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Cotracks: Official Trailer. Apps « Snibbe Studio. REWORK_ is an interactive tour through the amazing new REWORK_ album that remixes Philip Glass’ music.

Apps « Snibbe Studio

The app includes eleven interactive visualizations for the remixed songs, along with an interactive “Glass Machine” that lets people create their own Philip Glass inspired music. In the METRIC: Synthetica app, animated features of surrealist landscapes produce an infinity of musical sequences, allowing fans to remix Metric music. Biophilia is a multimedia exploration of music, nature and technology by Björk: the world's first app album. Each in-app experience explores the relationships between musical structures and natural phenomena, from the atomic to the cosmic. With OscilloScoop you make real musical grooves by simply gliding your fingertips over spinning crowns; then sequence them into a real-time performance with a few taps.

Gravilux is a work of interactive software art for the iPhone and iPad. MotionPhone is a new form of communication and a creative game. Musical Gameplay. Zone out on an 8-bit island of sound with 'Proteus' 0inShare Jump To Close Walking through the world of Proteus is strange at first — and that’s largely because walking is all you can really do.

Zone out on an 8-bit island of sound with 'Proteus'

The ambient exploration game puts you on a procedurally-generated island with no goals or information of any kind. You wander around, taking in your surroundings from a first-person perspective, in a world that looks like a colorful take on Doom rendered through MS Paint. It may sound boring, as these kinds of games so often do, but Proteus is a surprisingly enjoyable way to spend an hour, and that’s mainly due to the music. Video Review Music and exploration are the key themes of the game.

Triggering music isn’t necessarily a conscious decision. With a lack of any clear goals, game mechanics, or key features like a save system or even an on-screen display, it’s surprising to learn that the game started out as something significantly more complex. But now that the game is out, Key is also looking forward to tackling new projects. Sentris Blog — Timbre Interactive. Starbloom - Shadegrown Games. Rayman Legends: Castle Rock Footage. Let's Play DYAD with the DEVELOPER! NEW CHALLENGER. Full Game - 140 - Walkthrough (No Commentary)

Bad Hotel - Gameplay (iPhone/iPad) HD. Plink by DinahMoe. Com: Otomata - Online Generative Musical Sequencer. 16 Jul 2011 Click on the grid below to add cells, click on cells to change their direction, and press play to listen to your music.

com: Otomata - Online Generative Musical Sequencer

Update: Click here to get Otomata for your iPhone / iPod / iPad! Official facebook page: Also this reddit page has many examples: And there is a subreddit for Otomata: Otomata is a generative sequencer. Each alive cell has 4 states: Up, right, down, left. at each cycle, the cells move themselves in the direction of their internal states. This set of rules produces chaotic results in some settings, therefore you can end up with never repeating, gradually evolving sequences. If you encounter something you like, just press “Copy Piece Link” and save it somewhere, or better, share it! Here is something from me to start with: And here is an action video: Here are replies to some common questions: Q: Will you add feature X? A: I really strived for simplicity for this instrument. there are a lot of things that can be added, but I don’t want to clutter things. 16 Jul 2011.

Patatap. Exploring an Open World Crafted by Music in FRACT. A game’s score is so often disregarded – simply a way to set or modulate a game’s mood.

Exploring an Open World Crafted by Music in FRACT

We rarely notice it, and certainly have little interaction with it. FRACT is planning to change all of that, working toward a game in which sound plays not only a central, but a formative role in how the game is played. We spoke with Quynh – one of FRACT’s developers – about musicality, interaction and open worlds – and of where those things will meet. Unlike other games, FRACT aims to put music not only as its core, but to utilise it as a central gameplay mechanic. As Quynh explained, FRACT “takes place in an abstract, open world that the player has to explore and decipher, to solved its music-inspired puzzles and bring its forgotten machinery back to life”. In order to achieve this, the team behind FRACT have developed their own “custom design engine” that “allows players to manipulate sound in real-time within the game”. At the moment, FRACT is PC only. Related Links. Dimensions - from the makers of Inception The App - Available in the App Store.

NodeBeat. TOnOA by Rafael Redondo. The Making of Ninja Jamm.