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GAME MECHANICS Solar System Level FIDS Guide. 711.3 + (566.7 * 0.25) - 16 - 152 + ((440 + 6) * 0.95 * 1 * (1 + 0.1 + 0.1 + 0.3)) = 1320.525Sum(dust_from_trade_routes) 711.3INDUSTRY_TO_DUST_CONVERSION - 566.7 * 0.25Hero_Upkeep - 2* (9-1) = 16Sum(Improvements_Upkeep) - 152Sum(planetary_D) 440flat_+dust_bonuses - planetary academy +6Empire TAX 45 % -> TAX_RATE_DUST_MOD = 95% (UE faction)DFE_TAX_MOD 1 (no dust penalty its a colony within my area of influence)percent_%dust_bonuses - hero 2% * 15 - improvements ( 0.1 Colonial Rights(10% when fervent approval)) - UE affinity 0.1 (10% SD output)The calculations bellow for the early financial improvements - although mathematically correct are flawed because the premise of the "exercise" is wrong ..You don't want to just waste production (specially early when production is scarce ) for an improvement that doesn't cost you money ..Will redo the math with more realistic goals in a post below ....

GAME MECHANICS Solar System Level FIDS Guide

Exercise: When is it worth to build Xenotourism Agencies Improvement ? Endless Space Wiki.