
processing
compilation de lien sur p5, processing proce55ing Dec 17
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OpenProcessing - Share Your Sketches!
Discourse - Processing wrapper for C++ library
We closed this forum 18 June 2010. It has served us well since 2005 as the ALPHA forum did before it from 2002 to 2005. New discussions are ongoing at the new URL http://forum.processing.org . You'll need to sign up and get a new user account. We're sorry about that inconvenience, but we think it's better in the long run.Jumping into JOGL | Java.net
Note for math weenies: This is not meant to be a full tutorial on matrices, and is also not intended to cover the math behind them in the usual manner. It is my personal way of thinking about rotation matrices in 3D graphics, and it will hopefully provide at least some people with a new (and possibly more intuitive) way of visualizing matrices that they may not have considered before. For serious 3D graphics, you will need to use matrix math. The problem is that at first glance it seems bloody complicated. The truth is there are simpler ways to think about matrix math than as abstract rectangular arrays of numbers. My personal favorite way of thinking about and visualizing 3D rotation matrices is this:
3D Matrix Math Demystified
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Le "TXT" de la Bible
SimpleDateFormat (Java 2 Platform SE v1.4.2)
I have been home from the fantastic Eyeo Festival for a full day and thought I should write up a few notes that I neglected to mention during my talk. I had intended to say this stuff out loud but as I ran out of time and since I had switched over to showing iPad content, I never went back to my presentation where I had a few extra notes and takeaways ready to go. So here they are. Iterate Your first attempt at anything is likely going to suck. Let’s face it, most of us are not phenoms.

