Money and the App Store: A few figures that might help an indie developer. [In this reprinted article from The Game Bakers' official blog, indie developer and Game Bakers co-founder Emeric Thoa looks at trends and sales data from the iTunes App Store to dispel some myths about indie development on iOS.]
Eighteen months ago, when I left Ubisoft to start an independent game studio and focus on making my own games, I looked online a bit to get an idea of how much income I could expect to make as an indie. At Ubisoft I used to work on big AAA console games, and I had some figures in mind, but I knew they wouldn’t be relevant for my new life: $20M budgets, teams of 200 hundred people, 3 million sales at $70 per unit... I knew being an indie developer would be completely different, but I had very little information about how different it would be.
Angry Birds had taken off, Plants vs. Zombies was already a model, Doodle Jump was a good example of success, and soon after I started my “indie” life, Cut the Rope was selling a million copies a week. The App Store myths. How to Submit Your App to Apple: From No Account to App Store, Part 1. This post is also available in: Japanese This is a blog post by iOS Tutorial Team member Gustavo Ambrozio, a software engineer with over 20 years experience, including over three years of iOS experience.
He is the founder of CodeCrop Software. You can also find him on Google+. Learn how to join the Apple Developer program and get your app on the App Store! This two-part tutorial series will document every step of becoming an Apple iOS developer – from literally no account, to published on the App Store! I’ll show you how to sign up for Apple’s iOS Developer Program, how to generate the various certificates needed, how to configure your app, and how to submit to the App Store for approval. To create this tutorial, I created a completely new App Store account and submitted a new app to the App Store, keeping careful note of each step along the way.
For this tutorial, you will need US$99, a valid credit card, and a browser. Finally, you will need Xcode, Apple’s development software. Getting Started Building iPhone Apps in Xcode 4.2. The newest version of Xcode comes packaged with a few noticeable interface changes.
For beginners and intermediate users it can be difficult figuring out even the most basic functionality. And although Apple’s online documentation is well-written, it’s certainly not friendly for the average user. So in this guide I’d like to put together some basic steps for building any iOS app. I’ll be focusing exclusively on iPhone & iPod Touch devices since iPad opens up a whole new chapter of research. You aren’t required to understand Objective-C or MVC programming to get started with this Xcode guide.
I should point out that Xcode can only be installed on a Mac laptop or desktop running OS X. Creating a New Project When first running Xcode you’ll be given a startup window with the text “Welcome to Xcode”. Click this and we’re presented with an options view. On the next menu we need to give the application a name. This identifier will not necessarily affect how your application runs. Conclusion. How to Hire an iPhone App Developer. Not all developers are created equally. As the number of mobile devices in use expands, the skill sets of application developers can vary from device to device and from project to project. It’s also important to note that not all apps are created equally either, even when you’re hiring someone with specific experience in iPhone app development.
It all boils down to the type of app you want to produce. Before posting that job, figure out the type of app you’re making and the skills you’ll need from the developer. A little forethought will make it that much easier to craft the job description for your ideal iPhone app developer. What Kind of Application Do You Want to Make? For simplicity sake, you can sort iPhone apps into two categories: those coded in the native iPhone language, Objective C, and those that have been converted from Actionscript or some other language through an application such as Adobe Air or Unity. What To Look for in a Developer. How to Market & Promote iPhone, iPad & Android Apps (Part 1)
Steve Hoffman by Steve Hoffman, Creator of Yumby After doing extensive research and interviewing industry experts, I’ve compiled a list of what you need to do to launch and market a successful mobile app on the iPhone, iPad and Android.
How to Get Your App Featured & Ranked Nothing can compare with getting featured by Apple. If you get featured by the App Store, sales will spike. Countless good apps have been passed over by Apple simply because of their icon. Practically nothing you can do will even come close to generating as many downloads as getting featured by the App Store. Okay, so let’s say you don’t get featured. From my research, it seems like ranking in the App Store is based on the last 4 days of downloads, with the current day being determinant. Banner ads on the web don’t work that well. Lastly, don’t expect to magically be included in the “top 50 apps” in your category of the App Store.
iPhone 4 Development – Book Review. Hey Every so often I have a really cool book to review, today’s book is Beginning iPhone 4 Development for iOS 4 (iOS 5 version here) by apress.
Its a comprehensive guide and manual for developing your very own iPhone, iPad or iPod Touch apps, all for $20. Its designed as an in depth look at the iOS SDK, and will hopefully teach you all the basics and the routes needed to begin developing your very own apps. I personally like to develop things for the Mac, I have previously reviewed Learn Mac Programming With Cocca before on this site which taught me how to work in the Mac environment, this book isn’t to big of a leap into the world of iOS devices. Over the last couple of months I have been working through this book, it is actually the second in the series by apress for iPhone development. Overview Lets begin by what is included in the book.
The book starts out by introducing you to the iOS world. Extending The Learning Going Further Conclusion Overall it is a very well written book. Learn to code iOS apps and build games using Cocos2D with this bundle. People have a love affair with their iPhones. And why shouldn’t they? The iPhone just works, doesn’t it? Plus, there are so many cool apps and games in the App Store made by clever developers! Then again, there are still plenty of ideas out there that need to be brought to life. That’s where you come in, Sumo-ling. Now, you’re here because you want to learn how to program for iOS. Not only that, but you have some great ideas floating through your head for the next best app or game. There’s just one thing standing between you and getting featured in the AppStore: That giant elephant with the confused look about how to ACTUALLY code for iOS.
And that’s where Shawn Arney and Marin Todorov come in. They’ve teamed up to take you from iOS neophyte to coding whiz in apps and games. Shawn Arney has 15 years of experience in the professional and commercial enterprise software development with 3 years in iPhone and iPad development. You see what he does, and you do the same. Why is Cocos2D so easy to use? A Concise Guide to get an App into the Apple App Store. We at On the GoWARE are asked this question all the time.
Surprisingly, it’s been pretty hard to find a concise article explaining a general overview of the process… until now. Like everything else in the mobile app world, the processes are likely to change next week. Here is how it works today for Apple iOS: Your first step is to purchase a Mac. Without a Mac it won’t be possible to develop an app for an iOS much less being able to upload your apps to the App Store. Step two is all about the paper work. The third step applies to those who plan on marketing their app outside of the U.S. This next step is as important as it is exciting for app developers. Related Resources from B2C» Free Webcast: The Future of Search: Drive Big Profits with Competitive Intelligence The following step is one of the most important business steps that you will take in this process. In this step you will prepare your app for binary upload.
Moving on you will find the rights and pricing page. 8 Things You Should Know Before Building a Mobile App. Seth Porges is a magazine editor and the creator of Cloth, an iOS fashion app for iPhone and iPod Touch.
His Twitter handle is @sethporges. App appeal is obvious. The barrier to entry? So low! The upshot of producing the next Angry Birds or beer-chug simulator? Here’s (almost) everything you need to know before you get started on your own app — and what I wish I knew before I got into the game. 1. If you’re new to the app game, prepare for some sticker shock. You can try to offload some of your costs by offering your guys equity; on the other hand, everybody tries to get free (or close to free) apps by offering developers equity. This basic supply/demand dynamic also means that many developers ask for some pretty insane terms.
And get it all in writing. If you can, you’ll also want to work with people who are local to you — or at least with people who are willing to join you for regular Skype chats or Google Hangouts. 2. I would consider starting one's app at or near $1.99. 3. 4. 5. 6. How to Submit Your App to Apple: From No Account to App Store, Part 2. This post is also available in: Japanese This is a blog post by iOS Tutorial Team member Gustavo Ambrozio, a software engineer with over 20 years experience, including over three years of iOS experience.
He is the founder of CodeCrop Software. You can also find him on Google+. Learn how to get your app all the way to the App Store! So you’re on your way to being a big iOS developer, eh? What, you haven’t finished coding your app since reading How to Submit Your App to Apple, Part One? This is the tutorial series explaining the basics of how to register as an iOS Developer, and how to interface with Apple’s portals to test and then submit your apps for approval. In Part One, we went through the developer registration process, and we used the iOS Provisional Portal to register our devices and to create the certificates and profiles Apple requires to test and submit our apps. Ready to jump from beginning developer to approved seller? Getting Started OK, that section header is a fake-out. Plan, Launch and Market Your Killer iPhone App Like a Pro [Deals.CultofMac. It seems as if everyone and their uncle are building iPhone apps these days.
As a result, the competition is getting fiercer and fiercer by the day, and it’s becoming tougher to stand out amongst the crowd. That said, there are a ton of apps that just don’t “cut the mustard” and the user experience suffers because of that lack of care and quality. David Sparks, the man behind the popular MacSparky blog, said the following about what he calls “speculative developers”: If you want to develop apps, take your time and make something awesome.
Make it fast. I couldn’t agree more, but when you’re faced with the haze of substandard apps that claim to be able to deliver the goods, how can a developer get their app noticed — and adopted — over the long-term? The latest Cult of Mac Deal may have the solution to that problem. So Jeremy knows his stuff. Here’s what you’ll get with this latest Cult of Mac deal: You don’t have to go out and do this all on your own, either. Related. Easily create iOS apps with CodeStore’s updated template app projects. Chichester, United Kingdom – CodeStore has announced the availability of an updated iOS app templates Story Book App v1.3, and Comic Book App v1.2.
The iOS app template projects are a quick and easy way to create an interactive book-style app, without the need to learn software development. The easy to use templates load your pages in JPEG format, and output native iPad or iPhone apps, ready for the App Store. The Story Book App v1.3 project has the following features: * Loads pages from image files – simply save your pages as .jpg files and the Story Book App will display them in sequence. (page1.jpg, page2.jpg, page3.jpg, etc) * Swipe between pages, or use the menu to jump to any page * Animated page transitions.
The Comic Book App project v1.2 has the following features: * Loads pages from image files, easily add pages to the project, no coding required * Simply save your pages as .jpg files and the Comic Book App will display them in sequence. Share. Designing a Custom iPhone App Navigation Bar. Get the FlatPix UI Kit for only $7 - Learn More or Buy Now App development for iPhone and iPod Touch has become a booming industry.
Designers from all over the world are jumping at the chance to have their ideas published into the App Store. It’s no surprise more tech enthusiasts are moving onto Apple devices. It can be tough to build an entire app from scratch and Xcode menus don’t make things easier. In this tutorial I’m hoping to introduce some bare-bones essential ideas for customizing an application’s top navigation bar. Getting Started So without too much delay let’s pop open Xcode! When building iPhone apps you want to focus on your core functionality and build off the components already available.
I set the name customNavBar with a company identifier of designmag. Hit next, save your new project and we are good to go. Custom Tint Colors In Xcode the left pane window contains all your project files. Now scan the document for a function labeled viewDidLoad. Creating BG Graphics @end. How to build native-looking apps for iOS using HTML. Lately, I've been messing around with cool HTML5 stuff a lot. One of the things that HTML5 is trying to reach, is the market of . A long time ago (when I got my first iPhone), I wrote an article on how to add a webclip for easy access to your website.
But since then, I've learned a couple of more things on . I've created a template/boilerplate that you can use for your next project to create native looking apps for iOS (more specifically: Mobile Safari ) using nothing but HTML. Simply build your website starting with this template, bookmark it and you're done. View or download the source code and read the comments carefully to see what's needed to create a native looking app using only HTML. If you don't feel like fully digging into the source, but learn the pieces bit by bit, feel free to read on further. Set the viewport First, we'll need to provide the browser more information about how the webpage should be displayed.
First things first, this article assumes you have no knowledge of how to become and iPhone or iPad developer and assumes you also have no programming knowledge (though some programming knowledge would be a bonus) – if you fall into that somewhat vague criteria and want to get an app from a bundle inside your head to working app on the App Store, this article is indeed for you! To register as a developer, go to Apple’s iOS Developer site and select ‘Register’ in the top-right hand corner. 20 things every mobile developer should know. The simple way to create beautiful books on the iPad. How To Become An App Store Millionaire 2012?
iOS Developers Take Home $700 Million in Q1. How I Used Airbnb to Fund a Hit iPhone App. iPhone app developer. Non-Developer's iPhone App: From Idea to App Store. Xcode.