Voices. Rhetological Fallacies. Thou shalt not commit logical fallacies.
Why Intelligent People Use More Drugs. The human consumption of psychoactive drugs , such as marijuana , cocaine , and heroin, is of even more recent historical origin than the human consumption of alcohol or tobacco, so the Hypothesis would predict that more intelligent people use more drugs more frequently than less intelligent individuals. The use of opium dates back to about 5,000 years ago, and the earliest reference to the pharmacological use of cannabis is in a book written in 2737 BC by the Chinese Emperor Shen Nung.
Opium and cannabis are the only “natural” (agricultural) psychoactive drugs. Other psychoactive drugs are “chemical” (pharmacological); they require modern chemistry to manufacture, and are therefore of much more recent origin. Morphine was isolated from opium in 1806, cocaine was first manufactured in 1860, and heroin was discovered in 1874. The following graph shows a similar association between childhood intelligence and the latent factor for the consumption of psychoactive drugs among Americans. Tetris effect. Screenshot of a tetromino game.
People who play video puzzle games like this for a long time may see moving images like this at the edges of their visual fields, when they close their eyes, or when they are drifting off to sleep. The Tetris effect (also known as Tetris Syndrome) occurs when people devote so much time and attention to an activity that it begins to pattern their thoughts, mental images, and dreams. It is named after the video game Tetris. Other examples[edit] The Tetris effect can occur with other video games.[2] It has also been known to occur with non-video games, such as the illusion of curved lines after doing a jigsaw puzzle, or the involuntary mental visualisation of Rubik's Cube algorithms common amongst speedcubers.
On a perceptual level, sea legs are a kind of Tetris effect. ’Tain’t—so—bad—by—day because o’ company,But—night—brings—long—strings—o’ forty thousand million Boots—boots—boots—boots—movin’ up an’ down again. 10 Brilliant Social Psychology Studies. Ten of the most influential social psychology experiments.
“I have been primarily interested in how and why ordinary people do unusual things, things that seem alien to their natures.Why do good people sometimes act evil? Why do smart people sometimes do dumb or irrational things?” –Philip Zimbardo Like eminent social psychologist Professor Philip Zimbardo (author of The Lucifer Effect: Understanding How Good People Turn Evil), I’m also obsessed with why we do dumb or irrational things. The answer quite often is because of other people – something social psychologists have comprehensively shown. Over the past few months I’ve been describing 10 of the most influential social psychology experiments.
Each one tells a unique, insightful story relevant to all our lives, every day. How to Hack Your Brain. Dunning–Kruger effect. Cognitive bias about one's own skill The Dunning–Kruger effect is a hypothetical cognitive bias stating that people with low ability at a task overestimate their own ability, and that people with high ability at a task underestimate their own ability.
As described by social psychologists David Dunning and Justin Kruger, the bias results from an internal illusion in people of low ability and from an external misperception in people of high ability; that is, "the miscalibration of the incompetent stems from an error about the self, whereas the miscalibration of the highly competent stems from an error about others".[1] It is related to the cognitive bias of illusory superiority and comes from people's inability to recognize their lack of ability. Without the self-awareness of metacognition, people cannot objectively evaluate their level of competence. Original study[edit] Later studies[edit] Mathematical critique[edit] Paired measures[edit] Cultural differences in self-perception[edit]