Miner Wars 2081 is a 6DOF action-survival space-shooter simulation-game set in the year 2081, 10 years after the destruction of all planetary objects in the Solar System. Miner Wars franchise branches into two products: Miner Wars 2081 (single-player, co-op, multi-player) and Miner Wars MMO (massive multi-player online game). ... Read more You operate an advanced mining ship in a fully destructible and open-world environment, which remains persistent as you complete missions or play online with others. Space Engineers – a new sandbox game from Keen Software House Miner Wars
BTU has a very complex, distinct, and unique faction & ranking system. In fact, I have yet to find another Battletech-related forum that comes close to matching the dynamic system we have in place! Registered members can request to join a Battletech faction. Now to clarify the word for you, faction in this case refers to any organized unit, team, society, or civilization in Battletech. Clan Ghost Bear is as much of a faction as the Draconis Combine or the Marian Hegemony. The Gray Death Legion or Kell Hounds, mercenary units, are also factions. Battletech Universe
Freeform Space Combat / Trader and Mercenary Simulator (PC Space-Sim) - Evochron Renegades
Freeform Space Combat / Trader and Mercenary Simulator (PC Space-Sim) - Evochron Legends
Freeform Space Combat / Trader and Exploration Simulator (PC Space-Sim) - Evochron Mercenary Venture through the depths of space across immense nebula clouds, diverse planetary landscapes, high gravity stars, dangerous black holes, and dark asteroid caves. Descend into planet atmospheres and fly through rain, snow, clouds, and turbulence while managing the effects of drag, lift, friction, and gravity on your ship. Take advantage of planet resources by mining terrain, recovering surface plants, storing oxygen, retrieving water, or simply land at cities to browse inventory.
2013 Retrospective and What's Next Monday, January 20, 20141:58 AM It's that time of the year again - time for our annual retrospective! Last year was a very productive one for us. It kicked off with Flavien quitting his job to work on I-Novae full-time.