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CPL - Cyberathlete Professional League. The Cyberathlete Professional League (CPL), founded by Angel Munoz on June 27, 1997,[1] is a professional sports tournament organization specializing in computer and console video game competitions. In March 2008, the CPL ceased operations, citing a "crowded field of competing leagues".[3] On August 25, 2008, the CPL announced that it had signed an acquisition agreement with an investment group based in Abu Dhabi, United Arab Emirates.[4] On August 23, 2010, the former parent company of the CPL, announced that the two-year acquisition process of the CPL was finalized, and that the sole owner of the CPL (and its subsidiaries) was now WoLong Ventures PTE of Singapore.[5][6] Following this acquisition, the CPL has hosted annual competitions in China, in collaboration with the municipal government of Shenyang.[7] Events[edit] 2013[edit] 2012[edit] 2011[edit] 2007[edit] 2006[edit] 2005[edit] 2004[edit] Cyberathlete Amateur League[edit] On February 22, 2009, CAL ceased online operations.

Team: WCG - World Cyber Games. The World Cyber Games (WCG) was an international competitive video-gaming (e-sports) event operated by South Korean company World Cyber Games Inc.,[1] and sponsored by Samsung Electronics and Microsoft. WCG events attempted to emulate a traditional sporting tournament, such as the Olympic Games; events included an official opening ceremony, and players from various countries competing for gold, silver and bronze medals. The official motto of WCG was "Beyond the Game", which is also the title of a documentary about e-sports.[2] General[edit] As of 2011[update], the World Cyber Games was the largest global electronic sport tournament,[3] with divisions in various countries. The World Cyber Games, created by International Cyber Marketing CEO Hank Jeong and backed financially by Samsung, was considered the e-sports Olympics;[4][5] events included an official opening ceremony, and players from various countries competing for gold, silver and bronze medals.

History[edit] See also[edit] T. ESWC - Electronic Sports World Cup. The Electronic Sports World Cup is an international professional gaming championship. Every year winners of national qualifier event around the world earn the right to represent their country in the ESWC Finals. The event has won a lot of praise for its organisation and ability to put on a good show for spectators. The ESWC was originally created by a French company called Ligarena who previously hosted smaller LAN events in France under the name of LAN Arena. In 2003, Ligarena decided to do something on a larger scale and the ESWC was born. In 2005, Ligarena became Games-Services. In 2009, ESWC is bought by another French company called Games-Solution who became the owner of the brand. The grand finals and masters of ESWC have had a total prize purse of 1,721,000 € from 2003 till 2010.[2][3][4][5][6][7][8][9][10] Overview[edit] ESWC 2003[edit] SK Gaming representing Sweden in the Counter-Strike competition ESWC 2004[edit] ESWC 2005[edit] SK-Gaming's Danish squad ESWC 2006[edit] ESWC 2007[edit]

ESL - Electronic Sports League. ESL Major Series. The ESL Major Series is a series of prize winning eSports tournaments hosted by the Electronic Sports League. The tournaments are the highest level of European competition for the ESL for games not included in the Intel Extreme Masters. It is an acronym for electronic sports. This refers to the competitive aspects of computer game tournaments. Players train hours after hours to become the best in their game. To take part in the ESL Major Series you or your team must qualify through your country's national qualifier. Electronic Sports League offers leagues for all kinds of games and gamers. If you have any questions about the ESL Major Series, please contact us by writing a support ticket. Korean esports stadium. Korea has been one of the driving forces behind esports for years now, but The Korea Herald is reporting that the government there wishes to build an esports stadium by 2011.

In a brief post on the newspaper's website, the stadium plans were announced amidst other ideas about funding state-run dance teams for youths. Combined with the esports stadium, this is likely to cost the Korean government around $2.8billion USD. From the article: ""The increase of the budget shows the government's will to provide a better cultural life to the people," Vice Culture Minister Kim Dae-ki said. Specific details about the stadium are currently scarce, but it will be designed to include the headquarters for the International esports Federation (IEF).

This is not the first time such an idea has been discussed. Along similar lines was a story reported by mymym about the Chinese esports stadium in Chengdu, of which they say: Source: The Korea Herald and mymym.