
Extension numérique du corps
Enseignement 2010-2011 — Corps et TIC : approches socio-anthropologiques des usages numériques
S'il s'agit de l'enseignement principal d'un enseignant, le nom de celui-ci est indiqué en gras. 2e et 4e jeudis du mois de 17 h à 19 h (salle 5, 105 bd Raspail 75006 Paris), du 25 novembre 2010 au 24 février 2011. La séance du 10 février est reportée au 11 février, même heure (salle 2, 105 bd Raspail) L’essor des usages technologiques de masse a coïncidé avec le télescopage de deux plans – l'un physique, l'autre informationnel – de l'expérience humaine. Tout en s’inscrivant dans une continuité entre les objets techniques et la corporéité même de l'usager, les TIC véhiculent des représentations sociales qui semblent mettre entre parenthèse la sensualité et la matérialité des corps.Fashion as Technology - Dedicated Follower of Fashion
(LilyPad Arduino) At Fashion Camp LA, a few weeks back, I was presented with a variety of mind blowing technologies in the fashion world. Most impressively was the idea of fashion as technology in itself presented in a discussion hosted by Syuzi Pakhchyan of Fashioning Technology . Syuzi discussed, amongst other things, 3D Printing, an additive manufacturing technology in which three dimensional objects are created by successive layers of material. The sheer idea of being able to design something (you would use a CAD program) and then 'print at home' is amazing - and the possibilities seem endless. There are various materials and manners in which this process works (which this Wikipedia article explains more thoroughly) but generally you'd be looking at items made from polymers and resins.Overview The LilyPad Arduino is a microcontroller board designed for wearables and e-textiles. It can be sewn to fabric and similarly mounted power supplies, sensors and actuators with conductive thread. The board is based on the ATmega168V (the low-power version of the ATmega168 ) ( datasheet ) or the ATmega328V ( datasheet ).
ArduinoBoardLilyPad
Entrelacs - La revue Electronique du Laboratoire de Recherche en Audiovisuel (LARA)
- 19 octobre 2010 Les images produites par notre Société du Spectacle, en diffusant les dogmes du « jouir » et de la polymorphie du corps, participeraient à la fabrication d’une post-humanité, paradoxalement basée sur un projet de désincarnation physique et psychique. Ophélie Hernandez est psychologue clinicienne, chargée d’enseignement et doctorante sous la direction de Murielle Gagnebin à l’université Paris III. Elle a réalisé un film autobiographique à partir de l’analyse et du remontage de ses vidéos de famille et un essai documentaire à partir de vidéos de familles collectées dans divers milieux sociaux et culturels.Incontournables - Ricochets - Google, l’hypothèse post-humaine
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Avatars learn gestures to match your tone of voice - tech - 10 September 2010
Avatars in virtual worlds provide a richer way than email or chat to communicate online, but despite better graphics and sound quality, they still can't rival in-person meetings. Now new software may help virtual characters appear more lifelike by imbuing them with realistic body language. Rather than assign physical gestures based on the literal meaning of a person's spoken words, the program focuses on prosody , the combination of vocal rhythm, intonation and stress. To assemble a library of gestures associated with prosody features, Sergey Levine and Vladlen Koltun at Stanford University, California, used a motion-capture studio to digitise the movements that an actor made as he spoke.Sep. 20, 2010 — Virtual characters can behave according to actions carried out unconsciously by humans. Researchers at the University of Barcelona have created a system which measures human physiological parameters, such as respiration or heart rate, and introduces them into computer designed characters in real time. "The ultimate aim is to develop a method which allows humans to unconsciously relate with some parts of the virtual environment more intensely than with others, and that they are encouraged only by their own physiological responses to the virtual reality shown," Christoph Groenegress, co-author of the work and researcher at the University of Barcelona explained. The system, the details of which were recently published in the journal The Visual Computer, uses sensors and wireless devices to measure three physiological parameters in real time: heart rate, respiration, and the galvanic (electric) skin response.

