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Menus OK, let’s talk menus. Because some people might have a preconceived idea of what a menu is, let’s define it in this context as a collection of visual items that can be tapped on to make a choice. This includes main menu screens of games as well as settings or options menus and even things like level choosers. Menus are very often lists of text items, but could also include icons or larger images as items. http://www.bit-101.com/blog/?p=2143

Cocos2d – Part 4: Menus and Transitions

How To Make A Simple iPhone Game with Cocos2D Tutorial

This post is also available in: Chinese (Simplified) , Russian , Spanish , Portuguese (Brazil) Ninjas Going Pew-Pew! Update 11/25/12: There is a newer version of this tutorial that is compatible with Cocos2D 2.X here . Cocos2D is a powerful library for the iPhone that can save you a lot of time while building your iPhone game. It has sprite support, cool graphical effects, animations, physics libraries, sound engines, and a lot more. I am just starting to learn Cocos2D, and while there are various useful tutorials on getting started with Cocos2D out there, I couldn’t find anything quite like what I was looking for – making a very simple but functional game with animation, collisions, and audio without using too many advanced features. http://www.raywenderlich.com/352/how-to-make-a-simple-iphone-game-with-cocos2d-tutorial
iOS 4 introduces one new feature that will fundamentally change the way you program in general: blocks. Blocks are an extension to the C language and thus fully supported in Objective-C. If you're coming from a programming language such as Ruby, Python, or Lisp, then you know the power of blocks. Simply put, blocks let you encapsulate chunks of code and pass them around like any other object. It's a different style of programming that you'll want to become familiar with to take advantage of new APIs in iOS 4.

The Pragmatic Studio | Using Blocks in iOS 4: The Basics

http://pragmaticstudio.com/blog/2010/7/28/ios4-blocks-1
Aide-mémoire (Fourre-tout) Objective-C : Pour exécuter son application, cliquez simplement sur " run ". Ah bon, ce n'est pas aussi simple???

Salamin Nicolas

http://www.nicolassalamin.com/Astuces/ObjectiveC.html
Submitted by RoFa Moden on Mon, 03/31/2008 - 06:48. Introduction Si vous apprenez à conduire une voiture, vous devez apprendre à manier plusieurs choses en même temps. Vous devez saisir à la fois le fonctionnement des pédales d'embrayage, de l'accélérateur et des freins. La programmation exige également d'avoir à l'esprit un grand nombre de choses, sans quoi votre programme plantera. http://www.cocoalab.com/?q=node/52

01: Un programme est une série d'instructions | CocoaLab

DLFP: Sortie de Marionnet 0.90.6

Après une période de développement intense, nous sommes heureux d'annoncer la sortie de Marionnet 0.90.6, première version publique de la série stable 0.90.x. Marionnet est un logiciel permettant de définir, configurer, exécuter et contrôler un réseau local virtuel constitué d'ordinateurs équipés de GNU/Linux , de répéteurs ( hubs ), de commutateurs ( switches ), et de routeurs. Avec Marionnet , il est possible d'expérimenter la mise en œuvre complète d'un réseau local (basé sur Ethernet ) : le projet, le câblage, le lancement, la configuration, l'administration, l'étude de protocoles et le test de services ou d'applications. http://linuxfr.org/news/sortie-de-marionnet%C2%A00906