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5 Ways to Stop Trolls From Killing the Internet. You might not be aware of this, but there are a lot of dickheads on the Internet. Since this phenomenon seems to get worse with the size of the crowd, it is theorized that we will reach a critical mass; an Asshole Apocalypse, if you will. That's when casual Internet users--and the corporations who want their business--will step in.

There are ways to solve this crisis, but I'm telling you now, you won't like some of them. But first, the problem... There are two huge, growing industries at stake: social networking and online gaming. Social networking is at the heart of "Web 2.0," the future of the online world, the Facebook/MySpace/Twitter web where users create all the content and their parent companies make billions just for hosting it. Or it would be, if they could only convince everybody to use it. Hell, look at this site. It's the same in gaming. Develop Anti-Troll Software I'm talking about programs like: StupidFilter: Robot9000: Audio Preview: Real-Time Voice Censor: Disenvoweling: Becomes: The Subtle Art of Trolling. Trolling the web: a guide By Steve Spumante There are some individuals out there who don't just enjoy winding up people on newsgroups and bulletin boards - it's their sad lifestyle choice! Using every known disruptive trick in the book, these troublesome types don't go out to the pub, meet members of the opposite sex or enjoy life.

They spend their time hunched over their computers trolling. Here's how they work: The object of this post is to bring together a definitive document to cover the phenomena of the Usenet Troll. What I want this document to focus on is how to create entertaining trolls. Section 1: What Is A Troll? The WWW gives this as a definition: troll v. The well-constructed troll is a post that induces lots of newbies and flamers to make themselves look even more clueless than they already do, while subtly conveying to the more savvy and experienced that it is in fact a deliberate troll. If you don't fall for the joke, you get to be in on it. Section 2: Design Issues. Why Students Like Social Media But Schools Don’t. Social media is here to stay. Students love it. Teachers love it. But there’s a disconnect in there somewhere. According to a report from ASCD , students are eager to use the latest social media in order to communicate, collaborate, and enhance their learning.

The below infographic details some of the biggest details from the report and shows what we already know: students and teachers like social media but administrators are concerned (for now).

Video Games

GDC 2012, Iam8bit remind on 'Super Magnetic Game-O-Matic', detail featured artists. In anticipation of next week's Game Developers Conference, show organizers and independent artist group iam8bit have revealed a number of the featured artists drawing at this year's interactive art exhibit, the "Super Magnetic Game-O-Matic. " As previously announced, this event, taking place in the 2nd floor of Moscone West, features giant oversized poetry magnets, which GDC attendees can rearrange to create their own game ideas. Throughout the show, notable industry artists will sketch their own interpretations of the most interesting concepts. The featured artists at this creatively driven event each offer their own unique artistic specialties, ensuring that the event will remain spontaneous, unpredictable, and fun. Here are a few of the notable artists to be featured at the event during the week (with a number of additional guests to be announced on site): - Ben Thompson is an artist at Blizzard Entertainment, and has worked particularly on the studio's MMO juggernaut World of WarCraft.

Griefing

The Literacy of Gaming: What Kids Learn From Playing. “When people learn to play videogames,” according to James Paul Gee, “they are learning a new literacy.” This is one of the reason kids love playing them: They are learning a new interactive language that grants them access to virtual worlds that are filled with intrigue, engagement and meaningful challenges. And one that feels more congruent with the nature and trajectory of today’s world. As our commerce and culture migrates further into this emerging digital ecosystem it becomes more critical that we develop digital literacy, of which videogames inhabit a large portion.

Gee, a linguist and professor of literacy studies at Arizona State University, thinks we should expand the traditional definition of literacy beyond reading and writing because language isn’t the only communication system available in today’s world. And there is no better example of a new form of media that communicates distinctive types of meaning than videogames. The literacy of problem-solving Play games. Related. These Are NOT Serious Games! -TDT- Hunts. MOOC. EVE Online empire space becomes safe. EVE Online empire space becomes safe Well, there was bound to be some fallout from the Mittanigate affair. Apparently several players complained about being harassed, and CCP got under legal pressure to provide a harassment-free environment for those who didn't want to participate in the wars and treacherous politics of EVE Online. Thus they announced a rule-change that from the next patch on empire space will actually become *really* safe.

No more suicide ganking possible, players in the safe sectors simply can't PvP at all any more. Even the usual tricks of getting a new player to flag himself for PvP by picking up "a gift" floating in space won't work any more. Empire space simply won't have any PvP at all any more, and those who want to PvP need to fly to Null-Sec. While lots of players on the EVE forums are rather outraged about the "trammelization of EVE" and think this will destroy the game, the change does provide legal cover for CCP. Bookleteer. Proboscis. Game Developer - September 2011 - Page 48-49. Art Law Library -- NCAC. Art on Trial: Violent and Threatening Imagery.

Texts in Conversation: The Motivation of the Griefing Subculture « The Rhetoric of Gaming. Griefing. Trolling. Cyber-bullying. Whatever you want to call it, it’s undeniable that virtual harassment – attempts to spoil a gamer’s experience or, in some cases, personally attack an individual – is an established part of the gaming community. What drives these online persecutors, though? In my research paper, I intend to address the “griefer” mindset – the psychological mentality that compels these individuals to carry out their disruptive activities – and, additionally, examine possible deterrents or methods to successfully deal with their presence.

As an initial source for my Topics In Conversation paper, I examined an article from Wired Magazine entitled “Mutilated Furries, Flying Phalluses: Put the Blame on Griefers, the Sociopaths of the Virtual World.” As I mentioned before, I intend to focus on the mindset behind griefing itself, as well as the attitudes of those affected by the harassment, when writing my research paper.

Like this: Like Loading... Room with a view. Graffiti in the Classroom. The Witness AWR NASA, photo by Jaime Rojo Students often have lots of interest and questions about graffiti, graffiti art and street art. My response usually includes the fact that I love graffiti art and street art, especially if the artist takes their time to make something that’s really well designed (and in some cases has permission to create it).

From my perspective, you can’t make a quality work of art in a few seconds while simultaneously looking over your shoulder for the cops. That’s where I draw the line between art and vandalism. Vandalism includes tagging/defacing a space that the artist knows will have to be washed off immediately (store windows, front doors of businesses, subway token booths, etc.). Fortunately, most graffiti artists create works in spots that can linger for a while. Wrinkles in the City by JR in downtown L.A., image: The Dirt Floor Billboard street art by LebA, image: The Dirt Floor Brooklyn Street Art is described as: URnewyork, photo by Jaime Rojo.

Justin K. Reeve « Insights Into Educational Technology. I gave a presentation to the ARVEL group about my Undersea Observatory. Shown below is the video. There were some tech problems, and the audio cut out on the video recorder once the group went to the sim on Kitely , but the chat transcript is also shown below and contains the details of what was discussed. I’ve started a second OpenSim project, but I’m still thinking about how I can expand the Undersea Observatory sim. Spending time building this sim has really caused me to consider how worthwhile an endeavor this could be. One thing I’d like to focus on for the sim is the geological aspect, and create tectonic shift simulations and underwater volcano eruptions. I’d also like to focus more on the realism of such a setting, and create more true-to-life scenarios for the users. Version 0.9 of my Undersea Observatory for OpenSim is available for download .

InAEA | International Art Education Association.

Narrative

Presentations as storytelling. Nancy Duarte is the owner of an award-winning presentation design firm. She is also the author of the book Resonate, which incorporates insights from literature and cinema to show how you can incorporate storytelling principles into a presentation. One central idea is that great talks move back and forth between telling what is and what could be. Duarte’s message is aimed at business presenters, but it can easily be applied to classroom presentations. See what you think. John Knox, an award-winning atmospheric scientist at the University of Georgia, also thinks storytelling is a good idea. Knox has written about his experiences weaving stories into lectures, citing research that indicates use of stories helps students better understand and remember the material. Have you ever tried to incorporate stories into class presentations? More: If you want to see more from Nancy Duarte, then try her TED talk, The secret structure of great talks.

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