Notes Sciences Occultes. Welcome to Fate SRD | Fate SRD. Le livre de Hanz en français [WikiFate] Mage Core: Mage the Ascension in Fate Core | >unfinished. I’ve seen plenty of discussion of how someone might adapt Mage the Ascension to Fate Core’s rules, but I didn’t find someone who had actually laid out how to handle the hack. I like the idea, and I wanted to present something that’s immediately usable. So, what follows is my own hack, which I think you could just take and run with if you wanted to.
First, changes to the baseline metaphysics. I’ve narrowed Mage down to seven spheres rather than nine. Aspects A high concept Aspect, a trouble/Paradox Aspect, an Avatar Aspect, a Tradition/paradigm Aspect, and a mundane Aspect. Starting with a high concept, of course, I like the idea that the trouble Aspect could be rooted in Paradox if that makes sense. Custom Skill List Awareness (includes Empathy and Notice) Contacts (includes Rapport) Drive Expression (includes artistic Crafts) Fight Investigate Lore Manipulate (includes Deceive and Provoke) Resources Shoot Stealth Streetwise (includes Burglary) Tech (includes technical Crafts) Will Spheres as Extras Life.