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Theory of Gaming Motivation. Purpose: To model the psychological reasons people play video games.

Theory of Gaming Motivation

Relevance: To help understand how video games can help us and hurt us. Think of such fields as video game addiction and video games in education. The Model There are 11 basic psychological needs that people can fulfill by playing video games. Someone wants to fulfill at least one of these whenever he is motivated to play video games. The 11 basic needs are gaining knowledge, gaining and improving skills, feeling competent, persevering through hard times, creating tools, managing danger, regulating emotions, competing for rewards, cooperating for rewards, caring for loved ones, and satisfying the senses with pleasant inputs (sights, smells, sounds, etc.). We do not always feel the 11 basic needs for what they are. Theory of Gaming Motivation The Reasoning The basic assumption in the model is that all healthy people have a number of basic needs that they are motivated to fulfill for their own sakes.

Achievement Recognition. The Future of Tourism: Ian Yeoman at TEDxGroningen. 15 Reasons & Theories on Why Video Games Are Addictive - TechAddiction. 5 Creepy Ways Video Games Are Trying to Get You Addicted. So, the headlines say somebody else has died due to video game addiction.

5 Creepy Ways Video Games Are Trying to Get You Addicted

Yes, it's Korea again. What the hell? Look, I'm not saying video games are heroin. I totally get that the victims had other shit going on in their lives. But, half of you reading this know a World of Warcraft addict and experts say video game addiction is a thing. Oh, hell yes. . #5. If you've ever been addicted to a game or known someone who was, this article is really freaking disturbing. "Each contingency is an arrangement of time, activity, and reward, and there are an infinite number of ways these elements can be combined to produce the pattern of activity you want from your players. " Notice his article does not contain the words "fun" or "enjoyment. " "...at this point, younger gamers will raise their arms above their head, leaving them vulnerable. " His theories are based around the work of BF Skinner, who discovered you could control behavior by training subjects with simple stimulus and reward.

. #4. . #3. See? Tomorrow's Tourism (2012) by Dr. Ian Yeoman. Video Games and Motivation. Every year globally, people spend huge amounts of money and time playing video games. Most people who engage in video game play choose to do so voluntarily, because it is fun and they enjoy it. This makes it an intrinsically motivating activity. Research into video game play has tended to focus on either the positive effects e.g. a sense of efficacy or improved learning or the negative effects e.g. lower productivity or violent tendencies on players1. However, some studies have examined the motivating effects of video games, albeit from different perspectives. Sherry and Lucas2 found that players engage in video games to access one or more of the following psychological states: Competition: the experience of defeating othersChallenge: the experience of success following effortDiversion: to escape an experience of stressFantasy: to experience novel or unrealistic stimuliSocial interaction: to have a social experienceArousal: to experience activated positive emotions Achievement: Social: