
FX
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FX Tutorials
This is a product of over 5 years in the field and growing. Learning from some of the best in the industry along the way. My field is film effects and lighting but I specialise in particle effects in maya, so my site will mainly reflect that. But I want to cover alot of other important material here too, including nCloth, FluidFX, mel scripting, renderman and image based lighting (IBL).OverBurn is a combination of particles, fluids and particleSamplerInfo nodes. It substitutes the default particleCloud shader with fluid one ( voxels ). As result, the final look of the particles is mutch better and believeble. Using this technique we can represent wider range of interesting volumetric effects like explosions, fireballs, dust, smoke, lava, ice, etc. The basic idea behind OverBurn is to have automated and flexible system, usefull in different situations.

