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May 28, 2010 / Richard Pett “Master!” “Wait a moment, vile thing, I am engaged in describing the bowels of the Gorge of Misery and Flame.” “But master, I have something for your players, something that plays upon their superstitions…”
From RPGnetWiki (More than) is a list of actions PCs (personified as "Mr. Welch") should never take in a role-playing game. While many of the entries are based on actual games, other entries are entirely fictional. Inspired by " Skippy's List: The 213 things Skippy is no longer allowed to do in the U.S.
What follows is a scrap of trivia . . . my collection of RPG plots , in abstract form. I built this by examining the premises of hundreds of published adventures for all systems (including those systems dear and departed from print), trying to boil them down to common denominators. The results are presented here: arbitrary, and sometimes redundant. Nevertheless, I turn to this list when I'm stuck for a fresh premise for next week's session of my campaign, whatever that campaign might happen to be about at the time. It helps me keep from falling into thematic ruts (my least favorite kind). With any luck, it might serve a similar function for you.
[hide] - [top] Dungeons & Dragons News Art and Maps: Dungeon 212 -- "Storm the abyssal palace of the demon lord Graz'zt in search of a lost angel. See what haunts the ruined moat house near Hommlet. Escape the Twisted Thickets and have your revenge. Here now are a full set of illustrations and maps from Dungeon 212!" The Wizards Did It by Ed Greenwood -- "Add a little awe, wonder, and possibly respect into your game by reading this week’s Forging the Realms by Ed and thinking about how you can use his advice."