The Weblog - ARhrrrr - An augmented reality shooter. Mathematical Model for Surviving a Zombie Attack. Simon Pegg on why the undead should never be allowed to run. As an avid horror fan, I found the prospect of last week's five-night TV zombie spectacular rather exciting.
Admittedly, the trailer for E4's Dead Set made me somewhat uneasy. The sight of newsreader Krishnan Guru-Murthy warning the populace of an impending zombie apocalypse induced a sickening sense of indignation. Only five years previously, Edgar Wright and I had hired Krishnan to do the very same thing in our own zombie opus, Shaun of the Dead. It was a bit like seeing an ex-lover walking down the street pushing a pram. Of course, this was a knee-jerk reaction. Hands On: Left 4 Dead Multiplayer Demands Brains. I’ve never really been the affectionate type.
Years of mediocrity at competitive multiplayer gaming have left me a cold, bitter husk, doing unto others what best improves my score. But after getting a taste of Valve’s upcoming first-person shooter Left 4 Dead, I discovered passionate new emotions for my various teammates: unbridled rage. Teamwork isn’t a new concept, particularly for shooters. It just makes sense — the groups that work together will have a far better chance of surviving.