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GoodVideoGamesLearning.pdf. TEDxTartu - Roy Leighton - The Butterfly Model: Value -- Create -- Educate. Free AT Software :: T-Bar. Version: 4.0 Freeware Developer: Fx Software Category: Contrast/Color Adjustment Disability: Low Vision Description: The use of T-Bar allows you to create a colored box on the computer screen which can be fixed or follow your mouse. Help for people with Scotopic Sensitivity, also known as Irlen Syndrome is a visual perceptual problem. Operating system: Windows XP Installation: The installation begins with a simple run of file tbarsetup.exe. Settings: The List option is displayed by right clicking in the application window or application’s icon that appears in system tray (Notification Area). Download internal: (1.27 MB) Download external: 7 Ways to Create and Deliver Online Quizzes. Creating and delivering quizzes and tests online offers a number of advantages over paper-based quizzes and tests.

Many online quiz services allow you to create quizzes that give your students instant feedback. Some of the services provide the option to include picture and video prompts in your quizzes. And all of these services save you the hassle of printing your quizzes. Here are seven ways that you can create and deliver quizzes online. Blubbr is a neat quiz creation service that you can use to create video-based quizzes. Zoho Survey is a feature-packed tool for creating online quizzes and surveys. Quizdini is a free tool for creating online quizzes. ImageQuiz is a free service that allows you to create quizzes based on any images that you own or find online. Socrative is a free quiz/ survey tool that I've been using a lot over the last couple of years.

Infuse Learning is similar in concept to Socrative with a couple of differences worth noting. Useful Websites for Teachers. Innovative Teaching & Learning, Education Technology, iPads in Schools. Teachers can only offer a certain amount of motivation to students, particularly as they are usually the final destination of class and home work. With technology gaining ground in classrooms, however, there is no excuse not to enthuse students with the potential for their work to be shared with the very people that are inspiring their work - authors, artists, scientists, entrepreneurs etc.

This is where the benefits of using social media in education really come into play. After reading 'An Ethic of Excellence' by Ron Berger I was inspired to try and use his core principles to make a difference in my own school. One of the core principles that struck me from Berger's work was his strong belief that 'to truly engage learners, there needs to be a real audience for their work'. This really rang true for me and took me back to a comment that Julia Skinner made about her fantastic work with the 100 word challenge.

(1) Astsupportaali T&L. S Study Skills Resources. Create an online bulletin board (much like Padlet reviewed here or Lino reviewed here) for brainstorming and VOTING on any topic. The voting is what makes this tool different. Create an account. There is no waiting for email approval. Add a board, title, select how many votes the participants will have (up to 10), and start adding posts with text, images, and video. Add images and video via URL or upload from your computer. When participants join, they give their name. Tag(s): bulletin boards (17), gamification (53), images (258) In the Classroom Share your board with a projector or interactive whiteboard. Use Dotstorming to collect WebQuest links and information to share with students. Use Dotstorming as an "idea bin" where students can collect ideas, images, quotes, and more for a project. 50 Essential EdTech Tools For 2012.

Technology and education are pretty intertwined these days and nearly every teacher has a few favorite tech tools that make doing his or her job and connecting with students a little bit easier and more fun for all involved. Yet as with anything related to technology, new tools are hitting the market constantly and older ones rising to prominence, broadening their scope, or just adding new features that make them better matches for education, which can make it hard to keep up with the newest and most useful tools even for the most tech-savvy teachers. Here, we’ve compiled a list of some of the tech tools, including some that are becoming increasingly popular and widely used, that should be part of any teacher’s tech tool arsenal this year, whether for their own personal use or as educational aids in the classroom. 1. Social Learning 2. 3. 4. Social Learning These tools use the power of social media to help students learn and teachers connect. Learning Content Khan Academy: Useful Tools.

Gamifying Education: Do We Know How to Gamify the Classroom? Gamification in many parts of education is a sham. Listening to the researchers and experts in this area has convinced me of that. If you’re interested in making your classroom more intriguing and powerful, read on. We can do better. Who Is Shaping The Gamifying Education Conversation?

In this week’s conversation with Australian Gamer and researcher Lauren Ferro we all went on a bit of a rant about the ridiculous state of badges in education.Teacher Alice Keeler uses games all the time (and doesn’t give grades).Sixth grade teacher Michael Matera reinvented his whole sixth grade classroom as a Games Based classroom and shares how he did it.A Higher Ed Panel had a powerful conversation for why we need games in highered. (Jackie Gerstein, Beth Ritter-Guth, Alice Keeler, Lauren Ferro and Lee Graham)Colin Osterhout shares how to do Minecraft for beginners if you want to start.Pete Rorabaugh inventor of Twitters vs.

I have 3 take aways from the learning so far: The first is Game Mechanics. Tag Archive for "gamification" The Future Of Games In Education. My Beef With Badges. Don't get me wrong. I love badges, digital badges for learning. And I don't mean just for some hoped-for potential to transform the learning landscape. I mean I love them for what I’ve seen them actually achieve: new literacies amongst youth to describe their learning within a Brooklyn after-school program; new motivation within an Atlanta private school; pride in portfolios within a Bronx library; a new understanding of how to use learning technology in a New Orleans day school; the emergence of formative assessment within a New York museum. I am informed by the theoretical but guided by practice, by what I have seen with my own eyes over the past five years.

But, I do harbor concerns. Not concerns about extrinsic versus intrinsic motivation, or whether badges are the right focus for advancing alternative assessment. Enough. The problem that concerns me the most is the lack of a broad ecosystem for badges. The second is between a local badging system and a global one. GamifiED OOC. Everything You Ever Wanted to Know About Badging in the Classroom: Our Definitive Guide. SmartBrief Exclusive Preview Everything You Ever Wanted to Know About Badging in the Classroom: Our Definitive Guide With new programs and standards emerging, digital badges are helping students prove what they've learned in--and outside--school.

By John K. Waters05/30/13 This article appears in the May 2013 issue of T.H.E. Journal. Subscribe here for free to receive an email when the issue is released. March was a big month in the world of digital badging. These developments signal the fast approach of a tipping point for digital badging in K-12 education. Grant works for the Humanities, Arts, Science, and Technology Advanced Collaboratory, better known as HASTAC (pronounced "haystack"), which administered the most recent MacArthur competition, the fourth such contest and the first to focus on digital badges.

Why are all these organizations using their considerable weight to promote the development of digital badges? What's a Digital Badge, Anyway? Tapping Into the Potential of Games and Uninhibited Play for Learning. Part 1 of the MindShift’s Guide to Game-Based Learning. By now, you’ve probably heard the buzzwords: “game-based learning” and “gamification” are pervading headlines in education coverage.

Video games have always been popular with kids, but now increasingly, educators are trying to leverage the interactive power of video games for learning. Why? It turns out games are actually really good teachers. Think about the compounding way in which Angry Birds teaches the rules, one baby step at a time, one superpower after another. Video games teach players the skills needed to overcome particular kinds of challenges; then they require a demonstration of mastery in order to move onto the next level.

Think about popular games, old and new: Pac-Man, Mario Brothers, Space Invaders, Minecraft. All games facilitate some kind of learning. Gamification is popular in advertising, human resources, coffee shop loyalty programs, ongoing fast food promotions. Educational Technology and Mobile Learning. Free online tutorials for learning to use technology and ict in education. Top 100 Tools for Learning.

Free Technology for Teachers.