How to give your character a great beard. There's an easy approach that you can take to painting a beard, or any type of facial hair.
Instead of trying to depict individual hairs, squint and simplify it to its overall shape. Approach it like any other solid object first. Once you've painted in the main shadows and lights, slowly break it up into smaller sections. Subscription offer Keep your edges soft where the hairs end or start, and create harder edges where the edges align with the direction of the hair section you're painting, such as below the moustache. How to reinvent a classic mythological character. I chose Medusa for this task and before I start drawing I always do some research.
This stage is crucial, because you need to get to know your subject. What are its most important features? How was it drawn hundreds of years ago? How is it depicted in recent illustrations, films or video games? How to draw the human figure. Drawing figures with correct proportions boils down to memorising a few key measurement comparisons and body part alignments.
Using the height of the head as a standard unit of measurement is the most useful, and most universally used, way to maintain proportions when creating figures. How To: Anime Hair. Hair is always a tricky component to any character drawing.
Whenever I begin a portrait, I usually have two things in mind when it comes to hair: The start of the flow (establishing the point of origin on scalp), and its overall movement – will it stick up in all directions, or form a gentle slope down the character's neck, for instance. Font: Neamants. We're big fans of typography and are always seeking out new and exciting typefaces, whether free fonts or the very best fonts worth paying for.
So, if you're in need of a font for your current project or are building up a collection, we may be able to help out. Every day, we post our 'Font of the day', with the best free and paid-for fonts we can find. You can search the site for our back catalogue or search the hashtag #CBfonts on Twitter. How To: Reimagine Existing Characters. Everything about the process of producing a character fascinates me.
This latest work is a fan art tribute to Leona Heidern, a character from SNK's King of Fighters series. I love everything about this character, from her physical attributes to her sense of personality. She's a beautiful, mysterious warrior woman and to show these characteristics in my piece was a great challenge. In this tutorial, I'll reveal the process of creating my image, share elements of my workflow, detail the challenges in finishing this scene and all the things I consider important for producing good work. I will begin with the concept, because this is an important starting point for creating a good piece of work: if you don’t have a good idea, or good concept art in your mind, your work will be extremely limited. 01.
How To: Model Character for Animation. Artist Jean-Michel Bihorel shared the character design of Georges Henri de la Poudrière with fellow artist Camille Campion.
The concept was devised on paper by Camille and then Jean-Michel realised it in 3D, from modelling to compositing. The project took a year to create as Jean-Michel modelled the entire figure for animation as well as paying attention to the finer details. "I used photogrammetry to reconstruct the carved wood part of the chair," explains Jean-Michel, who visited the Louvre museum in Paris, where he took photos of an historical Napoleon chair from different angles and fed the images into 123D Catch.
"It provided me with a base to start modelling in ZBrush while staying very close from the original. 3D scanning with photogrammetry helps quite a lot but doesn't provide a complete solution. How To: Draw Retro Characters. When designing a character for a video game, it's not just about painting some cool-looking dude.
A lot of things have to be considered before settling on their final look, and changes are often made while the title is in development. Possible reasons can include a new take on the scenario, animation conflicts or parts of the game being cut. Subscription offer. How To: Draw Anything You Could Think Of. Every month, ImagineFX magazine is inundated with queries from digital artists looking for advice on a specific problem they are having with their drawing and painting projects – as well as their usual hit of hints, tips and inspiration.
Font: Dear Rae, Love Dad. We're huge fans of typography and are always on the hunt for new and exciting typefaces, whether free fonts or the very best fonts worth shelling out for.
So, if you're in need of a font for your current project or are building up a collection, we may be able to help out. Every day, we post our 'Font of the day', with the best free and paid-for fonts the web has to offer. Font: Blackflower. We're huge fans of typography and are always on the hunt for new and exciting typefaces, whether free fonts or the very best fonts worth shelling out for. So, if you're in need of a font for your current project or are building up a collection, we may be able to help out. How To: Design Game Enemy. My role on the game Remember Me involves the creation of art concepts. These characters are designed in close collaboration with the art directors. The constraints of the game's universe means that this concept art is set in the near future, so there has to be a clear connection with the present day. It's a tricky balance to strike: the art can't be too realistic, and yet it also requires some elements of fantasy – but without crossing the line into space opera.
I'll explain some steps of the creative process that I use for this enemy, who must stop our heroin Nilin during the fight stages. There are two key requirements for this concept. How To: Build Game Enviroment. Over the course of this tutorial series we have looked at the basics of building the scene, using textures and creating and managing assets and materials. Now that the basics of the environment have been completed, we'll be turning our attention to grasping the basics of Unreal 4 Editor. Unreal 4 is really user-friendly and makes it easy to build your environments – whatever you see in the viewports of the editor is pretty much how it is going to look in-game.
The editor is quick and has most of the normal controls that you'll find in most 3D software packages. Importantly, as well as having the usual move, scale and rotate functions, the snapping tools are really helpful in putting together your modular assets and building the scene. The Drag Grid snapping is particularly useful so you can make sure you're always moving assets in whole units. You can also switch from world space to local space when positioning your assets making it even easier to move assets around the scene. 01. 02.
How To: Light Game Enviroment. Lighting is a very important process when creating video game art and particularly needs to be studied when modelling environments for video games – as we're doing here. It really can make or break the scene. There is absolutely no point in spending huge amounts of time and effort in creating an asset with lots of amazing detail if the scene's lighting is going to be poor, and not show your work off well enough. But the rule also works the opposite way: you can give the illusion of more detail than there actually is, by using lighting to distract the eye of the player. However, a common mistake is to use complicated light rigs that end up just being messy. A good rule is to keep it as simple and clean as possible. How To: Texture Video Game Character. With each new generation of console, game artists have to deal with new workflow and physically based rendering techniques.
Thankfully, the Substance Suite provides artists with all the tools they need to work efficiently with these new methods and workflows. While Substance Designer enables you to make procedural and customisable textures, and demands a bit of technical knowledge, Substance Painter creates textures in a more spontaneous and intuitive way – by painting directly on to your model. Substance Painter is a formidable tool for quickly texturing assets or characters, by using a layer-based workflow – like you'd find in Photoshop, for example.
But Substance Painter is especially powerful when you’re using Substance materials to paint directly on to your mesh, on all your channels (diffuse, specular, height and so on) at the same time, or to create fully customisable effects like edge wear or dirt. Subscription offer 01. 02. 03. 04. 05. How To: Scales And Feathers. The fantastic thing about painting a feathered dragon is that feathers are very similar in structure to scales. How To: Design Sci-Fi Clothing. One of the most important aspects of any science fiction or fantasy painting is how everything has been designed. How To: Color Armor. Painting armour is all about light and how it reflects off the metal plates. When you look at characters in polished, shining armour, those highlights are all reflections of the environment around them.
How To: Wrap Textures. How To: Draw Dragons. I've always loved dragons. And I've always loved dinosaurs, too. But dragons are not the same as dinosaurs. How To: Color Hair. There's a revolution taking place. How To: Tattoo With Photoshop. Font: Break. How To: Facial Shadows. How To: Portrait From Different Angles.