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Transmedia

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Twilight studio Lionsgate partners with Telltale Games for transmedia ‘Super Shows’ - Gameplanet Australia. A financial deal between Twilight movie studio Lionsgate and Telltale Games will see the companies co-develop ‘Super Shows’ – titles that are part TV, part game. Variety is reporting that Lionsgate has invested US$40m in The Walking Dead game creator to make the project a reality. In return, Lionsgate CEO Jon Feltheimer will join Telltale’s board of directors. Telltale’s first original IP will be a Super Show, which Telltale CEO Kevin Bruner described as one part of interactive playable content and one part of scripted television style content.

Each Super Show episode – both the interactive game and the scripted part – will be released as a package designed to be consumed game or TV portion first. “Both pieces, when combined together, are what make an actual Super Show ‘episode’,” Bruner told Entertainment Weekly. “As we’ve been developing the series, we’re using both mediums in concert to deliver our story. What are some strategies for finding first clients for a transmedia storytelling startup / consultancy?

What Are the Components of a Transmedia Production and How Do You Define a Transmedia Strategy? What are the rules of transmedia screenwriting? What lessons are there to learn from Marvel Entertainment's phase 2 transmedia strategy? What is the difference between crossmedia and transmedia?

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Rpt_AudiencePack.pdf. Seven Myths About Transmedia Storytelling Debunked. Over the past few years, transmedia storytelling has become a hot buzzword in Hollywood and Madison Avenue alike--"the next big thing" or "the last big thing" depending on whom you ask. Last year, the Producer's Guild announced a new job title, Transmedia Producer, a decision that has more or less established the term as an industry standard.

More and more companies are laying claim to expertise in producing transmedia content. But many using the term don't really understand what they are saying. So let's look at what people are getting wrong about transmedia. Myth 1: Transmedia Storytelling refers to any strategy involving more than one media platform. The entertainment industry has long developed licensed products, reproducing the same stories across multiple channels (for example, novelizations). Myth 2: Transmedia is basically a new promotional strategy. Yes, many early transmedia experiments were funded through marketing budgets. Myth 3: Transmedia means games. Transmedia Storytelling is Bullshit... I love a good provocative statement but the particular one that leads off this post is one i feel somewhat justified and qualified to make.

Such proclamations are usually reserved for the traditionalists from old media that ‘just don t get it’. I am certainly no such person having spent a good proportion of my professional career writing producing and developing in new media spheres. And indeed a great deal of my current research, teaching and project development is in transmedia forms.

And yet despite this, I find myself lately saying loudly and in frustration - Transmedia is Bullshit..! But perhaps my hostility is misdirected; my problem with Transmedia really stems not from the media and process itself but the people who champion and espouse it. I was at a recent conference that held a panel on Transmedia and it was this that raised my latest bout of ire. Empty, vacuous, ignorant, presumptive, absurd and fascicle weasel-word statements that do the cause of Transmedia no good. Transmedia minus Transmedia - 4D Fiction. Transmedia Storytelling - oalib. Jenkins TS Core Concepts.