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Coding i apple apps 5

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iOS Dev Center. iPhone Apps Development and iPhone Game Development With New SDK and iOS. iPhone app developer. Every smartphone game developer is always on hunt for ideas to build a next winning game for iPhone and iPad.

iPhone app developer

While there are strategies or formula’s for building a successful game/app, there are plenty of other things that can be and must be done for a product’s success. There are hundreds of good games and apps out there on the Appstore, which have not fared well. Despite great graphics and gameplay, the games lack marketing. Intense marketing does effect on the sales of any product. 50 tips for designing brilliant iOS apps. 1 A touchscreen interface might be flexible and intuitive, but it’s not perfect.

50 tips for designing brilliant iOS apps

Consider what people are doing while they’re using your app, and how they’re holding the device. Remember that fingers cover a much greater area than you might expect, and are far from accurate at selecting items. 2 Take a device-centric approach to design: don’t just think about the size of the screen, but also where and when it will be used. The peak hours of iPad usage for entertainment purposes might be 8-11pm, before bed, whereas an iPhone might be used standing in the bus queue or in a coffee shop.

Take different usage scenarios into consideration throughout the design process – including things like how far the screen will be held from users’ faces. How to make an iPhone app or die trying. Are you sitting comfortably?

How to make an iPhone app or die trying

Then I'll begin. This is a story about two people who joined the iPhone app goldrush and attempted to make a million dollars from a game called Twitch Origins. It's also a story about madness, drink, drugs, prostitution and everything else on the pathway to living this decade's geek dream: having the top-selling app on iTunes. I am one of the two people in this story, Chris Stevens, formerly of this parish and head of graphics at Atomic Antelope. We made an iPhone game called Twitch Origins (iTunes link). Right, now take my bloodied hand, we're going back into the jungle. 1. Everything stems from this moment of inspiration. An app that dares you to throw your iPhone as high in the air as possible? Okay, what now? If you choose to improve an existing app, you may find you're the underdog competing against the existing standard. Here are some of the early sketches we made when we were coming up with the idea for Twitch Origins.

Designing Apps for Kids. With the experience of having built ABCKit and many hours of testing different apps for kids behind us, we have noticed some recurring app design problems.

Designing Apps for Kids

For those working in this field, we would like to share some suggestions for designing and devising apps for children to help ensure the apps are correctly used by preventing some common design issues. If you’ve interacted with preschoolers (ages two to five), you’re aware that they do not quite grasp the concept of patience, especially when it comes to digital devices. A splash screen that takes more than ten seconds to load will give rise to comments from kids such as, "Mommy, it doesn’t work. " They will get frustrated and lose their patience the first time they use the app. The Splash Screen for The Fantastic Flying Books of Mr.

Even though The Fantastic Flying Books of Mr. A splash screen is certainly necessary, as the app content needs to load before it can launch. L'Escapadou Blog - iPhone/iPad Educational and Fun Apps for Kids: How I've Made $200k in the iOS Education Market - Figures & My 1st Year as an Indie Dev. $200k is not bad considering I’ve made $90k since August 2011 due to the success of Word Wizard, my second app, in English and French (you can see that the steep of the slope is much better once the app has been released).

L'Escapadou Blog - iPhone/iPad Educational and Fun Apps for Kids: How I've Made $200k in the iOS Education Market - Figures & My 1st Year as an Indie Dev

So now let’s see some details about 4 apps, the most important ones (more of 90% of the income - see below for others apps). Note that all my apps are universal (iPad+iPhone) I am French, so I logically decided to release a French version of Montessori Crosswords. 8 App Teasers to Watch Before Launching Your App. A ridiculous amount of work goes into successful app release.

8 App Teasers to Watch Before Launching Your App

From planning and sketching to design and development, simply getting the talent together in one room can be a difficult task. If you’ve built a great app and are about to tell the whole world, you owe it to yourself to take some time and get inspired by these great app releases by other creators. The following videos were selected because of overall creativity, quality and strategy.

Some of them are niche apps, but no matter what, these 8 promo videos do a wonderful job grabbing attention. How to create apps for iPhone. iOS Beginner blog series by Kent Nguyen, developer of Denso App. Posted: January 14th, 2012 | Author: Kent Nguyen | Filed under: iOS | Tags: coding style, css, function, html, php | 17 Comments »

iOS Beginner blog series by Kent Nguyen, developer of Denso App

Using Adobe CS5 to Create Websites and Apps for Mobile & Tablets. If you’d like to learn how to use Adobe’s Creative Suite tools to easily and portably create websites and apps for tablets, smartphones, and mobile devices there’s a new 2¼-hour course you’ll be interested in… Guru Paul Trani teaches an extensive free class with 18 video chapters that will take you step-by-step on how to create portable content that will run on both Apple iOS and Google Android devices with a wide variety of screen sizes using a single code base.

Using Adobe CS5 to Create Websites and Apps for Mobile & Tablets

Basic usage of HTML5 and CSS3 is covered, as well as how to bring in Adobe’s recent additions PhoneGap (for building fast, cross-platform mobile applica­tions) and Typekit (for delivering custom web fonts). Appillionaires author Chris Stevens on apps success and Apple's e-book plans. App success and failure?

Appillionaires author Chris Stevens on apps success and Apple's e-book plans

Chris Stevens has been there, and he's literally written the book. It's called Appillionaires: Secrets from Developers Who Struck It Rich on the App Store, and is based on interviews with the developers of Doodle Jump, Harbor Master, Stick Wars and, yes, Angry Birds. Formerly a journalist, Stevens struck gold on the App Store in the early days of the iPad in his Atomic Antelope developer incarnation with book-app Alice for the iPad. He also tasted disappointment with sequel Alice in New York. "The book is the result of being repeatedly told at parties that people have a great idea for an app," he says. What Appillionaires isn't is a book encouraging readers to believe that they can have a guaranteed hit on Apple's store. 40 Helpful iPad Apps for Productivity and Project Management. Graphic designers, web masters and web designers are busy people who would spend most of their time facing their computers in order to do some work or monitor their sites.

40 Helpful iPad Apps for Productivity and Project Management

There is always tons of work to do every day in order to make sure that things will be okay. Program Allows Users to Create Own Apps in Seconds - JAKBEAS. Program Allows Users to Create Own Apps in Seconds A new mobile app launched today will go where no other has gone before by allowing users to create their own apps quickly and easily. Appatista gives users the power to create their own mobile apps in less than a minute, even if they have no prior programming experience.

It is currently available in the App Store for the iPhone, iPad and iPod Touch. “We are very excited to launch Appatista, which is truly a revolutionary step forward for the mobile app industry,” said Padzeo, the mobile technology company behind the app, in a release. Create Free iPhone App Using Online Interface Builder.

Design an iPad app UI. Ten Tips for Becoming an Indie Game Developer. Posted by Rampant Coyote on January 12, 2012 Post-Mortems on indie games always seem more interesting to me than post-mortems on big-studio games. It may be because they are just less conventional overall, or that the post-mortems I read of mainstream games usually conform to the Game Developer Magazine “5 things that went right / 5 things that went wrong” formula. I dunno. I really enjoyed Sophie Houlden’s post-mortem of Switft*Stitch, and the things that really hit home for me were the following comments: “Swift*Stitch is my first finished commercial game, and probably the only game I’ve spent more than a couple of months on that has actually been finished. Followed by this (the bolding is mine): “… I finally managed to become the kind of person who can finish games. Explosive Growth in Education Apps. Digital Tools Teaching Strategies Flickr:Flickingerbrad By Carly Shuler, Joan Ganz Cooney Center In 2007, when the iPhone made its debut, there was little doubt that it would revolutionize the mobile phone industry.

But at the time, few imagined that it would spawn a multibillion-­dollar market for mobile applications, and fewer imagined that this market might become a significant one for children. Beginner’s Guide to iOS Development: Building Your First App – Part II. In the first part of our iOS tutorial I took you through a guided tour of the iPhone app development.

Beginner’s Guide to iOS Development: The Interface – Part I. Apple has been a leading industry in the mobile world for years with its iPhone and iPad series. Despite the hype it can create with every official release like iOS 5, it’s also holding a large portion of market shares in the mobile platform, and this is probably the reason that most clients will want their app to exist in the Apple’s app store, thus becoming the reason for developers to learn and build the iPhone app. (Image Source: Apple Developer) The good news is, iPhone application development is not as hard as you might think, and this post exists as a comprehensive guide to walk you through the complete process of building an application for iPhone.

We’ll be discussing the reasons, phases, and tools for developing the app, and ultimately you will follow an easy tutorial to design the basic iPhone application using the Xcode 4.2. How to make iOS/Android games on a PC – for free. I’ve gotten a lot of EMails over the last few days demanding to know how I can make mobile games on a PC. Some ask about Android, most ask about iOS, and everyone is all jaw-agape that AS3 code runs on these devices in some sort of native format (as opposed to in a browser instance). Then they get all wobbly in the knees when they figure I’ve done it using completely free software. There are plenty of (IMHO: Over-complicated) tutorials out there, and my knee-jerk reaction is to just … well, LMGTFY.

After all, I didn’t divine this knowledge myself; it came with a bunch of research, and thankfully following the path of other people. I think I can simplify most of the tutorials though. How To Make Money With iPhone Apps. Discover How You Can Make Up To $27,249 or More Per Day Selling Little Applications For the Apple iPhone or iPad(Without Any Technical Knowledge Whatsoever)!

7 Ways to Learn to Code Right Now for Free. Learning to code is one of the most powerful and satisfying things you can ever do. If you’re a designer, learning to code can help you understand what you’re creating for, and if you’re looking to build a startup from scratch, being a technical founder can make things exponentially easier for you. No matter why you want learn, the only thing you really need is curiosity. How to Submit Your App to Apple: From No Account to App Store, Part 1. This post is also available in: Japanese This is a blog post by iOS Tutorial Team member Gustavo Ambrozio, a software engineer with over 20 years experience, including over three years of iOS experience. He is the founder of CodeCrop Software.