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Head Detail and Polypainting Zbrush Tutorial. Head Detail and Polypainting Zbrush Tutorial by Claudio Setti Zbrush Tutorial: Head Detail and Polypainting 01 In this first tutorial we will be building upon the skills we learned in the previous #Zbrush video series on sculpting the head and we will learn how we can add details and polypainting to our base head model to add realism and character to our model. Zbrush Tutorial: Head Detail and Polypainting 02 In this tutorial we will go over using Alphas and layers in #Zbrush to have greater control over fine details by using the slider to adjust how much or how little detail we want. Zbrush Tutorial: Head Detail and Polypainting 03 In this Zbrush tutorial we will continue to add fine details using various techniques including using alphas an drag rectangle stroke as well as using the morph brush to selectively add subtlety to our work. Zbrush Tutorial: Head Detail and Polypainting 04 Zbrush Tutorial: Head Detail and Polypainting 05 Zbrush Tutorial: Head Detail and Polypainting 06.

Sculpting The Male Figure Zbrush Tutorial. Zbrush: Sculpting The Male Figure Part 01 First tutorial of the series with the beginner Zbrush artist in mind. I will show you how to create a body for the head we created in the previous tutorial series. Zbrush: Sculpting The Male Figure Part 02 Second tutorial of the series with the beginner Zbrush artist in mind. I will show you how to create a body for the head we created in the previous tutorial series. Zbrush: Sculpting The Male Figure Part 03 Third tutorial of the series with the beginner Zbrush artist in mind. Zbrush: Sculpting The Male Figure Part 04 Fourth tutorial of the series with the beginner Zbrush artist in mind.

Zbrush: Sculpting The Male Figure Part 05 Fifth tutorial of the series with the beginner Zbrush artist in mind. Zbrush: Sculpting The Male Figure Part 06 Sixth tutorial of the series with the beginner Zbrush artist in mind. Zbrush: Sculpting The Male Figure Part 07 Seventh tutorial of the series with the beginner Zbrush artist in mind. Cyrax vs Sektor' by Mahmoud Amghar. Mahmoud Amghar gives us the rundown on how he created his popular image, Cyrax vs Sektor In this project overview, I will talk about the process of creating my image, Cyrax vs Sektor.

So, to start I'll tell you about the origin of this project. This idea started out as an entry for a competition on Facebook in the 3D Fan Art Challenge group. The subject was to create a character from a video fighting game like Mortal Kombat, Street Fighter, Tekken or King of Fighters. At the beginning I decided to make a dynamic pose between 2 similar-looking characters.

The idea behind this was to make a single base mesh for two similar characters to optimize the working time, and reduce the number of character choices, for example: Akuma vs Oni (Street Fighter), Takuma vs Rio (The King of Fighters), Cyrax vs Sektor (Mortal Kombat). The second factor that pushed me to this choice was my passion for robotics design, which meant that a lot of 3D objects were ready beforehand in my library. References. Sculpting Thor: A Preview of Upcoming Workshop. Sketching with Zbrush part1.