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Fire Part 1. FX Tutorials. [ OVERBURN ] OverBurn is a combination of particles, fluids and particleSamplerInfo nodes.

[ OVERBURN ]

It substitutes the default particleCloud shader with fluid one ( voxels ). As result, the final look of the particles is mutch better and believeble. Using this technique we can represent wider range of interesting volumetric effects like explosions, fireballs, dust, smoke, lava, ice, etc. The basic idea behind OverBurn is to have automated and flexible system, usefull in different situations.