coding i apple apps 8
<img src="http://www.cultofmac.com/wp-content/uploads/2012/03/apppic.jpg" alt="Learn How To Create iOS Games From Scratch [Deals]" title="Create iOS Games From Scratch" width="500" height="300" class="aligncenter size-full wp-image-150189" /> Take a glance at the App Store Top Paid Apps list and you’ll see that 7 out of 10 are games. So, if you want to CRUSH it with an iOS app…then this iOS game development course may just be your ticket. Angry Birds, Cut The Rope, Peggle— each one is as unique as they come, but they’re tied together to one simple principle: they’re built using Cocos2D.
(Sorry this is so ugly. Had to throw together a flat-file version of this post after Skrivr died.) Yesterday morning, my first iPhone app went live for sale around the world. It's a simple day calendar called Faraday .
Having an app on the top grossing iOS app charts is more lucrative than ever — according to new figures revealed by TinyCo , an app that has maintained a rank between No. 5 and No. 15 on the top grossing iOS app chart has more than doubled its earnings year-over-year. According to figures released the San Francisco-based mobile developer in a recent blog post , an app’s revenue had to increase by 85 percent between Q1 and Q3 2011 in order to maintain a chart position between No. 5 and No. 15 on the top grossing app charts. By Q1 2012, that app would have to earn a further 48 percent more than it was earning in Q3 2011 just to stay in the same position. Although TinyCo doesn’t reveal exact earnings figures, we can estimate how much a top grossing app is earning today based on their information.
OSX and iOS Books Collection.rar
Identifying your apps unique value is one of the keys to successful marketing; likewise it is a good habit to take a look at your target market , so you can carefully focus your message to the right audience . How can you find out more about your potential iPhone/iPad app customers ? The most effective means is through some level of market research . Many companies segment their markets by conducting extensive market research projects, and also they do customer and product data collection . Few Points to Consider:
Xavier Facon is CTO at Crisp Media , a rich media advertising technology company based in New York City. He blogs regularly about ad technology and mobile best practices. Designers and developers who create content for mobile devices with high-resolution screens often see the retina display as both a blessing and a curse. For instance, the new iPad , with its 2,048 x 1,536-pixel resolution, has a million more pixels than your 1080p HD television.
Editor’s Note : This is a guest post by Ken Yarmosh, the creator of the popular iOS apps Agenda Calendar and Buzz Contacts . Read more about him at his blog and follow him on Twitter . With the announcement of “the new iPad,” developers are quickly readying their apps for the latest and greatest iOS device from Apple. Preparing an iOS app for a more powerful, Retina display device is a familiar task for those developers who got apps ready for the iPhone 4. Whether you do or don’t have that experience, it’s still helpful to have a checklist of sorts for preparing your app for the new iPad. Here’s that list.
Warsaw-based, three-person startup AppCod.es just released new tools that will appeal to mobile app developers, both of which are intent on helping developers achieve better ASO, or App Store Optimization. ASO is basically a new form of SEO, but instead of boosting search engine rankings, it’s about boosting the ranking of your mobile app in iTunes, the Android Market (I mean Google Play… sigh ), or another app store. Today AppCod.es is rolling out two utilities for ASO in iTunes: one, a keyword prediction tool which aims to guess the keywords used by your app’s competition, and two, a tool that predicts your position in the app store for a given keyword. “Traditionally, a developer had to submit a new set of keywords for the app into the app store, then he or she had to wait for a week to be approved,” explains AppCod.es co-founder Tomasz Kolinko. “After a day or so, he would see whether his ASO actions worked.”
The app store is a peculiar place. Capable of catapulting even the most unlikely application to astronomical download numbers overnight, it is unlike a lot of the rest of the tech sector; a place where anyone has a chance. Some simply do strike it lucky. The likes of Temple Run spring to mind. An application put together by a skeleton crew, it has now topped 40 million downloads. Games like Angry Birds and Fruit Ninja stay in the Top 10 longer than a Coldplay single, but it’s easier than you think to knock those app versions of Chris Martin and his bare feet from the top spot.
With JamPot's The AppBuilder , you can build a genuine iPhone or Android app in mere minutes for free--according to the company's own website. The young company, savvy to the ever-shifting smartphone market, says it will soon support Windows Phone 7 too, meaning it'll address the market that RIM seems to be losing its grip on very fast according to new surveys on smartphone use. The idea behind TheAppBuilder, JamPot's VP of Sales Matthew David explained to Fast Company , is simple.
Several months ago, I started down the long and treacherous road of indie mobile game development. In the beginning, my goal was to develop for as many platforms as possible. Ultimately, the lure of Apple’s App Store and accompanying iOS devices was too great to resist, so that’s where I’ve spent my focus over the past few weeks. It’s no secret that the App Store is home to several success stories from small companies who both built great games and also had good timing.
<img class="aligncenter size-full wp-image-155194" src="http://www.cultofmac.com/wp-content/uploads/2012/03/CoM-iOS-App-Dev-Course.jpg" alt="The Most Comprehensive iOS App Development Course Ever [Deals]" width="640" height="310" /> If you’re looking to create some smashing iOS apps and want to get all the goods delivered to you in one comprehensive course, we’ve got a Cult of Mac Deals offer that more than fits the bill! Containing over 66 lectures and 11 hours of content, this iOS app development course we’re offering will teach you the fundamentals of Objective-C and a ton of the advanced strategies used by the pros. To get this kind of training in a live setting would run you in the neighbourhood of $3000 – but at Cult of Mac Deals we’re bringing it to you in an on-demand capacity for only $89!