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CHARACTERS & THEMES ETC

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Character Profile Templates. Enter your e-mail to get the e-book for FREE. We'll also keep you informed about interesting website news. "I have searched the web and used different worksheets, but none have come close to your worksheets and descriptions of (what to do and what not to do). Both courses I have taken have with Creative Writing Now have been amazing. Each time I have learned something new. The one thing I love, you take everything apart and give examples. " - Katlen Skye "As usual - I already love the course on Irresistible Fiction, rewriting a lot and improving greatly even after the first lesson.

“Essentials of Fiction proved that I could indeed write and I wrote every day, much to my boyfriend's dismay (waa sniff).” - Jill Gardner "I am loving the course and the peer interaction on the blog is fantastic!!! " "I'm enjoying the weekly email course, Essentials of Poetry Writing. "Thank you for all the material in this course. "Thanks very much for this course. "I'm learning so much. "Thank you so much!! How to Use Commonly Misused Words. Steps Method 1 of 17: "Affect" and "Effect" 1Use “effect” as instructed.

"Effect" is a noun referring to something that happens as a result of something else. E.g., "The antibiotic had little effect on the illness. ""Effect" is also a verb meaning to bring something about. 2Use “affect” as instructed.The verb "affect" means to change something in some way.

Method 2 of 17: "Anxious" and "Eager" 1Use "anxious” as instructed.When followed by a gerund (the "–ing" verb form), anxiousness refers to anxiety, not pleasant feelings such as enthusiasm or excitement. 2Use “eager” as instructed.Eagerness conveys enthusiasm and is followed with an infinitive.Ex. Method 3 of 17: "Convince" and "Persuade" 1Use “convince” as instructed.Convince a person of the truth or validity of an idea.Follow “convince” with "that" or "of. " 2Use “persuade” as instructed.Persuade a person to take action.Follow "persuade" with an infinitive (“to” and the verb).Ex.

Method 4 of 17: "Could of" and "Could have" Tips Ad. Plot Whisperer for Writers and Readers. 26 Beatnik Slang Words and Phrases We Should All Start Using. Magical Phenomena Generator. Story Starters. Grammar: SENTENCE OR FRAGMENT? GAME #1. Words to Try to Use in Colloquial Speech Without Sounding Like a Pretentious Ass - Wordnik List.

Book Ideas for Young Writers. What makes a hero? - Matthew Winkler. The Hero Archetype in Literature, Religion, and Popular Culture: (along with a useful PowerPoint presentation teachers can download at this URL: )Maricopa Center for Learning and Instruction (users embark on their own hero's journey): American Masters Lesson from PBS for Teachers on George Lucas, the Power of Myth, and the Hero's Journey: an interactive approach to the Hero's Journey: of course, information about Joseph Campbell's works on the subject, on the Joseph Campbell Foundation site:The Hero With A Thousand Faces Hero's Journey (semi-biographical film): Writers' Workshop | Characterisation. How to write convincing characters Characterisation - the task of building characters - isn't easy.

But if you're struggling to build characters with real life and vigour, just follow these rules. If you do follow them correctly, we can pretty much guarantee that your characterisation will be just fine! Know what kind of character you are writing There are roughly two types of protagonist in fiction. The second type of character (rather less common, in fact) is the genuinely extraordinary character who would make things happen in an empty room. Either type of character is fine - don't struggle to equip your ordinary character with a whole lot of amazing skills, or try to 'humanise' your James Bond character by making him nice to old ladies and interested in baking. Empathy is about story and good writing Likewise, don't worry too much if your character is likeable.

A) you write well enough that your reader is drawn in to your protagonist's world, whether they like it or not; and. 25 Things You Should Know About Character - StumbleUpon. Previous iterations of the “25 Things” series: 25 Things Every Writer Should Know 25 Things You Should Know About Storytelling And now… Here you’ll find the many things I believe — at this moment! 1. Without character, you have nothing. 2. A great character can be the line between narrative life and story death. 3. Don’t believe that all those other aspects are separate from the character. 4. The audience will do anything to spend time with a great character. 5. It is critical to know what a character wants from the start. 6. It doesn’t matter if we “like” your character, or in the parlance of junior high whether we even “like-like” your character. 7.

It is critical to smack the audience in the crotchal region with an undeniable reason to give a fuck. 8. You must prove this thesis: “This character is worth the audience’s time.” 9. Don’t let the character be a dingleberry stuck to the ass of a toad as he floats downriver on a bumpy log. 10. 11. 12. 13. The law of threes. 15. 16. 17. 18. Howstuffworks "How Knights Work" When you think of knights, you might envision King Arthur, Sir Lancelot or the Black Knight. We often think of heroic knights in shining armor fighting each other with swords or riding their horses on noble quests. Our images of knights have been influenced over centuries by romance authors (like T.H. White and Sir Walter Scott) and by movies like "Ivanhoe," "Excalibur," "A Knight's Tale," "Camelot" and "Monty Python and the Holy Grail. " But what were knights really like?

Did they slay dragons and rescue damsels in distress? Medieval knights were, first and foremost, warriors. Knights were most noted for fighting on horseback, but they also battled on foot. In this article, we'll examine the lives of knights. How to Flesh out a Country or Region in Your Fantasy RPG World - Edit Article Edited by Zach Haffey, Maluniu, Glutted, Nicole Willson and 5 others Hello game master/fantasy author.

This is a guide to organizing and sorting out the finer details and aspects of a specific country or region of your world: a format for the living details that help you and your players delve in to the role-playing aspect of your game. Ad Steps 1Short Introductory Summary - Give a one or two paragraph overview of the region or country, highlighting something unique or unusual about it and where it is geographically in your world.Ad 2Life, Society and Culture - This section should detail the culture(s) of the people who populate the region.

Tips And for other topics, your providing these details will inspire ideas for larger, overarching plot-lines and the workings of still other regions of your land. Warnings. Themes & Things To Keep In Mind When Writing Fantasy Stories and Adventures » Daily Encounter. This list is far from complete. It’s not even trying to be complete. It knows better than that. It just wants to be helpful and provide some inspiration here and there; you know, offer little suggestions that might lead to bigger ideas. (Especially by using the words offered as Wikipedia searches!) Feel free to make suggestions in the comments! Weather Natural: sunlight, rain, snow, hail, fog, humidity, moonlight, wind, smoke, clouds, shadows, overcast skies, clear skies, lightning, hurricanes, tornadoes, moon in sky during daytimeFantastic: summoned weather, unnatural coloration (eg. green fog) Terrain Changes Landmarks Natural: stone outcropping, lightening struck trees, large boulders, waterfallsArtificial: lone buildings (eg. towers, houses, barns), statues, signs/markers, border wallsFantastic: large skeletons (eg. dragons, giants) After-Effects of Events Tricks Cultures Mysticism Events Unfolding Harsh Situations fatigue, hunger, thirst, extreme temperaturesenemy territories (invading?

25 Things You Should Know About Character - StumbleUpon.