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After Effects Tutorials, Plug-ins and Stock Footage for Post Production Professionals. After Effects Tutorials, Plug-ins and Stock Footage for Post Production Professionals. After Effects Tutorials, Plug-ins and Stock Footage for Post Production Professionals. Textures Footage. Eiffel tower high resolution texture 58th texture archive containing a stitched texture of the Eiffel tower in paris, france.

Textures Footage

Resolution 9460*22209 Pixels. HDRI Moon Not a normal HDRI but a exposure bracketing shot with a large tele lens. You can see the different exposures in the top image. Preview Image of this archive Download Zip Archive uncompressed TIF IMAGES (73MB)Download Zip Archive uncompressed JPG IMAGES (5MB) (footage license..) Shingles texture pack 55th texture archive released containing 8 Shingles textures tif/jpg textures. Preview Image of all textures containing this archive Download Zip Archive uncompressed TIF (90MB)Download Zip Archive Jpg (13MB) CHE - Crazy Horse Effects. Stillife tutorial. by =Suzanne-Helmigh on deviantART. Digital-Tutors – nCloth Techniques for Characters in Maya. In this series of Maya tutorials we will focus on how to use Maya’s robust nCloth system to simulate everyday clothing.

You’ll learn everything from how to simulate various clothing types, to exploring ways to prevent interpenetration between passive and active nCloth objects. We’ll also cover how to save setup time with presets and how to create custom presets of our own. By the end of the training, you will have a solid understanding of nCloth properties that you can use to simulate clothing realistically! Home Page: – nCloth Techniques for Characters in Maya.part1.rar – nCloth Techniques for Characters in Maya.part2.rar – nCloth Techniques for Characters in Maya.part3.rar. Maya Tips. Tutorials and Articles - Creative COW. Maya tutorials: making eyeballs and building the materials (2) advanced method - maya blog: maya tutorials and maya information: 3D CG labo. In this tutorial, I am going to explain a method of setting the material of eyeballs.

Maya tutorials: making eyeballs and building the materials (2) advanced method - maya blog: maya tutorials and maya information: 3D CG labo

It is a method that is easy to correspond to the change in the size of the iris and pupil. Making of Ingrid Bergman. Texturing - Texturing was probably the easiest part of this model.

Making of Ingrid Bergman

Both epidermal and specular map images pictured here are actually the original size that I used, even for the 2500px wide render. The dark area above the lips is because of her skin tone on that area, so it's not neccesary the same with everyone Note: For the high resolution image, I used photo texture as a bump map, for the standard one I usually only use procedural fractal on Maya. Making of The Last Elf. Making of The Last Elf by Piotr Fox Wysocki, Poland Hello Everyone, I am Piotr Fox Wysocki from Poland.

Making of The Last Elf

After receiving lots of mails I decided to write a making of The Last Elf in an interviewing way. Hope all of you will like this and if any questions or suggestions have then don’t hesitate to mail me. Q. From where you get the concept of creating The Last Elf? There was no concept. 3DSMAX Tutorials, Maya Tutorials, Cinema4D Tutorials, Photoshop Tutorials, ZBrush Tutorials, Blender Tutorials, Mudbox Tutorials. Now, all these maps have to go somewhere.

3DSMAX Tutorials, Maya Tutorials, Cinema4D Tutorials, Photoshop Tutorials, ZBrush Tutorials, Blender Tutorials, Mudbox Tutorials

Having a videogame Art background, I'm not by any stretch of the imagination an authority on complex shader networks, so I wont be writing anything up in detail. Very roughly ( and obviously ) speaking, in the Hypershade create a blinn shader, slot the colour map into the colour channel, the bump into the bump, and the spec into the specular colour. Set up a couple of lights and that's usually enough to start doing some simple render tests: That'll give you a basic idea of how the various maps are working in conjunction with each other and what tweaks you need to make to them. tip: Decide on your renderer early. For more advanced skin shader questions, refer to the experts. I'd by that time been playing with Joe Alters plug-in 'Shave & A Haircut' at work and found it to be pretty nice. Making of the Fruit Tarts. Making of the Fruit TartsbyHau Ming (Jamie) Li, USA Rendering Final Gather is technology bounced light.

Making of the Fruit Tarts

It is cheating, but it looks great; however, you are stuck rendering straight out of Maya instead of layers and it makes render time very expensive even if you freeze the final gather points. Another downside is that when you render at 50% resolution in the render view, the quality of the image looks deliciously perfect, but does not at 100% resolution. That means it needs more Final Gather points. Here is my 23,958 KB Final Gather Points. 60+ Examples of Maya Tutorials Step by Step For Beginners and Advanced. Details Category: Graphic Tutorials Hits: 20283 Maya was developed for the film industry and is now being used for design, visual effects, games, film, animation, visualization and simulation.

60+ Examples of Maya Tutorials Step by Step For Beginners and Advanced

It is mostly used in the film and TV industry, as well as for computer and video games, architectural visualization and design. 10 MAXIMS TO MAXIMIZE YOUR SCREENPLAY. If you’re a writer who wants to improve the quality of your story, or a producer who wants your film to have the best possible chance at the box office, here are 10 writing maxims that will maximize your chances of success.

10 MAXIMS TO MAXIMIZE YOUR SCREENPLAY

John Lassiter said, “Story is king.” He is right. The story is the most important creative element of any motion picture. But in my humble opinion there is one thing senior to story, and that is theme. Maya Rigging Tips. FZD School of Design. Fantasy Elf Shot from Start to Finish using mocha Pro and After Effects. The Pillars of Portraiture - Part 1 - Exclusive Tutorials, Portraiture Class.