Flash

TwitterFacebook
Get flash to fully experience Pearltrees

Guidelines for your final Character designs

http://bbbdelft.blogspot.com/2010/05/guidelines-for-your-final-character.html Ok, I am posting a few pics as Guideline for your final Character designs: basically you should look in your character and design the main poses that you will use in your animation: this model sheet is courtesy of pcweenies.com , don't focus on the style but I would advise you to study how these characters are made, use your architectonic knowledge of volumes, cylinders, circles, etc to make your basic character shapes. We would like to see a 'turn around', that is your character in front view, 3/4, side, and back. There is a reason to keep it simple: These are just examples, if you decide to be more realistic is fine, the same rules apply!!
User interface design? Interactive animated web pages? E-cards? Funny cartoon shorts?

Flash Animation Tutorials: Step-by-Step Lessons

http://animation.about.com/od/flashanimationtutorials/Flash_Animation_Tutorials_StepbyStep_Lessons.htm
The walk cycle is one of the most important learning concepts in animation--and also one of the most technically difficult, because it requires so much attention to the movement of opposing limbs. However difficult, though, if you can learn to master a walk cycle then you can animate just about anything. There are many types of walk cycles, and you can vary the motion to match your character or his/her mood; you can do bouncy walks, shuffling walks, casual slouches. But the first and simplest is the standard upright walk, viewed from the side--and that's what we're going to attack in simplified form today. You can cover the cycle of a full stride in 8 frames, as demonstrated by the above walk cycle--the Preston Blair walk cycle, one of the most common reference images in cartoon animation. http://animation.about.com/od/flashanimationtutorials/ss/flash29walkcycl.htm

Flash Frame-By-Frame Animation: 8-Frame Basic Walk Cycle

Warning : Cannot modify header information - headers already sent by (output started at /home/animexpa/public_html/forums/conf_global.php:1) in /home/animexpa/public_html/forums/admin/sources/classes/output/formats/html/htmlOutput.php on line 108 Warning : Cannot modify header information - headers already sent by (output started at /home/animexpa/public_html/forums/conf_global.php:1) in /home/animexpa/public_html/forums/admin/sources/classes/output/formats/html/htmlOutput.php on line 119 Warning : Cannot modify header information - headers already sent by (output started at /home/animexpa/public_html/forums/conf_global.php:1) in /home/animexpa/public_html/forums/admin/sources/classes/output/formats/html/htmlOutput.php on line 128

Viewing image Big Fat Frankie - Foster's Home for Imaginary Friends - Animexpansion Forum

http://animexpansion.com/forums/index.php?app=gallery&module=images&section=viewimage&img=1498
by Samuel Asher Rivello The entertainment industry continues to shift toward interactive gaming content, and the competition to captivate users has never been fiercer. In 2009, revenue generated from the gaming industry beat out the film industry for the first time. What's more, game revenue is expected to grow 12% globally this year to reach $36 billion. Online gaming is a significant part of the industry, and you can be sure that entertainment bigwigs as well as indie developers are clamoring to create and license winning games on the web. http://www.adobe.com/inspire-archive/april2010/articles/article7/

Edge: April 2010 - Developing physics-based games with Adobe Flash Professional

http://www.tizag.com/flashTutorial/flashbutton.php This lesson will walk you through the process of creating a button in Macromedia Flash. Remember, Macromedia has included a large number of premade buttons in the common libraries . Access them by going to the menu and selecting Windows < Common Libraries < Buttons! Start with a clean slate by going to File < New and select Flash Document. From the Tools window select the Oval shape tool. Select the red fill and the black stroke from the Properties window:

Flash Tutorial - Button