Onlinespiele. Spiele - Kostenlos Spiele Online Spielen auf POPMOG. Arcade Builder - Game Portal Manager. Social Gaming Company We R Interactive Launches New In-Game Support, Powered by Parature, through Both Facebook and Online Portal to Improve Gamer Experience. Vienna, VA (PRWEB) October 17, 2011 Social games publisher We R Interactive and Parature, a global leader in cloud-based customer engagement software, announced today that players of We R Interactive’s very popular I AM PLAYR Facebook football game can now more rapidly resolve support inquiries online and through the Facebook platform.
The new support functionality for the official launch of I AM PLAYR, announced on 5 October, is powered by Parature’s cloud-based suite of customer engagement solutions, including Parature for Facebook™. With a growing international fanbase, I AM PLAYR, is the first football (AKA soccer) game to let you experience the life of a footballer, through the eyes of a footballer. Leading up to its official launch, We R Interactive needed a way to engage with its gamers 24/7, offer self-service capabilities, as well as an online portal to submit inquiries. Production is well progressed on further titles and product announcements are due shortly. @WeRtweeting. Ondemandui.webtrends.com:443 - WebTrends.
AoF. .net Awards 2011: top 10 online games. Net magazine is the number one choice for the professional web designer and developer.
In short, If you're serious about web design and development, then net is the magazine for you. Editorial Oliver Lindberg, editor, firstname.lastname@example.org Ruth Hamilton, production editor, email@example.com Mike Brennan, art editor, firstname.lastname@example.org Advertising. Permissions - Facebook-Entwickler. As a general rule, the more permissions an app requests, the less likely it is that people will use Facebook to log into your app.
In fact, our research shows that apps that ask for more than four permissions experience a significant drop off in the number of completed logins. Additionally publishing permissions (publish_actions) will prompt a second step in the Login dialog, which can cause fewer people to log in: Here are a few guidelines to use when asking for permissions, both during and after login: Only ask for the permissions that are essential to an app.Ask for permission in the context in which they are required. For example, if your app wants to show places of interest near a person's home, asking for user_location just prior to displaying that information would give the person a greater understanding of why the permission is being requested.Use any available public profile information before asking for a permission. Publishing Permissions.
Inside Social Games - Tracking Innovation at the Convergence of Games and Social Platforms. Account Dashboard: RedBull. BM-REX. What name do you wat to represent you here?