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Learn To Build Your Own iPhone Game For FREE! CREATE YOUR OWN iPHONE GAME MakeGamesWithUs is an online academy that provides you with the tools and skills needed to build your very own iPhone game.

Learn To Build Your Own iPhone Game For FREE!

This course is 8-weeks long and covers many different game formats, giving you a well rounded working knowledge of how to create addicting iOS games! During the first 4 weeks, you will re-create Flappy Bird, Angry Birds and the Game of Life. Learning Objective-C: How to Get Started. Objective-C is the main language for writing software on Apple’s Mac OS X computers and iOS devices (iPhone, iPad, and iPod Touch).

Learning Objective-C: How to Get Started

It’s an object-oriented language based on C, but the inclusion of features from Smalltalk give it a unique appearance when compared to similar languages such as C++, C#, and Java. This is a short overview of the language and the tools that required to develop software using it. 20 resources to help you design an iPhone app » Design You Trust. Occupy Design. When you’re a designer, ready made resources are fantastic to have at hand and available to be used when needed.

20 resources to help you design an iPhone app » Design You Trust. Occupy Design.

Designing an app from scratch can be hard work, especially when you don’t have the basics. Apps have never been so popular, especially with the latest releases of iPhones and iPads. The industry is starting to grow year by year and it’s a budding niche to get into.Proto Share Proto Share is an excellent tool for creating wireframe apps. Its collaborative tools help app designers envision what features their apps need while working on the project in real time. App Icon Template One of the most important features of an app, which is usually overlooked, is the app icon. Pttrns Backgrounds and patterns are essential design elements when it comes to apps. 8 tips to create the most ‘publishable’ app on any App Store. Badri Sanjeevi Being in the App Store business, we get a number of requests from app developers to publish their apps on our store.

8 tips to create the most ‘publishable’ app on any App Store

Not all apps or content gets published due to a host of reasons. I Want to Write iOS Apps. Where Do I Start? Learn iOS Design - Design+Code. Learn colors, typography and layout for iOS Two years ago, Apple completely revamped their design language for the modern users.

Learn iOS Design - Design+Code

It is now much simpler, allowing designers to focus on animations and function rather than intricate visual details. I've been asked many times how to get started in design and what are the shortcuts to become a better designer. While there is no silver bullet, there are however a number of tips and rules on designing for iOS that will affect the way you design universally. Even if you're designing for a totally different platform, the same design notions remain and you can apply the same techniques that you've learned on the Web and Print. iOS is a platform where design is going back to its roots. Core Philosophies. Decademy: learn how to write code at home. Master JavaScript at Codecademy, and in forthcoming modules tackle other languages such as Ruby too.

decademy: learn how to write code at home

What is Codecademy? Codecademy was set up by two friends who wanted to learn to code, but were disappointed with existing materials. How To Become An App Millionaire - Development - Mobility. Fire Maple Games owner Joe Kauffman says his secret is great entertainment.

How To Become An App Millionaire - Development - Mobility

But his success story also includes Corona SDK, a programming tool that fuels iOS, Android, and soon OS X apps from one code base. Joe Kauffman is living the mobile app developer dream. His company's two mobile games, The Secret of Grisly Manor and The Lost City, have been downloaded over 3.5 million times to date, and have generated more than $1 million in revenue. His company, Fire Maple Games, has one employee, if you ignore the photographic work done by a friend and the contracted music. "Because I do the art and the programming, there are no arguments," Kauffman quipped in a phone interview.

Without doubt, Kauffman is an exception in an industry where the average developer earns less than $10,000 per year. [ Read 10 Android App Hidden Gems. ] San Francisco, incidentally, is where the Game Developer's Conference is being held this week. Learn How To Create iOS Games From Scratch [Deals. Take a glance at the App Store Top Paid Apps list and you’ll see that 7 out of 10 are games.

Learn How To Create iOS Games From Scratch [Deals

So, if you want to CRUSH it with an iOS app…then this iOS game development course may just be your ticket. Angry Birds, Cut The Rope, Peggle— each one is as unique as they come, but they’re tied together to one simple principle: they’re built using Cocos2D. Meet The Startup That's Going To Make Programming A Thing Of The Past. Samuel Fine - I launched an iPhone app yesterday, and all I got was this stupid list of lessons.

(Sorry this is so ugly.

Samuel Fine - I launched an iPhone app yesterday, and all I got was this stupid list of lessons.

Had to throw together a flat-file version of this post after Skrivr died.) Yesterday morning, my first iPhone app went live for sale around the world. It's a simple day calendar called Faraday. I made a lot of mistakes, but I've learned an awful lot too and I'd like to share a few of my lessons learned with the hope that someone can learn from my missteps. Nobody knows you, and nobody cares. Want to be a top grossing iOS app — you need to earn about $5M a month now. Want to be a top grossing iOS app — you need to earn about $5M a month now Having an app on the top grossing iOS app charts is more lucrative than ever — according to new figures revealed by TinyCo, an app that has maintained a rank between No. 5 and No. 15 on the top grossing iOS app chart has more than doubled its earnings year-over-year.

Want to be a top grossing iOS app — you need to earn about $5M a month now

According to figures released the San Francisco-based mobile developer in a recent blog post, an app’s revenue had to increase by 85 percent between Q1 and Q3 2011 in order to maintain a chart position between No. 5 and No. 15 on the top grossing app charts. By Q1 2012, that app would have to earn a further 48 percent more than it was earning in Q3 2011 just to stay in the same position. OSX and iOS Books Collection. Identifying your Target Audience. Identifying your apps unique value is one of the keys to successful marketing; likewise it is a good habit to take a look at your target market, so you can carefully focus your message to the right audience. How can you find out more about your potential iPhone/iPad app customers? The most effective means is through some level of market research.

Many companies segment their markets by conducting extensive market research projects, and also they do customer and product data collection. Few Points to Consider: Number and timing of purchasesReasons for purchasesConsumers’ attitude about various product attributesImportance of the product to the lifestyle of consumer. 5 Tips for Creating Hi-Res iPad Content. Xavier Facon is CTO at Crisp Media, a rich media advertising technology company based in New York City. He blogs regularly about ad technology and mobile best practices. Designers and developers who create content for mobile devices with high-resolution screens often see the retina display as both a blessing and a curse. For instance, the new iPad, with its 2,048 x 1,536-pixel resolution, has a million more pixels than your 1080p HD television. But while the new resolution affords stunning, visual experiences, the devices often require 4G Internet speeds, which aren't available to everyone.

Furthermore, designers are questioning how to start multi-screen projects in the first place. Whether publishing digital content or building rich media display advertising, try these five tips. 1. Although historically the order of creating digital content has been desktop first, smartphone second, tablet third, you will need to port experiences to all screens eventually. 2. 3. Getting Your iPad App Ready for the new iPad. Editor’s Note: This is a guest post by Ken Yarmosh, the creator of the popular iOS apps Agenda Calendar and Buzz Contacts. Read more about him at his blog and follow him on Twitter. With the announcement of “the new iPad,” developers are quickly readying their apps for the latest and greatest iOS device from Apple.

Preparing an iOS app for a more powerful, Retina display device is a familiar task for those developers who got apps ready for the iPhone 4. Whether you do or don’t have that experience, it’s still helpful to have a checklist of sorts for preparing your app for the new iPad. Here’s that list. Launches App Store Prediction Tool, Tells Developers Which Keywords Work. Warsaw-based, three-person startup just released new tools that will appeal to mobile app developers, both of which are intent on helping developers achieve better ASO, or App Store Optimization.

ASO is basically a new form of SEO, but instead of boosting search engine rankings, it’s about boosting the ranking of your mobile app in iTunes, the Android Market (I mean Google Play…sigh), or another app store. How to build a chart-topping app game. The app store is a peculiar place. Capable of catapulting even the most unlikely application to astronomical download numbers overnight, it is unlike a lot of the rest of the tech sector; a place where anyone has a chance.

Some simply do strike it lucky. The likes of Temple Run spring to mind. Make An iPhone, Android App Without Knowing A Line Of Code. With JamPot's TheAppBuilder, you can build a genuine iPhone or Android app in mere minutes for free--according to the company's own website. The young company, savvy to the ever-shifting smartphone market, says it will soon support Windows Phone 7 too, meaning it'll address the market that RIM seems to be losing its grip on very fast according to new surveys on smartphone use. The idea behind TheAppBuilder, JamPot's VP of Sales Matthew David explained to Fast Company, is simple. By using its web interface, pretty much anyone, no matter their coding expertise, can create a smartphone app and have it running on their device within minutes. They're not web apps, not a clever HTML5 app-like experience--they're genuine native apps, optimized for each platform's particular foibles.

The Harsh Realities of Making Mobile Games for a Living. The Most Comprehensive iOS App Development Course Ever [Deals.