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OmniGraffle UX Template

2.5.1 (11/28/11) Fixed grid settings on all pages. (Thanks to Jasyson Elliot for the heads up.) 2.5 (8/15/11) Added iPad Templates. 2.4 (4/27/09) Added Sitemap, Persona, and Mental Model examples. Sitemap requires Konigi diagramming style. http://konigi.com/tools/omnigraffle-ux-template

Coding in Objective-C 2.0

About this Screencast After watching these video tutorials, you’ll be more confident to start writing high-quality iPhone and Mac applications. You’ll not just know how to write code, you’ll also understand why it works. http://www.pragprog.com/screencasts/v-bdobjc/coding-in-objective-c-2-0

Cocoa Dev Central: Learn Objective-C

http://cocoadevcentral.com/d/learn%5Fobjectivec/ Objective-C Objective-C is the primary language used to write Mac software. If you're comfortable with basic object-oriented concepts and the C language, Objective-C will make a lot of sense. If you don't know C, you should read the C Tutorial first. This tutorial is written and illustrated by Scott Stevenson Copyright © 2008 Scott Stevenson
http://oreilly.com/pub/ct/37 <a href="http://adserver.adtechus.com/adlink/3.0/5159/425846/0/16/ADTECH;loc=300;key=key1+key2+key3+key4;grp=[group]" target="_blank"><img src="http://adserver.adtechus.com/adserv/3.0/5159/425846/0/16/ADTECH;loc=300;key=key1+key2+key3+key4;grp=[group]" border="0" width="1" height="1"></a> The Cocoa programming environment is used to create native Mac OS X applications. Mac DevCenter features a variety of tutorials covering Cocoa. If you're just getting started and don't have an extensive background in "C," then start with Seth Roby's "C is for Cocoa" tutorial. As you become more comfortable in this environment, try some of Mike Beam's more advanced lessons.

Programming With Cocoa