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Smoke Signals ideas & questions. Hunger games ideas. Homeschool resources and materials 2. Recipes. Apps. Ed tech. Language learning. Interesting articles. My art. Tibet, Tibet Education. Art Education and Creativity. TESOL/ESL ideas. Game Plan. Level: Upper intermediate+/mature students Location: Computer room Skills Focus: Reading/writing (reading comprehension check) Language focus: Reading Game: McVideo Game This is simulation game is a parody of the fast food chain McDonalds taking quite a negative view of the production process which you, the plater, become implicit in. There’s a lot to get to grips with in this game as you jump back and forth between the many areas involved in production whilst at the same time attempting to drive profits for the company up. This quite complex game has a thirty page tutorial which is what we’ve used to base a reading and comprehension activity on.

Preparation Print out a copy of the McVideo Game Worksheet. Pre Activity Hand out a copy of the worksheet to each pair and ask them to read and make a guess at any of the answers. Deal with any language problems as you monitor. Brief feedback on possible answers and any difficult language. Reading activity Post Reading activity Play. General ed tech and digital literacy. The Teacher's Guides To Technology And Learning. Welcome to the official guide to technology and learning by Edudemic! This part of Edudemic is meant to offer you, the teacher, some of the best and most popular resources available today. We’ve combed through hundreds of resources in order to narrow down our guides into something easy to read, easy to use, and easy to share. Below are links to the guides we have made so far. They’re always a work in progress so be sure to let us know if we missed something or if you have more resources you want us to call out in the guides.

We’re always looking for the best and most useful resources so don’t be shy, share! Just click on the title or image of each guide to view that particular resource. The Teacher’s Guide To Twitter Twitter has proven itself to be an indispensable tool for educators around the globe. The Teacher’s Guide To Flipped Classrooms We talk a lot about flipped classrooms on Edudemic. The Teacher’s Guide To Copyright And Fair Use The Teacher’s Guide To Google Glass. Visual aids and templates. Myrmes. In Myrmes , originally shown under the name ANTerpryse , players control ant colonies and use their ants to explore the land (leaving pheromones in their wake); harvest "crops" like stone, earth and aphids; fight with other ants; complete requests from the Queen; birth new ants; and otherwise dominate their tiny patch of dirt, all in a quest to score points and prove that they belong at the top of the heap, er, anthill.

After three seasons of scrabbling and foraging, each ant colony faces a harsh winter that will test its colonial strength. In game terms, each player has an individual game board to track what's going on inside his colony – that is, whether the nurses are tending to larvae or doing other things, where the larvae are in their growth process, what resources the colony has, which actions are available to workers when they leave the colony, and so on. After three seasons, players must pay food to get their colony through winter, losing points if they can't. Readings AMTESOL.

American TESOL Shelly Terrell & Ed Tech

Find, create and share lesson plans and teaching tools to empower your classroom. Playing History. Category: Lessons With Games - ELT Sandbox. Game-Based Learning Units for the Everyday Teacher. Game-based learning (GBL) is getting a lot press. It is an innovative practice that is working to engage kids in learning important 21st century skills and content.

Dr. Judy Willis in a previous post wrote about the neurological benefits and rationale around using games for learning. She also gives tips about using the game model in the classroom. James Paul Gee has long been a champion for game-based learning in speeches, blogs, and books. Myths About Game-Based Learning First, let's clarify a couple things. Gee refers to teachers as "learning designers," and I couldn't agree more. Inspired by the work I've seen, here is an overview of components and structure for the everyday teacher to implement game-based learning Overall Structure: Individual Quests and Boss Levels A game-based learning unit should consist of both smaller quests and more robust boss levels. Boss levels are more rigorous missions that require students to synthesize the content and skills learned in the quests.

Avatar. Game-based learning.

Homeschool curriculum & support materials

Teaching with Videos. Teaching and Learning in the Digital Age | Professional Development.