background preloader

B-List Companies

Facebook Twitter

[ Heavy iron ] Beenox Translated. Relic Studio. Work Where People Get You. Relic is founded on the premise that it is entirely possible to ship first class, genre altering, AAA titles – and have a life. To that end we use both rigorous front-end planning and the SCRUM methodology to allow us to accomplish our developmental milestones while retaining our personal freedom. If you love games, enjoy the process of perfecting something collaboratively and have diverse personal interests outside of work – you’ll enjoy our culture. Work Smart Play Hard. To achieve our goal of making great games while working reasonable hours we are constantly reflecting on our process and streamlining it where possible. By continually seeking new and more efficient methods we enable ourselves to evolve rapidly, accomplish a great deal and still retain the luxury of indulging our varied personal interests.

At Relic we believe rested, happy people simply make better games. Relentless Software. Creative Assembly. Frontier Developments. Rebellion. Charlie Brooker to appear in Sniper Elite 3 Charlie Brooker visits Rebellion HQ and plays Sniper Elite 3 sniper elite 3 Read more Sniper Elite 3 at The Gadget Show Live, Insomnia and PAX Visit Sniper Elite 3 at your nearest event and play a level of SE3! Read more EU Approves UK Games Tax Relief Rebellion CEO Jason Kingsley confers the future of UK Development inside rebellion news tiga. Crytek. Treyarch. Sumo Digital. ROCKSTAR SAN DIEGO. Rockstar San Diego is the developer of the multi-million selling blockbuster Red Dead Redemption as well as other highly acclaimed hits such as the Midnight Club racing series, Red Dead Revolver, Table Tennis and the Smuggler's Run series.


RAGE, Rockstar's central technology group, also resides in the San Diego studio and develops the engine used throughout Rockstar for Xbox 360, Playstation 3 and PC titles. With a group of approximately 140 experienced game development professionals focused on creating groundbreaking technology and designing innovative console games, we are one of the largest developers in San Diego and look for people with passion and talent in equally high volume to join us on our journey as we work to define the future of gaming technology.

Located in the scenic beach town of Carlsbad, our state-of-the-art facilities are just twenty minutes north of downtown San Diego. In San Diego, you’ll find year-round warm weather and a high quality of life. Pop Cap Games. What’s it like to work at PopCap?

Pop Cap Games

It’s more than just another day at the office. With headquarters in beautiful Seattle, we embrace diversity and pour ourselves into our work to make the best games possible. And with lots of employee programs and activities, we don’t only make fun — we have lots of fun, too. PopCap is far more than work for me, it’s a way of life. I wake up PopCap and I go to bed PopCap. . – Adam M. Working at PopCap is fresh. . – Mark B. Sometimes I need to use extra syllables to say I love my job – Haiku by Collin B.

One of the best places I have worked. – Christine F. We have Nerf gun fights, we come into work in shorts, we talk about the things that inspire us… because when you’re having fun at your job, you can create some of the most magical games in the world. EA Tiburon. Rareware. Silicon Knights. Bizarre Creations. TT Games. We are looking for a programmer to join our Game Technology team.

TT Games

The Game Technology team is part of the Engine Room Department, and is responsible for creating and maintaining the nuts and bolts that glue our award winning games together. You will be working with every platform conceivable, from hand-held devices, through desktop computers to consoles both current and next generation. Because of this, you will be using a wide variety of development environments and programming languages and tackling technical challenges of every sort.

No day will be the same, and you won't be bored! During your day you will be working with all the internal development departments in Traveller's Tales: the game programmers, the low level renderer programmers, the artists and designers who produce the amazing content that makes our games alive, the production team who manage the process and the publishers who get our games out to the public.

The ideal candidate will have: Salary: £DOE + Benefits. Eurocom.