Hidden SDK features transform iPhone into TV gaming device: Page. What do you do after uncovering undocumented SDK features? I got in touch with Freeverse, makers of Moto Chaser, one of the top iPhone games in App Store. After a few back and forth e-mails, they agreed to try applying the MPTVOutWindow class to Moto Chaser (iTunes) to create a TV version of their game. A few hours later, they debuted their demo. Here is a video of the game in action: Moto Chaser on TV This version of Moto Chaser is a tech demo. On the 2G touch, Moto Chaser can reach approximately 20 frames per second. For my testing, I hooked the first generation iPhone up to a 42-inch television. The sound quality was noticeably improved. Developing the video out version When Morrison approached senior programmer Mark Levin, he had basically one set of instructions. Morrison relates that the initial build to produce video output was up and going in minutes.
Start to Finish: Publishing a Commercial iPhone Game. This is a story about how I took an idea and made it into a commercial game. In this article I will try to focus on how to get a game done - a problem many independent developers face. During the development of my game, Asterope, I took a lot of screenshots from many of the development stages that show how the game gradually came to life. Hope you enjoy the read and learn something! My name is Niklas Wahrman, I’m 24 years old and live in Finland. I’ve worked on numerous mobile phone games including Constantine, Superman: Lex’s Payback and The Blade of Zorro.
I want to start at the end and tell you what the final product became. Asterope in action Someone asked me the other day how I came up with the idea for the game. The idea about the spaceship and the asteroid came one day when I was walking home from class. It wasn’t long after I got the idea that I stumbled upon the Google Android Challenge. It actually took a while until I started working on the game for real. So the work began. 30 Websites to follow if you’re into Web Development - Six Revis. I’ve made it a goal to learn at least one useful thing each day so that I can stay sharp and well-versed on the topic of web development and design. To that end, here’s some of the websites I keep track of to find new techniques, resources, and news about building websites.
Most of these sites are updated frequently, so there’s never a lack of new content that fills up my Google Reader. Because the role of the web developer is ever-expanding, I’ve also included a variety of sites that covers fields relating to web development – such information architecture, user interaction, and web/graphics design. NETTUTS is a recently launched blog/tutorial site that provides "spoonfed web skills".
There are already plenty of useful and detailed tutorials that range from offloading static content to Amazon S3 to creating a beautiful tabbed content area using jQuery. NETTUTS is perfect for developers just starting out, since the tutorials are very thorough and in a "step by step" format. 2. woork 3. Game Law: Development Contracts And 'New' Revenue Stre. Let’s start with a few basic concepts. Developers make games. Successful developers sell their games. Publishers are the vehicles through which developers sell their games. Too often a developer says, "We just want to make great games" while the publisher says, "We just want to make money.
" Unfortunately, that is all too often the result. The developer makes the game while the publisher makes the money. Why? There are some things that publishers excel at and one of them is coming up with new and innovative ways to commercially exploit games. Often the developer is so focused on getting a publisher to sell their game that all they look at are the royalties from game sales. A developer I met at GDC contacted me a few months ago. The publisher wanted the game to add to their portfolio for presentation to the press at E3. As expected, there were some of the usual "minor" issues with the contract that had to be addressed, and a few twists.
Bram Cohen's Journal - Great Programmers. I've seen a lot of discussion of great programmers, usually centering on how to find them, but usually what people really want to know is how to become one. Since I'm widely considered to be a great programmer, I'll give some advice. First of all there's raw coding ability. For this, practice makes perfect. Implementing lots of algorithms from, say Introduction to Algorithms can help sharpen your technical abilities, but really the important thing is to have some experience. Anyone with enough natural talent will get good at basic raw coding.
There are only two coding skills which mostly people who are completely self-taught as a programmer miss out on: proper encapsulation, and unit tests. Coding skill is all well and good, and you can't become a great programmer without it, but it's far from everything. What truly separates the great programmers from the journeyman programmers is architecture. My advice about technically unjustifiable architectural decisions is to not do them. 20+ Tools For Creating Your Own Games. We all play games, but not many of us have tried to actually create games. Have you been scared due to all the programming knowledge you think it takes? Well, thanks to the wonders of the web, now there are numerous tools that enable almost anyone to create a video game.
You can give it a try using the 20+ tools we gathered! Flash Based AlbinoBlackSheep.com - Hosts lots of games and videos, features tutorials on working with Flash. FlashKit.com - Numerous tutorials for working with Flash including step-by-step guides for certain types of games. Kirupa.com - Extensive collection of tutorials for Flash including guides for specific types of games such as shooters. Lassie Adventure Studio - A 2d creation image with the feel of the old style Lucasarts games. Sploder.com - Create a Flash game from a wide range of objects and then embed it into your MySpace, Blogger, and more sites.
General Sites & Resources Anim8or.com - A 3d modeling animation system. RPG Makers See also: Robotics Studio.