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Blended-learning : Définition. Définition du Blended-Learning Le Blended-learning (également appelé formation mixte) est un dispositif de formation alliant différents modes de formation, afin d’offrir à l’apprenant le moyen de formation le plus complet du marché. Le mot « Blended learning » vient de l’ anglais: « blend » qui signifie mélange, et « learning » signifie apprentissage. Le Blended learning permet donc d’associer des cours d’anglais par téléphone, des cours d’anglais online, des mail lessons, du mobile learning, des cours d’anglais particuliers en face-à-face et encore des cours d’anglais collectifs.

Domaines de formation en Blended-learning Le Blended-Learning est largement utilisé et recommandé dans le cadre de formation linguistique puisqu’il permet d’allier théorie et pratique. Selon Telelangue, l’un des leader de la formation en langue à distance, le blended learning linguistique permettrait un gain d’efficacité de 30 à 50% supérieur aux cours traditionnels pour un coût bien inférieur. Rapidité : Le MOOC 2013.

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Livre blanc "la démarche ePortfolio dans l'enseignement supérieur français". Les dispositifs ePortfolio Les dispositifs ePortfolio visent à rassembler, dans un environnement numérique, un ensemble de documents et de ressources électroniques qui décrit et illustre l'apprentissage ou la carrière d'une personne, ses expériences, ses travaux et ses compétences. Ils intéressent très directement l'enseignement supérieur pour la formation initiale et tout au long de la vie (formalisation des parcours et des référentiels, nouvelles modalités d'acquisition et de repérage des compétences, ...) et pour l'insertion professionnelle (valorisation des acquis et expériences). En France, il fait pour le moment l'objet d'expériences ponctuelles, de plus ou moins grande ampleur. Ces expériences posent la question de l'inscription de la démarche ePortfolio dans des politiques d'établissement voire interuniversitaires et celle du passage à des publics plus larges.

Un livre blanc Le cahier n°1 Téléchargez le cahier 1 : "enjeux et recommandations" Le cahier n°2 Le cahier n°3 Dans le futur.

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Comment amener des enseignants à utiliser une plateforme d'enseignement/apprentissages? Why You Need To Use Storytelling For Learning. SumoMe I’m sure you’ve heard by now that storytelling can make learning more effective. Stories help us process and remember information. Perhaps they even touch a part of our consciousness associated with the magic and creativity of childhood. In my desire to become a better storyteller, I attended a session on the subject while at the Presentation Summit, a conference where the topics overlap surprisingly well with the interests of training professionals and learning specialists.

Here are the key points I gathered from a session titled, The Art of Storytelling, presented by Jon Thomas. I modified them for learning experience designers as needed. 1. Much of what people remember from a learning experience are the feelings of the underlying message rather than a multitude of small facts (which are better reserved for job aids). 2. Any kind of presentation—whether it be online training or a live presentation—will benefit from a story construction. 3. 4. 5. 6. 7. 8. 9. 10.

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Gamification and e-learning. Teacher-Guide-Social-Media-800.png (PNG Image, 800x3071 pixels) - Scaled (20. How To Be Less Distracted By Technology. CenterPoint: The Online National Video Magazine for Online Educators. Did you know that in education, quality matters is more than a saying, but an actual not-for-profit organization? In 2003, MarylandOnline began a three-year grant program to develop standards to certify online courses and materials. This greatly impacted teaching and learning, and Quality Matters gained state and national recognition. When the grant expired in 2006, Quality Matters continued on and now has more than 550 subscribers comprised of universities, colleges, technical schools, and other academic organizations, including University of North Carolina at Chapel Hill, Texas A & M University, Penn State, and Regent University. Today, Quality Matters has trained over 10,000 faculty and staff and is the gold standard for online course design.

To learn more about Quality Matters, visit www.qmprogram.org. Another important standard Quality Matters addresses is "accessibility. " Before you can use CaptionTube, you need to be able to access videos on YouTube. My Top Ten Learning Tools For 2012. Sharebar Do you participate in Jane Hart’s Top 100 Tools for Learning survey? Every year Jane asks learning professionals to vote for the applications they find most valuable. The results give us all an opportunity to explore and discover new tools for personal learning, for designing learning experiences and for sharing and collaborating. As a way to vote, Jane allows people to write about their choices. Ten of my favorites are below. Not surprisingly, I find that my list consists of tried and true applications and services that are reasonably mature, stable and reliable.

Diigo Diigo, the social bookmarking tool, has many dimensions for learning. HootSuite HootSuite is an efficient way to use Twitter for learning purposes. iGoogle iGoogle started out as a custom homepage that allowed you to add gadgets for weather and such, but quickly became known as an RSS aggregator. iGoogle organizes your RSS subscriptions (from blogs and news sites) into user-created categories. iTunes Mindmeister Quora.

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Brain-Based Online Learning Design. Written by: Rob KellyPublished On: November 2, 2012 Abreena Tompkins, instruction specialist at Surry Community College, has developed a brain-based online course design model based on a meta-analysis of more than 300 articles. In this study, she distilled the following elements of brain-based course design: Low-risk, nonthreatening learning environmentChallenging, real-life, authentic assessmentsRhythms, patterns, and cyclesAppropriate chunking or groupingLearning as orchestration rather than lecture or facilitationAppropriate level of noveltyAppropriately timed breaks and learning periodsPurposeful assessmentsLearning that addresses visual, auditory, and kinesthetic learnersActive processing with mental modelsThe use of universal examples, analogies, and parallel processing Tompkins offers the following succinct definition of brain-based: “instructional strategies designed for compatibility with the brain’s propensities for seeking, processing, and organizing information.”

10 Emerging Education Technologies You Should Know About. 5 Reasons We Use Social Media 8.40K Views 0 Likes There are many reasons we use social media. From the basic to the more advanced, the tool is simply ubiqutious and addictive. This infographic sheds some light for us all. How Teachers Feel About The 10 Biggest EdTech Trends.

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Learning Game. Cette section contient les parties du manuel rédigés par des professeurs et des experts pédagogiques qui se sont concentrés sur l'utilisation de solutions techniques fournies par les jeux vidéo et par des software interactifs dans un but éducatif et de formation. Index ---- Download : Index.pdf (122KB) ---- Part 1: Introduction Cette partie se concentre sur la théorie de l'apprentissage en ligne et sur l'introduction de l'application de solutions multimédia et jeux vidéo à l'éducation Les auteurs de la partie 1 sont : - Vilnius Pedagogical University (LT) - University of Fine Arts of Brera (IT) ---- Download : Manuel Part 1 A.pdf (225KB) ---- ---- Download : Manuel Part 1 B.pdf (168KB) ---- Part 2: Education Cette partie propose une comparaison entre l'enseignement traditionnel et e-learning, il examine aussi les aspects pratiques de l'e-learning et le bénéfice de l'application e-learning et les solutions de jeux vidéo à l'éducation.

Les auteurs de la partie 2 sont : - University of Patras (GR)