What is a style guide and why would I need one? | Glo Digital. A style guide provides a means of documenting basic rules or features that will allow you to ensure consistency in your output. It makes your website look and read consistently, translating to a better user experience, higher usability and ultimately fulfils a website’s goals more effectively. Visual style guide Usually you have a good idea of the elements for your design. Whether they are subconscious decisions, branding stipulations or corporate guidelines they all form part of your visual style guide for your website.

This will include the: font styles - normal, bold, italic, etc.colour, size and font for your headingsthe image used for your bullet point liststhe size of the images in your site and any associated border around themorder listsvideos, etc. With every website we develop we provide a visual style guide for font sizes, headings, buttons and images. Written style guide References Alternatively, here's some information about how to create style guides: Summary. Stylesheets_3.pdf. How To Write A Visual Style Guide for eLearning. Sharebar The most efficient way to achieve consistency in visual design for an eLearning course or presentation is to write a visual style guide.

It’s nearly a necessity when working on a team and it’s also valuable when working solo (though a shorter guide may suffice). In either situation, here are some benefits of writing an eLearning visual style guide. See below. Forces you to make up-front design decisionsProvides one visual standard for an entire course, curriculum or companySaves time when you need to look up colors, font sizes, etc.Provides a reference for future courses if you want to re-use the designProvides a way to get buy-in from your client Here are my recommendations for the standards to include in your guide.

When possible, include visual examples of the styles to ensure everyone understands. Do you have additional recommendations? Notes that refer to the table: **All screens do not need titles and titles do not need to be at the top of the screen. Plotting Linear Graphs. Equation Grapher. Description :: All Functions Enter an Equation using the variables x and/or y and an =, press Go: Description It can plot an equation where x and y are related somehow (not just y=...), like these: Examples: x^2+y^2=9 (an equation of a circle with a radius of 3) sin(x)+cos(y)=0.5 2x-3y=1 cos(x^2)=y (x-3)(x+3)=y^2 y=x^2 If you don't include an equals sign, it will assume you mean "=0" It has not been well tested, so have fun with it, but don't trust it.

If it gives you problems, let me know. Note: it can take a few seconds to finish, because it has to do lots of calculations. If you just want to graph a function in "y=... " style you may prefer Function Grapher and Calculator Zooming To zoom into an area, select an area with the mouse (click, hold down and drag, then release). If you just click-and-release (without creating a rectangle), then the spot you clicked on will be the new center You can zoom out using the Out 2X or Out 10x button. All Functions Operators Functions Constants. Math Functions and Relations, what makes them different and how to Find the Domain and Range. Functions are a special kind of relation At first glance, a function looks just like a relation. It's a set of ordered pairs such as { (0,1) , (5, 22), (11,9) } Like a relation, a function has a domain and range made up of the x and y values of ordered pairs. Answer In mathematics, what distinguishes a function from a relation is that each x value in a function has one and only ONE y-value.

Since relation #1 has ONLY ONE y value for each x value, this relation is a function On the other hand, relation #2 has TWO distinct y values 'a' and 'c' for the same x value of '5' . Teachers has multiple students If we put teachers into the domain and students into the range, we do not have a function because the same teacher, like Mr. Mothers and Daughters Analogy Some people find it helpful to think of the domain and range as people in romantic relationships. Compare the two relations on the below. Wikipedia:Manual of Style/Mathematics. This subpage of the Manual of Style contains guidelines for writing and editing clear, encyclopedic, attractive, and interesting articles on mathematics and for the use of mathematical notation in Wikipedia articles on other subjects.

For matters of style not treated on this subpage, follow the main Manual of Style and its other subpages to achieve consistency of style throughout Wikipedia. Suggested structure[edit] Article introduction[edit] The article should start with a short introductory section (often referred to as the lead). In general, the lead sentence should include the article title in bold along with alternative names, establish context by linking to a more general subject, and informally define or describe the subject. In Euclidean plane geometry, Apollonius' problem is to construct circles that are tangent to three given circles in a plane. The lead section should include, where appropriate: Article body[edit] Concluding matters[edit] Writing style in mathematics[edit] Mathematica. Features[edit] Features of Mathematica include:[7] Interface[edit] The front end, designed by Theodore Gray, provides a GUI, which allows the creation and editing of Notebook documents containing program code with prettyprinting, formatted text together with results including typeset mathematics, graphics, GUI components, tables, and sounds.

All contents and formatting can be generated algorithmically or interactively edited. Most standard word processing capabilities are supported. Documents can be structured using a hierarchy of cells, which allow for outlining and sectioning of a document and support automatic numbering index creation. The front end includes development tools such as a debugger, input completion and automatic syntax coloring.

Wolfram Research has published a series of hands-on starter webcasts that introduce the user interface and the engine.[16] High-performance computing[edit] Deployment[edit] There are several ways to deploy applications written in Mathematica: MathML. Mathematical Markup Language (MathML) is a mathematical markup language, an application of XML for describing mathematical notations and capturing both its structure and content. It aims at integrating mathematical formulae into World Wide Web pages and other documents.

It is a recommendation of the W3C math working group and part of HTML5. History[edit] MathML 1 was released as a W3C recommendation in April 1998 as the first XML language to be recommended by the W3C. Version 1.01 of the format was released in July 1999 and version 2.0 appeared in February 2001. In October 2003, the second edition of MathML Version 2.0 was published as the final release by the W3C math working group. MathML was originally designed before the finalization of XML namespaces. MathML version 3[edit] Version 3 of the MathML specification was released as a W3C Recommendation on 20 October 2010. The development of MathML 3.0 went through a number of stages. Presentation and semantics[edit] Presentation MathML[edit]

Writingman.pdf. Tb54becc.pdf. Coes_equation_guidelines.pdf. Typesetting-standards.pdf. Tools - Math Working Group. Many browsers support MathML and support in math&science applications is ubiquitous. To write MathML, you don't need more than a text editor, but there are many tools available that make it even easier. This page of the MathWG's public wiki keeps a non-exhaustive list, including browser, JavaScript polyfills, authoring&conversion tools and more general MathML-enabled software.

Of course, nearly all software has bugs and some programs are further ahead implementing MathML 3 than others. Browsers JavaScript polyfills and browser plugins fmath (polyfill) jqMath (polyfill) MathJax (polyfill) MathPlayer (Internet Explorer plugin) EPUB readers Authoring tools Equation editors LaTeX converters LaTeX-like Scientific Computation others Rendering general purpose MathML specific NATbraille (MathML to Braille) pMML2SVG (MathML to SVG) lasem (MathML to SVG) pmml2tex (MathML to TeX) XML workflow tools DTDs and Schemas using MathML.

Formula editor. A typeset mathematical expression A formula editor is a name for a computer program that is used to typeset mathematical works or formulae. Formula editors typically serve two purposes: They allow word processing and publication of technical content either for print publication, or to generate raster images for web pages or screen presentations.They provide a means for users to specify input to computational systems that is easier to read and check than plain text input and output from computational systems that is easy to understand or ready for publication. Content for formula editors can be provided manually using a markup language,e.g. Typical features include the ability to nest fractions, radicals, superscripts, subscripts, overscripts and underscripts together with special characters such as Mathematical symbols, arrows and scalable parentheses. Available systems[edit] See also[edit]