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Gaming for education

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Arduino. Game Based Learning. Adapt Your Gamification Designs with Jesse Schell’s Four Pillars. Adapt and Evolve Your Gamification Through Jesse Schell’s Four Pillars of Design Jesse Schell describes in his brilliant book The Art of Game Design the four pillars that is comprised of a game: Technology, Aesthetics, Mechanics, and Story/Narrative. When gamifying a process it is smart not to overlook any of the pillars. After all, we’re now in the experience economy and Gamification might be your killer app when enhancing customer or employee engagement: A major difference with designing a game and gamifying a process is that a game designer tends to start from scratch. A gamification process already has a group of people, a corporate culture, a company brand etc. A great metaphor for this need of thinkering can be seen in the movie Apollo 13: Consider how you might adapt and gamification system to your needs by approaching it through Schell’s four pillars of game design.

Game Mechanics: My favorite reference for understanding these systems is the Cynefin Model: Aesthetics: Technology: - Make your own Online Games Arcade, War Space & Platformer Games. Thinking Worlds | Rapid Sims & Games Creation. Q Games & Learning Design Pack. Classroom Games - Microsoft Office Games PowerPoint Games. MooT is the etymology, semantics, and grammar game. WEB ADVENTURES — Explore Science - One Game At A Time. Wordia - help students to learn subject vocabulary through free learning games and video. KS2 Bitesize: Maths - Converting fractions to decimals - activity. Game Theory. The Pedagogy of Play and the Role of Technology in Learning. The goal of the videogame “Civilization” is to build a civilization that stands the test of time.

You start the game in 4000 B.C. as a settler and, with successful gameplay, can create a civilization that lasts until the Space Age. Throughout the game, you need to manage your civilization’s military, science, technology, commerce and culture. One doesn’t read “The Decline and Fall of the Roman Empire” to develop strategy before playing the game. One starts by playing. This is true for all videogames. You start by exploring the world with curiosity and begin to develop a hypothesis of what you’re supposed to do. Through trial, error, pattern recognition, logic and chance you continually reformulate your trajectory. This model of learning is not only effective for videogames but for all digital tools, and I would argue that play — especially in the digital sense — is emerging as a pedagogical keystone for education in the 21st century.

The power of play Creating a ‘sandbox’ Joichi Ito Related. Gamestar Mechanic.

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Create Your Own Game – 7 Sites that let you create games online. By: Abbas+ July 8, 2008 Create your own games online with few clicks. For those of you who always wondered how do people create those games where Bush is punching Kerry or Bush Dancing? Here are 7 online resources which will let you create your own games instantly. All of these sites offer flash based games creation. Few of these sites offer template based game creation and few offer a clean slate for creating games were you can design/create/import objects and create the game from the scratch and publish it. Creating your own games wouldn’t have been so easy it if wasn’t for these sites. Sploder.com Spolder offers an option of creating two games and it offers complete inventory of objects that can be used for creating a game.