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YouArentGonnaNeedIt (often abbreviated YAGNI, or YagNi on this wiki) is an ExtremeProgramming practice which states: "Always implement things when you actually need them, never when you just foresee that you need them." Even if you're totally, totally, totally sure that you'll need a feature later on , don't implement it now. Usually, it'll turn out either a) you don't need it after all, or b) what you actually need is quite different from what you foresaw needing earlier. This doesn't mean you should avoid building flexibility into your code. It means you shouldn't overengineer something based on what you think you might need later on . http://c2.com/cgi/wiki?YouArentGonnaNeedIt

You Arent Gonna Need It

ArticleS.UncleBob.PrinciplesOfOod

The Principles of OOD What is object oriented design? What is it all about? http://butunclebob.com/ArticleS.UncleBob.PrinciplesOfOod

Fix arrow keys that display A B C D on remote shell

I wonder how many of you are annoyed with the arrow key behavior during insert mode in Vim. Leave all the key mappings default, do not change your TERM environment. Here's a simple tip, http://vim.wikia.com/wiki/Fix_arrow_keys_that_display_A_B_C_D_on_remote_shell
About · Download · What's new · Usage · Flash virtual machine · Assembler syntax · Embedding Flasm · Optimization techniques · __bytecode__ · File size difference · Huge scripts · Quirks, bugs and crashes · History · Project state · Resources · Terms of use · Enjoy About Flasm disassembles your entire SWF including all the timelines and events. Looking at disassembly, you learn how the Flash compiler works, which improves your ActionScript skills. You can also do some optimizations on the disassembled code by hand or adjust the code as you wish. Flasm then applies your changes to the original SWF, replacing original actions. http://www.nowrap.de/flasm.html#flashvm

no|wrap.de - Flasm

http://www.unicode.org/charts/ Scripts | Symbols | Notes Find chart by code: Related links: Name index Help & links Scripts Symbols and Punctuation

Code Charts

http://www.parashift.com/c++-faq-lite/mixing-c-and-cpp.html

[32] How to mix C and C++, C++ FAQ Lite

Recent changes - 11 changed FAQs. In a list , or in a chain , or here: [4.1] , [4.2] , [6.3] , [6.12] , [10.3] , [15.22] , [27.15] , [35.13] , [35.14] , [35.15] , [39.6] . Translated into 16 languages.
Wakaba and Kareha are my attempts at implementing from scratch image and message boards of a type popular in Japan (used on sites such as Futaba Channel and 2channel ). This kind of board software is built around anonymous posting and no requirements for registration, to make the boards more suited for casual uses, and more fun overall. They are written in Perl, and are designed to be more efficient and cleanly written than the original scripts that are available, while preserving the same kind of functionality. Both scripts are in use at iichan , an English-language site built along the same lines as the Japanese Futaba Channel , and also 4-ch , an English-language discussion BBS. Wakaba Wakaba is an image board script very strictly modelled after the Futaba and Futallaby scripts.

Wakaba and Kareha

http://wakaba.c3.cx/s/web/wakaba_kareha.html
By Sean Eron Anderson seander@cs. stanford.edu Individually, the code snippets here are in the public domain (unless otherwise noted) — feel free to use them however you please. The aggregate collection and descriptions are © 1997-2005 Sean Eron Anderson. http://graphics.stanford.edu/~seander/bithacks.html

Bit Twiddling Hacks

http://en.wikibooks.org/wiki/Algorithm_Implementation/Sorting/Smoothsort

Algorithm Implementation/Sorting/Smoothsort - Wikibooks, collection of open-content textbooks

[ edit ] C++ This implementation of Smoothsort is substantially different (in presentation) from Dijkstra's original one, having undergone some serious refactoring. In order to keep the code as tidy as possible given the inherent complexity of the algorithm, the helper functions are isolated in an anonymous namespace.
contents index [Retyped and formatted in 'html' ('Web browser format) by Henry Baker, April, 1995. The goal of this 'html' document is to make HAKMEM available to the widest possible audience -- including those without bitmapped graphics browsers. Therefore, equations have been formatted to be readable even on ASCII browsers such as 'lynx' . Click here to get original AI Memo 239 in 400 dots/inch, 1 bit/pixel, Group 4 facsimile TIFF format (a single 5 megabyte gzip compressed tar file, AIM-239.tiff.tar.gz).] Work reported herein was conducted at the Artificial Intelligence Laboratory, a Massachusetts Institute of Technology research program supported in part by the Advanced Research Projects Agency of the Department of Defense and monitored by the Office of Naval Research under Contract Number N00014-70-A-0362-0002. Reproduction of this document, in whole or in part, is permitted for any purpose of the United States Government. http://www.inwap.com/pdp10/hbaker/hakmem/hakmem.html

HAKMEM -- CONTENTS -- DRAFT, NOT YET PROOFED

précédent | suivant | table des matières BufferedInputStream permet de lire sur un flux dedonnées en utilisant une zone mémoire tampon ( buffer ). Cette classe se charge de lire sur le flux de données un grand nombre d'octets qu'elle garde dans un tampon.

Flux : BufferedInputStream

1/ Qu'est-ce que GDB ? GDB est l'acronyme de Gnu DeBugger. C'est un debugger puissant dont l'interface est totalement en ligne de commande, c'est à dire avec une invite en texte. GDB est tellement apprécié qu'on le trouve aussi encapsulé dans des interfaces graphiques, comme XXGDB ou DDD.

gdb tutorial

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