coding i apple apps 5
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It's time to talk about iOS5 and also Apple's new SDK for iPhone Apps Development and iPhone Game Development . If you are new then a little introduction of me will do some good. I work as developer in well-known Mobile application and game development company Morpheous. I try to share the experience I get and understanding I have in iPhone App Development and iPhone Game Development fields and also same for iPad and Android Development. In this article I will provide information on the experience I had for apps development for iOS 5 using the latest SDK.
Every smartphone game developer is always on hunt for ideas to build a next winning game for iPhone and iPad . While there are strategies or formula’s for building a successful game/app, there are plenty of other things that can be and must be done for a product’s success. There are hundreds of good games and apps out there on the Appstore , which have not fared well. Despite great graphics and gameplay, the games lack marketing . Intense marketing does effect on the sales of any product.
1 A touchscreen interface might be flexible and intuitive, but it’s not perfect. Consider what people are doing while they’re using your app, and how they’re holding the device. Remember that fingers cover a much greater area than you might expect, and are far from accurate at selecting items. 2 Take a device-centric approach to design: don’t just think about the size of the screen, but also where and when it will be used.
Are you sitting comfortably? Then I'll begin. This is a story about two people who joined the iPhone app goldrush and attempted to make a million dollars from a game called Twitch Origins .
With the experience of having built ABCKit and many hours of testing different apps for kids behind us, we have noticed some recurring app design problems. For those working in this field, we would like to share some suggestions for designing and devising apps for children to help ensure the apps are correctly used by preventing some common design issues. If you’ve interacted with preschoolers (ages two to five), you’re aware that they do not quite grasp the concept of patience, especially when it comes to digital devices. A splash screen that takes more than ten seconds to load will give rise to comments from kids such as, "Mommy, it doesn’t work."
L'Escapadou Blog - iPhone/iPad Educational and Fun Apps for Kids: How I've Made $200k in the iOS Education Market - Figures & My 1st Year as an Indie Dev$200k is not bad considering I’ve made $90k since August 2011 due to the success of Word Wizard, my second app, in English and French (you can see that the steep of the slope is much better once the app has been released). So now let’s see some details about 4 apps, the most important ones (more of 90% of the income - see below for others apps). Note that all my apps are universal (iPad+iPhone) I am French, so I logically decided to release a French version of Montessori Crosswords.
A ridiculous amount of work goes into successful app release. From planning and sketching to design and development, simply getting the talent together in one room can be a difficult task. If you’ve built a great app and are about to tell the whole world, you owe it to yourself to take some time and get inspired by these great app releases by other creators. The following videos were selected because of overall creativity, quality and strategy. Some of them are niche apps, but no matter what, these 8 promo videos do a wonderful job grabbing attention.
A dedication to the high-level programmers After almost a year learning Objective C and iOS programming, now I can say that I understand most of the materials available in StackOverflow and there is rarely any question that I don’t know *how* to look for the answer. I can certainly tell the differences between a .h file and .m file and I also know how to load up cool stuffs from cocoacontrols.com and see if I can use them for my needs.
If you’d like to learn how to use Adobe’s Creative Suite tools to easily and portably create websites and apps for tablets, smartphones, and mobile devices there’s a new 2¼-hour course you’ll be interested in… Guru Paul Trani teaches an extensive free class with 18 video chapters that will take you step-by-step on how to create portable content that will run on both Apple iOS and Google Android devices with a wide variety of screen sizes using a single code base. Basic usage of HTML5 and CSS3 is covered, as well as how to bring in Adobe’s recent additions PhoneGap (for building fast, cross-platform mobile applications) and Typekit (for delivering custom web fonts). The first half of the video series employs Adobe Dreamweaver CS5.5 to develop both websites and apps, with steps on how to convert a website into a portable mobile app.
App success and failure? Chris Stevens has been there, and he's literally written the book. It's called Appillionaires: Secrets from Developers Who Struck It Rich on the App Store , and is based on interviews with the developers of Doodle Jump, Harbor Master, Stick Wars and, yes, Angry Birds . Formerly a journalist, Stevens struck gold on the App Store in the early days of the iPad in his Atomic Antelope developer incarnation with book-app Alice for the iPad. He also tasted disappointment with sequel Alice in New York.
Graphic designers, web masters and web designers are busy people who would spend most of their time facing their computers in order to do some work or monitor their sites. There is always tons of work to do every day in order to make sure that things will be okay. With the long list of things to do, it would be a big help to have some iPad applications to aid you to be more productive in your work and be able to manage your work well. Even if you are not in your workplace, you will still be able to do some tasks and not waste your time by using certain iPad apps.
Program Allows Users to Create Own Apps in Seconds A new mobile app launched today will go where no other has gone before by allowing users to create their own apps quickly and easily. Appatista gives users the power to create their own mobile apps in less than a minute, even if they have no prior programming experience. It is currently available in the App Store for the iPhone, iPad and iPod Touch.
In this walkthrough we’ll create two basic user interfaces for an iPad app and develop them to a prototyping level. Using Apposing’s best-selling Pretty Green iPhone app for singer Liam Gallagher’s fashion label, we’ll explore how to layout and structure an iPad version of the app. We’ll also walk through how to produce multiple pages within one document, and explore some techniques for structuring and constructing your app to create the best possible user experience, including wireframing from sketchbook through to digital.
Posted by Rampant Coyote on January 12, 2012 Post-Mortems on indie games always seem more interesting to me than post-mortems on big-studio games. It may be because they are just less conventional overall, or that the post-mortems I read of mainstream games usually conform to the Game Developer Magazine “5 things that went right / 5 things that went wrong” formula. I dunno. I really enjoyed Sophie Houlden’s post-mortem of Switft*Stitch , and the things that really hit home for me were the following comments: “Swift*Stitch is my first finished commercial game, and probably the only game I’ve spent more than a couple of months on that has actually been finished.
Flickr:Flickingerbrad By Carly Shuler , Joan Ganz Cooney Center In 2007, when the iPhone made its debut, there was little doubt that it would revolutionize the mobile phone industry. But at the time, few imagined that it would spawn a multibillion-dollar market for mobile applications, and fewer imagined that this market might become a significant one for children. Less than five years later, more than a quarter of all parents have downloaded apps for their children to use, according to a Common Sense Media study . Babies have achieved virtual celebrity for mistaking a magazine for a broken iPad , children now learn to “swipe” before they can tie their shoes, and tweens and teens coveted the iPad over any other gift this holiday season.