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Introduction to Cycles. Welcome to Cycles! Cycles is a brand new rendering engine built right into blender. It’s flexible, fast and above all else: produces more realistic results. Forget everything you know about lighting and rendering in Blender… the game has officially changed In this tutorial you will discover: The difference between the internal renderer and CyclesSome of the cool features of CyclesHow to create your very first Cycles renderUsing lights, materials, textures and bump mappingHow I made the donut scene Finished Result Mmm no calories More shots at BlenderArtists.org At a Glance Screenshots from the video: Further Inspiration Here’s some inspiring works from the Blender community using Cycles: Further Links Cycles is big news for Blender and I can’t wait to see what works come out of it. Post any Cycles images you create in the comments below Introduction to Cycles, 4.9 out of 5 based on 511 ratings. After Effects * Simulation effects.

Specifies how you want to use the frames of a multiframe layer. For example, if you are using a layer of a bird flapping its wings and you choose Relative for Time Offset Type with a Time Offset of 0, the flapping wings for all the instances of the bird are synchronized. While this may be realistic for a marching band, it is not realistic for a flock of birds. To make each bird start flapping its wings from a different frame in the layer, use Relative Random. Relative Starts playing the layer at a frame based on the Time Offset you specify, relative to the current time of the effect layer; then advances in step with the current time of the Particle Playground layer. Absolute Displays a frame from the layer based on the Time Offset you specify, regardless of the current time. Relative Random Starts playing the layer from a frame chosen at random, within the range between the current time of the effect layer and the Random Time Max you specify.

Absolute Random. VIDEO COPILOT | After Effects Tutorials, Plug-ins and Stock Footage for Post Production Professionals. C-130 UAV Tutorial. Lite Bite for After Effects: How do I create a simple Light Wrap? AE Portal by Rich Young. AE Portal by Rich Young. Here's another summary of the last week or so of news on After Effects -- with assorted tutorials, scripts, demos, documentaries, and more. Please note that these roundups are for quick review and comparison, and that there is almost always vital information from the originating authors at the links provided-and often free presets, projects, or stock footage too.

Motionworks posted After Effects A-Z: CC Flo Motion by guest host Florian Füger, who also recently posted tutorials like fireworks tutorial and tutorial "the swing": Chris and Trish Meyer released After Effects Apprentice 14: Shape Layers on Lynda.com, with a preview on PVC. After Effects Apprentice Free Video: Exploring Shape Effects shows how to create and animate vector-based artwork directly inside After Effects, creating shape layers and paths, applying shape effects, and reordering shape operators. CS Swot released a new tutorial series, Compositing an Advanced HUD - Complete Video Workshop, available as DVD or download. Flames with After Effects’ Built In Tools. So I was going through VideoHive and looking at some past ‘top sellers’ and noticed a few projects with flame elements. Yes, people have done some fantastic flame simulations with Trapcode Particular and Trapcode Form, but how would you achieve a flame simulation without any 3rd party plugins and use only After Effect’s built in tools?

You’ll find out in my upcoming tutorial. Bare in mind that this is from a motion graphics standpoint, if you want realistic looking flames, check out Fumefx or use a 3D application like 3DS Max. If you have any feedback or questions, feel free to leave them below! Please Share This VinhSon Nguyen VinhSon Nguyen is a motion graphics designer and hosts a series of creative design tutorials related to Adobe After Effects & Cinema 4D.

Related Posts. Aetuts+ | Adobe After Effects tutorials from beginner to advanced.