background preloader

Coding

Facebook Twitter

Code Calling. Posted on August 29th, 2013 by Mary Lord What field has the highest pay for new college graduates, twice the national average job growth, and career prospects that stretch from rock music to medicine to telecommunications?

Code Calling

Hint: 9 in 10 schools don’t teach the subject. The answer is computer programming, and advocates from Microsoft founder Bill Gates to former president Bill Clinton are pushing to include it in the K-12 curriculum. Why wait? Code.org offers a host of websites, courses, and other free resources to help students build programming skills, including lessons in html and creating phone apps. View Materials. These short, hour-long activities allow you to try out CS First and introduce your students to computer science without committing to a complete 8-activity theme.

View Materials

They're perfect for special events such as Hour of Code or CSEdWeek, or as practice to help you familiarize yourself with CS First before starting a normal theme. High Seas Activity Sample CS First with "High Seas," an introductory activity designed for use in a classroom setting or at a conference, hackathon, or other event like Hour of Code. "High Seas" is a one-time, standalone activity and not part of a regular CS First theme, so it does not use or provide printed materials.

Google CS First. Complete Introduction Course - Designing a Platform game in Scratch. Creative Writing with Scratch. Minute of Code: Museum Party. Don't have an hour to code?

Minute of Code: Museum Party

Try a "Minute of Code". Hello everyone! I am a student at the Harvard Graduate School of Education developing what I call a "Minute of Code" Scratch activity. There are many wonderful workshops and outlines that delineate how to teach Scratch over the course of an hour, a day, or a week. When “Hour of Code” was being advertised, I thought—what if you don’t have an entire hour available? I divided my project into three main sections. In the next part of my project, I contacted several educators who are currently using Scratch or have used Scratch in the past in informal settings, and they were kind enough to talk to me about their experiences: Keith Braafladt (Science Museum of Minnesota), Jennifer Nelson (Minnesota State Libraries), and Taleen Gleeson (previously, Museum of Science, Boston).

Minute Of Code: Museum Party. Minute_of_code_activity_guide_0.pdf. Scratch Coordinates Worksheet. Search Resources: Lesson Plan. Activities - Computer Science Unplugged.

Gaming/coding

View Materials. SIK Experiment Guide for Arduino - V3.2. Favorited Favorite 0 Introduction: SIK RedBoard & Sparkfun Mini Inventor's Kit The SparkFun Inventor’s Guide is your map for navigating the waters of beginning embedded electronics.

SIK Experiment Guide for Arduino - V3.2

This guide contains all the information you will need to explore the 16 circuits of the SparkFun Inventor’s Kit for Arduino V3.2. At the center of this guide is one core philosophy - that anyone can (and should) play around with electronics. When you’re done with this guide, you’ll have the know-how to start creating your own projects and experiments. For Starter Kit for RedBoard - Programmed with Arduino users: For those who have Starter Kit for RedBoard - Programmed with Arduino, you are able to follow through experiments 1, 2, 3, 6, 7, 9, 10, and 11. SparkFun Inventor’s Kit - V3.2 Here is all the parts in the SparkFun Inventor’s Kit for Arduino: Sparkfun Mini Inventor’s Kit Here is all the parts in the Sparkfun Mini Inventor’s Kit: Experiment List What is the RedBoard platform?

The DIY Revolution. Code Monster from Crunchzilla. <h2>Code Monster gets kids excited about programming.

Code Monster from Crunchzilla

It is a combination of a game and tutorial where kids experiment with learning to code. <p> Code Monster use Javascript. Please enable Javascript if you want the play with the Code Monster. Using Scannable Technology to Reach Parents Year Round. The beginning of the school year is often a time when teachers stop and think about the best way to communicate with their students' parents.

Using Scannable Technology to Reach Parents Year Round

We all know how important it is for caregivers to stay informed about everything happening in your building. Making sure that parents are aware of upcoming events, homework assignments, and the new strategies you're using in their child's classroom can have a big impact on how students perform in school. Scannable technology can be used throughout the school year to put all of the information that parents need right at their fingertips.

Teachers can use QR codes and Augmented Reality triggers to keep families in the know from the first to the last day of school. As more families have access to a smartphone or tablet in their hand, in their pocket, or as backup, teachers are in a position to leverage this technology to make sure that students and their parents are aware of expectations inside and outside of the classroom. Getting Started. Www.raspberrypi.org/wp-content/uploads/2012/12/quick-start-guide-v1.1.pdf. Magic 8-ball for App Inventor 2. Lesson One: Magic 8-Ball Predicts the Future This introductory module will guide you through building a “Magic 8-Ball” app with App Inventor 2.

Magic 8-ball for App Inventor 2

When activated, your 8-ball will deliver one of its classic predictions, such as “It is decidedly so” or “Reply hazy, try again.” Learning Goals After completing this app, you will be able to: Navigate the App Inventor environment: designer, blocks editor, emulator and/or physical phoneCorrectly use the following App Inventor components: accelerometer sensor, button, soundCorrectly use the following App Inventor concepts: making and using a list, responding to an event Materials A selection of images and sounds are available at the App Inventor Media Library. Android App Development. Summary Students develop an app for an Android device that utilizes its built-in internal sensors, specifically the accelerometer.

Android App Development

The goal of this activity is to teach programming design and skills using MIT's App Inventor software (free to download from the Internet) as the vehicle for learning. The activity should be exciting for students who are interested in applying what they learn to writing other applications for Android devices. Students learn the steps of the engineering design process as they identify the problem, develop solutions, select and implement a possible solution, test the solution and redesign, as needed, to accomplish the design requirements.

Engineering Connection As students create Android applications that performs specific functions, guided by the steps of the engineering engineering design process, they are doing just what software engineers do as they develop applications that we all encounter on a daily basis. Educational Standards.