the "Need to be Seen" at MWC '14

Long gone are the fanciful ideas of James Bond-like gadgets and virtual experiences, as consumers now can hold these very devices in their own hands—and where them on their wrist. Continuing the major theme seen at this year's Consumer Electronics Show, mobile brands took to the booths at Mobile World Congress to tout their latest entries in the wearable space, from Samsung's second try with the Gear 2 to Sony's attempt at a Google Glass competitor. But with most of the consumer and analyst world still waiting on an entry from Apple, brands are using their time in the spotlight to the best of their abilities. Samsung's most highly-anticipated reveal at MWC may have been its new Galaxy S5 smartphone, but attendees got a big treat when the brand unveiled not one, but three new wrist wearables, including one geared toward the health and fitness crowd. Mobile. Psychology.