
imagined future potentialities
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The Tesla Science Foundation develops and supports programs that create innovative educational, research and community outreach projects for the advancement and understanding of Nikola Tesla's technology. TESLA, The Poet of Electricity The Tesla Science Foundation has had the great pleasure of providing consulting services on the movie production of Tesla -The Poet of Electricty by Matrixx Productions. Many thanks to James Jaeger and his production staff. Learning Through 3-Dimensions is an education project expanding the knowledge and understanding of the innovative concepts of Nikola Tesla.
Projects and Initiatives of the Tesla Science Foundation
Perhaps you have wondered how predictable machines like computers can generate randomness. In reality, most random numbers used in computer programs are pseudo-random , which means they are a generated in a predictable fashion using a mathematical formula. This is fine for many purposes, but it may not be random in the way you expect if you're used to dice rolls and lottery drawings. RANDOM.ORG offers true random numbers to anyone on the Internet. The randomness comes from atmospheric noise, which for many purposes is better than the pseudo-random number algorithms typically used in computer programs. People use RANDOM.ORG for holding drawings, lotteries and sweepstakes, to drive games and gambling sites, for scientific applications and for art and music.
RANDOM.ORG - True Random Number Service
Wildcat: Polytopia as Rhizomatic Hyperconnectivity a new form of wisdom emerges
In what can surely be described as one of the most important papers in the philosophy of mind of the 20th century, Thomas Nagel asks, “ What is it like to be a bat ” ? Essentially an argument against total physicalism and apparently dualistic in its approach, I do not think he was a dualist nor do I think that the argument is correct in as much as it concerns consciousness, however I have found the argument interesting from a completely different perspective. I refer to the fact of the state of affairs of mind that is represented by the question itself, namely the very fact that we can ask such a question as:” what it is like to be [..insert whatsoever]..?”This iteration/generation of the Polytopia Project map (derived from notthisbody's conversation mapping + ) was designed by utilising the raw information distributed to me in Australia, as it emerged in Italy, during the lead up to the Polytopia Presentation to be handed out (printed) at the TransVision 2010 conference. notthisbody , wildcat , spaceweaver and starwalker over the course of the weekend (back in the day), sent live voice recordings and ongoing 'generational conversation maps' of their discussions which consisted of distilled analysis of core values for what the Polytopia Project encompasses. Working along side them over the couple of days and integrating the highly distilled, yet raw information from their live analysis of terms, fundamental values of what the polytopia project stands for, was a great experience and one i was stoked to be involved with.
gavinkeech: Polytopia Project Map GEN010
Virtual-Reality Expert Jaron Lanier on the Potential of Avatars - WSJ.com
In a garage in Palo Alto, Calif., in the 1980s, some friends and I were the first humans to experience becoming avatars—that is, movable representations of ourselves in cyberspace. Amazingly, all these years later, almost no one else has been able to experience a hint of what will be one of the great cognitive adventures of this century. It has been possible for some years for visitors to theme parks to try out virtual-reality "rides," but these don't capture the experience.Maya calendar - Wikipedia, the free encyclopedia
Imagine playing Frogger on your hand just by tapping your palm with a finger, or whipping through menus projected onto your arm. Researchers at Carnegie Mellon devised a new bit of tech magic that listed for the acoustic signals scattered through your arm when you tap it or your hand with a finger. The tech can then pinpoint exactly where you touched and translate that into useful input controls for a gadget. While the clip shows video being transmitted onto someone's arm and hand, including a little game of Frogger, but I suppose you could use permanent additions to your body, like tattoos, to highlight where virtual, tap-sensitive, buttons are located. The tech, which is in its very early stages, currently uses a bulky cuff, but researchers say it could be the size of a watch eventually. The device could also be built to work with a pico-projector, or perhaps a mobile phone with a built in projector, to cast the image of a screen onto your forearm or hand.
New Tech Turns Your Skin Into a Game-Controlling Touch Pad
Portland, OR - 18 Nov 2009: Today at SC 09, the supercomputing conference, IBM (NYSE: IBM) announced significant progress toward creating a computer system that simulates and emulates the brain’s abilities for sensation, perception, action, interaction and cognition, while rivaling the brain’s low power and energy consumption and compact size. The cognitive computing team, led by IBM Research, has achieved significant advances in large-scale cortical simulation and a new algorithm that synthesizes neurological data -- two major milestones that indicate the feasibility of building a cognitive computing chip. BlueMatter, a new algorithm created in collaboration with Stanford University, exploits the Blue Gene supercomputing architecture in order to noninvasively measure and map the connections between all cortical and sub-cortical locations within the human brain using magnetic resonance diffusion weighted imaging.

