
iPads
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Educational Technology and Mobile Learning: 3 Awesome Apps for Teachers to Create their Own Apps
The iPad is an amazing tool for digital storytelling, thanks to an increasing number of creative apps that were built for just that purpose. Here you will find a selection of some of the best digital storytelling apps for the iPad, as used by teachers in a variety of K-12 classrooms. All quotes are from the App Store description page of the respective apps. Prices can, and probably will, vary over time. Toontastic (Free with in-app purchases, or $9.99) – “ Making cartoons with Toontastic is as easy as putting on a puppet show – simply press the record button, move your characters onscreen, and tell your story. Toontastic records your animation and voice as a cartoon video to share with friends and family on ToonTube, the app’s global storytelling network for kids
Digital Storytelling Apps for the iPad | Jonathan Wylie: Instructional Technology Consultant
Screencasting Apps for the iPad | Jonathan Wylie: Instructional Technology Consultant
As the beginning of August approaches, one thing comes to mind—school starting up again. Stores begin packing their shelves with dorm room essentials and plenty of Easy Mac to accommodate back to school lists. With all the excitement and preparation, students might overlook important items that will help them through the next few years. I’m talking about 10 essential apps that every college student should have. Unfortunately, they won’t write philosophy essays, or complete calculus homework, but they will make life a little easier.
10 iOS Apps Every Student Should Download
50 resources for iPad use in the classroom
The transition to the more extensive use of technology in classrooms across the West has resulted in the integration of bring your own device (BYOD) schemes, equipping students with netbooks and tablet computers, and lessons that use social media & online services. Gesture-based technology is on the rise; according to the latest NMC Horizon Report , gesture-based technological models will become more readily integrated as a method of learning within the next few years. The iPhone, iPad, Nintendo Wii and Microsoft Xbox 360 Kinect technology are examples of these kinds of developments, and in particular, resources for Apple products in education are becoming widely available online. For teachers, some of which are just beginning to use tablets and mobile devices in class, these resources can be invaluable in promoting more interactive classrooms and understanding how best to use and control such products.There is More to iPads in the Classroom Than Apps
iPad Apps for Education

