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Planning for Mobile App Development? | eLuminous Technologies. PHP 101: PHP For the Absolute Beginner. [box] For a complete list of Zend Training Courses – PLEASE CLICK HERE ! [/box] This area is intended for everyone new to PHP. It opens with a series of informal, entertaining tutorials written by Vikram Vaswani, founder and CEO of Melonfire. These tutorials build on a previously-published 5-part series which has now been updated and extended to embrace PHP 5, making parts of it suitable for those of you who already have worked with PHP 4 in the past. If you came here to learn about elementary PHP 4 or basic PHP 5, this is for you.

Enjoy! PHP 101 (part 1): “Down the Rabbit Hole” An introduction to PHP’s variables and operators.PHP 101 (part 2): “Calling All Operators” The rest of the PHP operators (there are many), and simple form processing.PHP 101 (part 3): Looping The Loop Basic control structures explained.PHP 101 (part 4): The Food Factor Arrays, PHP array functions, and what it all means. Atebits. App. Dev. Corona: The fastest and easiest way to create cross-platform mobile apps. Planning for Mobile App Development? | eLuminous Technologies. eLuminous Tech sur Twitter : "Here're some interesting #facts that show why is it high time to #investing in #MobileApps : Invest in Mobile Apps Development.

eLuminous Tech sur Twitter : "7 consequences of not #investing in #mobileapps #development . #webdesign #android #iosdev. Build your own Flappy Bird with SpriteBuilder and Cocos2d 3.0. Only 2 Weeks left! Apply to our Summer Academy and ship your own iPhone game this summer! Learn to build Flappy Fly! This is the one and only tutorial that will teach you how to implement a native Flappy Bird clone for iOS. We will be using SpriteBuilder and Cocos2d 3.0 and walk you through all the steps starting with a blank project. If you aren't familiar with SpriteBuilder you should consider starting with our beginner tutorial as we won't repeat all basic concepts of SpriteBuilder.

If you complete this tutorial you will learn how to: implement an endless scroller implement procedural level generation use Coco2d 3.0 physics The solution to this tutorial is available on GitHub: Let's get started with Flappy Fly. First of all let's check we are on the same page. Check your version of SpriteBuilder: As always the first step is to create a new SpriteBuilder project. If you have never built a side scroller before this introduction will help you understand some concepts. Adding Art Background Image. How To Make a Custom Control | Ray Wenderlich. Learn how to make a custom control like a slider that has two knobs Update 8/27/14: Post now updated to iOS 8 and Swift, check it out!

Controls are one of the most important building blocks of any application. They serve as the graphical components that allow your users to view and interact with their application’s data. This tutorial shows you how to make a custom control that’s reusable. Apple supplies around 20 controls, such as UITextField, UIButton and UISwitch. Armed with this toolbox of pre-existing controls, you can create a great variety of user interfaces. However, sometimes you need to do something just a little bit different; something that the other controls can’t handle quite the way you want. As an example, say you’re developing an application for searching property-for-sale listings. You could provide an interface which presents the user with a pair of UISlider controls, one for setting the maximum price and one for setting the minimum, as shown in the screenshot below: Aha!

iOS. Iphone. Learn iOS design and Xcode. The most efficient design tool just got better Design isn't hard to learn. That's because most of us are already building products and are familiar with what design means. What used to be complex and confusing is now simple and effective, thanks to Sketch, an app that is entirely focused on user interface design. Unlike Photoshop, you don't need to worry about photo editing and the hundreds of other settings that are noises to designing a simple application. Sketch uses one unit, styles only relevant to UI design, a built-in iPhone previewing tool called Mirror and Artboards, the most efficient way to template multiple screens.

Everything is already in vector, so you don't have to worry about designing for multiple devices. It's only been one year since Sketch has completely changed my design workflow. What's new in Sketch 3 Sketch 3 has some of the biggest improvements I've seen in an application. Improved UI Symbols Text Styles Quick Export to Multiple Resolutions Getting Started CSS Styles. NSHipster. How To Choose the Best Backend Provider for your iOS App: Parse vs Stackmob. StackMob vs Parse vs Appcelerator Cloud: The fight of the iOS back-end century! This is a post by Tutorial Team Member Antonio Martínez, a mobile software developer currently working as an iOS Developer in London.

It’s quite common for apps to require a web backend. This allows you to have a central database where users can share content with each other, like photos, messages, or restaurant reviews. In the old days, you used to have to develop this all by yourself, using technologies such as Ruby on Rails or PHP (examples in this tutorial and this tutorial). However, there are several challenges with this: Heavy Time Investment. Luckily, these days you no longer have to develop a back-end yourself! These services provide you with a package of backend storage and other functions that can be leveraged from your app, usually with a handy iOS library to make integration nice and easy.

The only problem is there are a great many BaaS providers out there! That is exactly what this article is for! Resources. IOS App Development. 30 Beautiful iOS App Website Designs for Inspiration. An iOS mobile app often has a website associated with it. This website is often for promotional and informational purposes (i.e. to share information about the app, to offer insights on how users would benefit from the app, for hosting videos and screenshots of the app, etc.). In this showcase, you’ll find beautiful websites of various iPhone, iPad and iPod Touch apps for web design inspiration. If you’d like to see more iPhone app websites, please do check out this previously published showcase: 35 Beautiful iPhone App Website Designs.

Duet Paper Instagallery Postmates blip.me 76 Synthesizer OATBook iPhone App Fontain Opuss Day One batch Flight Card dribbblr Kinotopic Nizo for iPhone Jambalaya Snapette App Keypoint Facecard iPhone App Domino Box App Bord The Typography Manual Momento forkly Lite Weight iPhone App Notica Sipp Path Luminance iStudiez Pro Related Content About the Author Jacob Gube is the Founder and Chief Editor of Six Revisions. This post is also available in: Chinese (Simplified), Italian, Russian, Korean Note from Ray: This is an abbreviated version of a chapter from iOS 7 by Tutorials that we are releasing as part of the iOS 7 Feast. We hope you enjoy! You have probably come to realize that iOS 7 is something of a paradox; while you’re being encouraged to do away with real-world metaphors and skeuomorphism, Apple encourages you at the same time to create user interfaces that feel real. What does this mean in practice? The design goals of iOS 7 encourage you to create digital interfaces that react to touch, gestures, and changes in orientation as if they were physical objects far beyond a simple collection of pixels.

The end result gives the user a deeper connection with the interface than is possible through skin-deep skeuomorphism. This sounds like a daunting task, as it is much easier to make a digital interface look real, than it is to make it feel real. Getting started Adding gravity Setting boundaries. How to Build an App Empire: Can You Create The Next Instagram? No Comments. Chad Mureta runs his seven-figure app business from his iPhone. (Photo: Jorge Quinteros).

I first met Chad Mureta in Napa Valley in 2011. Two years prior, he had been in a horrible car accident. He’d lost control of his truck in at attempt to avoid a deer, hit a median, and flipped four times, nearly destroying his dominant arm in the wreckage. While in the hospital for a lengthy recovery, a friend gave him an article about the app market. “In just over two years, I’ve created and sold three app companies that have generated millions in revenue. After finishing rehab, Chad was able to leave his real estate company, where he’d been working 70 hours a week, to run his app business from his iPhone… in less than 5 hours per week. “Apps” are the new, new thing, thanks to major successes like Draw Something (bought by Zynga for $210 million) and Instagram (bought by Facebook for $1 billion), among others. Last but not least, don’t miss the competition at the end. Enter Chad Mureta. Coding i apple apps. Learn iOS design and Xcode.

How To Create A Simple 2D iPhone Game with OpenGL ES 2.0 and GLKit Part 1. This is a blog post by site administrator Ray Wenderlich, an independent software developer and gamer. Create a simple game for iOS - the hardcore way! There are a lot of great tutorials out there on OpenGL ES 2.0, but they usually stop after drawing a rotating cube on the screen. How to take that rotating box and turn it into a full game is usually left as an exercise to the poor reader. But how do you create classes for sprites, move them around, add your game logic, and handle scene management? That, my friends, is where this tutorial series comes in! In this tutorial series we’re going to take the simple 2D “pew-pew ninja” game from our beginner Cocos2D tutorial and implement it completely in OpenGL ES 2.0, with GLKit!

I’ve tried to make this tutorial series as similar as possible to the above Cocos2D tutorial so you can compare the two to see the differences in implementation if you are curious. Why OpenGL ES 2.0 and GLKit? Why Use OpenGL ES? Why Use OpenGL ES 2.0? Why Use GLKit? OK! Advertisement Mobile users and mobile usage are growing. With more users doing more on mobile1, the spotlight is on how to improve the individual elements that together create the mobile user experience. The mobile user experience encompasses the user’s perceptions and feelings before, during and after their interaction with your mobile presence — be it through a browser or an app — using a mobile device that could lie anywhere on the continuum from low-end feature phone to high-definition tablet. Creating mobile user experiences that delight users forces us to rethink a lot of what we have taken for granted so far with desktop design.

Dissecting the mobile user experience into its key components gives us a conceptual framework for building and evaluating good mobile experiences, within the context of a user-centered approach to designing for mobile2. Functionality This has to do with tools and features that enable users to complete tasks and achieve their goals. Guidelines Content Design Help. App Annie App Store Data | iOS Top Charts United States - Overall - Apr 04, Origami - Design prototyping with Quartz Composer. The Art Of Launching An App: A Case Study. Advertisement You’ve made your first app! Now what? Anyone in the app business knows that marketing an app is tough. And according to a recent article on TechCrunch1, “Getting a mobile app noticed in the increasingly crowded mobile app market is more difficult than ever.” Some titles and concepts are truly unique. Angry Birds? OK, so we have two apps that have leaped the giant “feature” hurdle and scored attention, much to the envy of countless wannabe developers.

(Image credit: florianplag5 The app world is becoming like one giant forest, millions and millions of trees. Many developers fall into the trap of allocating tight budget dollars to quick “tech” fixes in a desperate attempt to lift their app above the crowd. Case Study: David and Goliath According to a recent article in Publishing Perspectives6, “The children’s market is a huge opportunity within the digital publishing arena.”

Not so fast! Don’t Drink the Kool-Aid (Image credit: stevendepolo9) Finding the Perfect Partner (al) (fi) App. Xcode. Apple. Tutorials. Ios. Mobile App development.