WebPagetest - Website Performance and Optimization Test. “How to Make a Performance Budget” an article by Dan Mall. It all seems to have stemmed from Chris Coyier’s tweet, and I was coincidentally on stage at An Event Apart San Francisco talking about performance budgets at that very moment with Chris in the room.
In response, Tim Kadlec posted Performance Budget Metrics, a great categorization schema for the different ways you can measure performance. I should mention: just about everything I know about performance budgets comes from Tim, either from his writings or through the stuff I observed while we worked on the Grantland and Radio Free Europe redesigns together. Lots of people have been writing and talking about performance budgets, but I had yet to see anyone exhaustively explain how to make one, especially to less technically-savvy designers (like me). Fast Enough. How fast is fast enough?
I’m asked this question a lot. Page weights and load times vary so much from site to site and industry to industry. While it’s easy to spot the obviously bad examples, it can be much more difficult to find the line between is “fast enough” and what is slow. Planning for Performance. I want you to ask yourself when you make things, when you prototype interactions, am I thinking about my own clock, or the user’s?
We’re not doing a good job#section1 Page-load times in the ten-second range are still common on modern mobile networks, and that’s a fraction of how long it takes in countries with older, more limited networks. Why so slow? It’s mostly our fault: our sites are too heavy, and they’re often assembled and delivered in ways that don’t take advantage of how browsers work.
According to HTTP Archive, the average website weighs 1.7 megabytes. Article Continues Below That’s awful news for responsive (and, ahem, responsible) designers who aim to support many types of devices with a single codebase, rather than focusing on one type. Why are some responsive sites so big? HTTP Archive - Trends. How to lose weight (in the browser) What Makes Mobile Websites Tick? How Do We Make Them Faster? Thursday, June 12, 2014 10AM PT, San Francisco 6pm - London | 1pm - New York | Fri, Jun 13th at 3am - Sydney | Fri, Jun 13th at 2am - Tokyo | Fri, Jun 13th at 1am - Beijing | 10:30pm - Mumbai Presented by: Andy Davies, Doug Sillars Duration: Approximately 60 minutes.
Cost: Free The HTTP Archive allows us to research trends in mobile website development. Dev.Opera — Better @font-face with Font Load Events. @font-face is an established staple in the diet of almost half of the web.
Even better, after the talk, they released the tool on GitHub. Daniel shared a few examples in his deck, but I couldn’t wait to take Daniel’s tool and fire it up on a bunch of random browsers and devices that I have sitting around. For this test, I decided to profile just jQuery 2.1.1, which weighs in at 88kb when minimized. jQuery was selected for its popularity, not because it’s the worst offender. There are many libraries much worse (hey there Angular and your 120kb payload). The results above are based on the median times taken from 20 tests per browser/device combination.
Build a Responsive, Mobile-Friendly Website From Scratch Archives. How a new HTML element will make the Web faster. The Web is going to get faster in the very near future.
And sadly, this is rare enough to be news. The speed bump won't be because our devices are getting faster, but they are. It won't be because some giant company created something great, though they probably have. The Web will be getting faster very soon because a small group of developers saw a problem and decided to solve it for all of us. That problem is images. If you've got a nice fast fiber connection, that image payload isn't such a big deal. Optimizing Performance — Web Fundamentals. Improving performance is a process that starts with minimizing, or at least, optimizing the data that users download.
Understanding how a browser renders those resources is a prerequisite for improving code efficiency. Paul Irish on Performance. WebP. WebP (pronounced "weppy") is an image format employing both lossy and lossless compression.
It is developed by Google, based on technology acquired with the purchase of On2 Technologies. As a derivative of the video format VP8, it is a sister project to the multimedia container format WebM. WebP-related software is released under a BSD license.  The format was first announced in 2010 and is presented by the developer as a new open standard for lossily compressed true-color graphics on the web, producing smaller files of comparable image quality to the older JPEG scheme. On October 3, 2011 Google announced WebP support for animation, ICC profile, XMP metadata and tiling (compositing very large images from max. 16384×16384 tiles). Technology WebP is based on block prediction.
Each block is predicted on the values from three blocks above it and from one block left of it (block decoding is done in raster-scan order: left to right and top to bottom). How Optimized Are Your Images? Meet ImageOptim-CLI, a Batch Compression Tool. Exporting images for the Web from one’s favorite graphics software is something many of us have done hundreds of times.
Our eyes fixate on an image’s preview, carefully adjusting the quality and optimization settings until we’ve found that sweet spot, where the file size and quality are both the best they can possibly be. After exporting the image — usually using a feature called “Save for the Web” — and having gone to all that care and effort, we would be forgiven for thinking that our image is in the best shape possible. That’s not always the case, of course. In fact, much more data is usually left in such files, data that browsers have to download despite not requiring or even using it, data that keeps our users waiting just a bit longer than necessary. Image Compression for Web Developers. Introduction As images continue to be the largest part of webpage content, it’s critically important for web developers to take aggressive control of their image sizes and quality in order to deliver a fastest loading, responsive site for their users.
Hitting this sweet-spot is not free; you can automate a ‘good enough’ value most of the time, but for the best savings, you need to test quality levels using your human eye. This article will provide a bit of reason, history, and technique to understand and properly address image compression issues for your website. TL;DR : Image Compression Checklist Why Small is Big Simplistically, larger pages inevitably take longer to load.