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Blender 2.6 tutorials and training game · level · character

http://www.katsbits.com/tutorials/ Learn how to use Blender 3D for game development. Pick up essential skills for properly optimised models, efficient level design and texture making. In-depth, extensive and unique explanations of methods and principles you won't find anywhere else, seriously! Not just on using Blender 3D, but also the 'hidden' and less talked about core subjects associated with content and game development, all of if freely available to those looking for it. Short video tutorial showing how to render Objects in a scene like SketchUp in Blender (inc. sample).
http://blendernewbies.blogspot.com/ This is the final update for the training dvd. The next notice will be the official release, in about two weeks. It turns out that the final product is now FOUR DVD-Rs !

Blender Newbies 3D Video Tutorials (Learn to Create 3D Graphics with Blender!)

http://blender.freemovies.co.uk/ Series of Tutorials on Making a Simple Character ‘Skin’ Finished I have been working recently on tutorials that show how to create a character ‘skin’ (suitable for beginners). I have just made the final tutorial that shows how to join the upper body to the lower body and add the built in monkey head to finish it.

Blender 3D Channel on freemovies.co.uk

Blender Tutorials Downloads Videos & Education – Blender Cookie

http://cgcookie.com/blender/ Hello and welcome to this character modeling tutorial on creating the female body in Blender! This character modeling tutorial series for Blender 2.6, Jonathan Williamson takes you through the entire process of modeling a detailed, ...
So by now you should have in your possession the concept art for David Revoy’s Little Bot Bunny, that he designed just for us to play with and practice our modeling skills. He is a wonderful little character that will provide great modeling practice, as well as texturing and rigging fun. I invite all of you to post your results to our facebook page . David and all of us here at Blenderart are waiting to see what you come up with. And before I forget once again, here is the licensing info for Little Bot Bunny. http://blenderart.org/

BlenderArt Magazine

http://www.blendernation.com/

BlenderNation

Blender 2.63a bugfix release, the new ’tiles’ compositor is almost done, and the Google Summer of Code branch names are in! Nintendo is working with the Blender Foundation and Studio Lumikuu to release a stereoscopic version of Big Buck Bunny for the 3DS! Nuremberg Blenderheads are meeting this weekend.

ParaView - Open Source Scientific Visualization

ParaView is an open-source, multi-platform data analysis and visualization application. ParaView users can quickly build visualizations to analyze their data using qualitative and quantitative techniques. The data exploration can be done interactively in 3D or programmatically using ParaView's batch processing capabilities. ParaView was developed to analyze extremely large datasets using distributed memory computing resources. It can be run on supercomputers to analyze datasets of terascale as well as on laptops for smaller data. http://www.paraview.org/
http://wiki.blender.org/index.php/Doc:2.4/Manual/Textures/Influence/Material/Bump_and_Normal#Using_And_Creating_Normal_Maps Normal Maps and Bump Maps both serve the same purpose: they simulate the impression of a detailed 3D surface, by modifying the shading as if the surface had lots of small angles, rather than being completely flat. Because it's just modifying the shading of each pixel, this will not cast any shadows and will not obstruct other objects. If the camera angle is too flat to the surface, you will notice that the surface is not really shaped. Both bump maps and normal maps work by modifying the normal angle (the direction pointing perpendicular from a face), which influences how a pixel is shaded. Although the terms normal map and bump map are often used synonymously, there are certain differences.

Doc:Manual/Textures/Maps/Bump and Normal Maps - BlenderWiki

In part five of the Stylized Character Creation series, you’ll begin creating high resolution textures for the character. Shaun will start by applying base textures to the model in Maya and rendering a shading test to check for errors, as well as the overall composition and color of the textures. He’ll then move into Photoshop and guide you through the process of creating high resolution maps for the shirt, sweater, jeans and skin using a combination of photos and hand painting techniques. Finally we’ll apply the maps in Maya to complete the texturing phase of the character. http://cg.tutsplus.com/

3D, Maya, Blender and more tutorials from beginner to advanced | Cgtuts+

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Blender 3D Tutorials - Free Blender 3D Tutorial at Tutorial Hero