background preloader

Material

Facebook Twitter

CameraMapAnimated. Downloads. ChannelOps_64. ChannelOps. MultiIDMap2_64. Cuneyt Ozdas Forum - ColorCorrect for max 2010 (Beta) Quote:Originally posted by monkey1)I have extensively used this plugin in all my past projects/materials - will installing this plugin create subtle and annoying problems for me by compromising max/brazil?

Cuneyt Ozdas Forum - ColorCorrect for max 2010 (Beta)

2)does anyone have a script to rescue scenes from color correct and replace it with the inferior max version? Personally I haven't had any problems other than 3dsmax.exe processes needing to be killed with task manager after closing 3dsmax. I know others have wondered if there are stability issues with CC but personally, with XP64+Design 64+VRay the only serious problem is the processes staying around in memory. As to whether you can script a replacement - that's tricky. There was someone on the vray forums who tried to do something along those lines but it's problematic. With all that said - we're using it here on a regular basis. Toon/Comic 3ds max Realtime Shader - by: till. Back To Mainpage ] Toon/Comic 3ds max realtime shader build with shaderFX READ THIS (v0.6) !!

Toon/Comic 3ds max Realtime Shader - by: till

- you need a max version that supports realtime viewport shadows (enable hard shadows, softshadows won't work) - in 3ds max > 2012: disable NITROUS display drivers and change back to direct3D! In 2013 display is bugged by Autodesk READ THIS (v0.58) !! This shader was build with ShaderFX from Lumonix. Unedited screenshot from max2010, 3 lights. Example for the LitSphere support different shader settings and ramp textures influence of the ramp texture on the shader. AdvNoise2010. SolidColor2_v1.2. Ctrl_colors_v1.1. 3DSMax_ReliefMapping. Itoo Software - Download 3DS Max Free Plugins.

1 Developer’s Corner. Developer Network - English - M3G. Tools Download the necessary tools (viewer, and converter) for developing MascotCapsule applications.

Developer Network - English - M3G

Plug-ins Download this plug-in to use the data created in commercially available authoring tools. This plug-in converts and exports the data to special file formats for MascotCapsule. Developer Support Documents Download the documentation of special intermediate file formats that are provided by HI CORPORATION and exported from 3D authoring tools. Tutorials Getting started on developing MascotCapsule applications, these tutorials provide easy instructions on SDK (software development kit), development flow, basic architecture of applications, and procedures for creating basic applications.

Samples Basic samples of individual profiles are available for various platforms. FAQ (frequently asked questions) for the developers who use the MascotCapsule engine for the first time, and FAQ for the technical issues of the MascotCapsule engine specifications, programming, etc. IBitmap. Water2. PTexture. PatchWork. Jerry Ylilammi - Digital Artist. Notice!

Jerry Ylilammi - Digital Artist

The maps continue to be available here, but I’m not providing any support for them. They are open source and licensed under Apache 2.0. If you need another type of license for them please contact me via email. If you wish to have these maps on later 3dsmax versions than supported by existing binaries, I recommend asking somebody with 3dsmax SDK and few hours to spare, it usually doesn’t take much to recompile them. • Free and open source • Five new texture maps to 3ds Max • Noise, Wood, Tile, Distortion and Gradient Download binaries and source: BerconMaps_3_04 For latest source code go to GitHub page of BerconMaps.

Graph. Pen. Scratch. Untitled. Download. 3DPainterPrototype. Cellular2d. MapBlender. Noise2d. ObjectTexture. X-Rite: Get exactly the color you need, every time, anywhere in the world. InfoTexture. UVWtoRGB. WarpTexture. Viewportshader. STRESS FREE 3DStudio Max PLUGIN. Material Editor > Maps rollout > Click a Map button.

STRESS FREE 3DStudio Max PLUGIN

> Material/Map Browser > Stress Stress is a Texture map plugin that composes 3 different maps using the compression and strain of the mesh object to which it is aplied. Stress is ideal for character animation with morph plugins, it can parametrically change the mapping while your character talkes or moves, allowing you to hide wrinkles and bumps when the skin is strained, and show them when it is compressed or relaxed.

Stress works with all map channels. However, in the bump channel it can only composse between maps, color information is discarded by the bump channel. Reference Mapping channel : The mapping channel which stores the original shape of the object. Show (Tension-Compression-Summatory) : Which deformation does Stress show. Max Stress : The maximum stress value used to compute the gradient. Compute stress using all edges : Stress information is computed per vertex using the edges of the faces it shares. Tutorial. Creplace. Disperse. CG-Source.