Game Design, Psychology, Flow, and Mastery - Playing to Win Index. Playing to WinBecoming the Champion In the year 2000, I wrote my first article about Playing to Win and it has since become an internet phenomenon, at least in the gaming circles.
The article and its sequels are linked to across countless gaming sites and forums, often for games I've never even heard of. The central premise is that playing competitive games is one way to walk the path of continuous self-improvement. After the huge response to the articles, I wrote the book Playing to Win. Arcade. YaoYuan.Com - 中国星际录像下载网 - 星际录像,星际视频下载. RplS.info - Starcraft replays with english commentary. ! [G] Walling. RepDepot. Rwalinks. RWA Links database I have tried to assimilate as many RWA sites as I have found.
In the future I plan to store them all in our site. Some are good some are bad like everything in life. Some sites are updated frecuently so more RWA's can appear. If you find a link I do not have please submit it here. Unit Dancing.  Overview Dancing is the element of unit micromanagement by which a player delays direct engagement with the enemy for the sake of unit conservation or optimization.
It requires hand speed and precision to select individual units or small groups of units in the heat of battle. Army Positioning. Positioning Your Army in StarCraft Overview In StarCraft as BOs are revealed and each side deploys, the amount of units increases drastically and each side has an Army ready to fight for the map.
The ability to place this Army and use it to its fullest to control the map and fight the opponent is one of the most important skills in StarCraft. Factors that determine where and how to place your army The Importance of Upgrades. Upgrades are one way to make your units more effective than your opponent's units.
Remember that the more units you have, the more cost-effective and important upgrades become. Generally, attack upgrades are more important because of the fact that attack upgrades often add more than +1 damage, whereas armor upgrades always remove one point of damage (with the exception of units with multiple hits in their attack, discussed below). Sliding through Mineral Lines. On some maps it is essential to be able to get your Workers across a Mineral Line.
Some of these maps include Neo Requiem and the 2v2 map Iron Curtain. This technique exploits stacking, but is perfectly legal in all tournaments. The technique is also known as Mineral Hopping or Glitching. Magic Boxes. The term "magic box" refers to one of the less-known peculiarities of StarCraft's game engine that allows for high level execution when understood properly.
In StarCraft, a group of units will maintain formation depending on how far apart they are from each other. Said simply, if you keep your units close enough, they will stay in formation, move in formation, and cast spells in formation. If your units are too far apart, they will lose formation, converge onto one location, and try to cast spells on the same location. Sometimes you want a group of units to stay in formation, such as when blanketing the screen with Psionic Storms or when laying fields of Spider Mines. In other occasions, it may be optimal for units to clump as closely as possible -- for example, Mutalisk harassment.
How to Improve by Legionnaire. Pages / Starcraft - Getting started. 1.1.
Getting the latest version To play on our server you will need a StarCraft: BroodWar 1.16.1 client. If you don't have one, you can download it from our FTP . Note: You won't be able join official servers. We strictly recommend you to buy a licese copy. ! [G] Stylish's FPVods [06-10 Update] Ret. To read about Ret's StarCraft II career, see Ret.
 Overview Jos "Ret" de Kroon is a Dutch Zerg player who currently resides in the Netherlands. Starcraft and Starcraft 2 Live Stream List. Artosis's Terran Tutorials. Oystein FPVods [04-04 Update] ! Day Podcasts E14: TvZ on Heartbreak Ridge. DayTV. Day.tv Daily. Team Liquid Progaming Database. Www.teamliquid.net/staff/stet_tcl/How_to_Improve_by_Ver.pdf. How to practice. When learning StarCraft, what's more important?
Mechanics? Strategical knowledge?