Aristophanes. Aristophanes (/ˌærɨˈstɒfəniːz/ or /ˌɛrɨˈstɒfəniːz/;[2] Greek: Ἀριστοφάνης, pronounced [aristopʰánɛːs]; c. 446 BC – c. 386 BC), son of Philippus, of the deme Cydathenaus,[3] was a comic playwright of ancient Athens. Eleven of his thirty plays survive virtually complete. These, together with fragments of some of his other plays, provide the only real examples of a genre of comic drama known as Old Comedy, and they are used to define the genre.[4] Also known as the Father of Comedy[5] and the Prince of Ancient Comedy,[6] Aristophanes has been said to recreate the life of ancient Athens more convincingly than any other author.[7] His powers of ridicule were feared and acknowledged by influential contemporaries; Plato[8][9] singled out Aristophanes' play The Clouds as slander that contributed to the trial and subsequent condemning to death of Socrates although other satirical playwrights[10] had also caricatured the philosopher.
Biography[edit] ἡμῶν γὰρ ἄνδρες, κοὐχὶ τὴν πόλιν λέγω, Quartz Composer Installation Tutorial » Quartz Composer. Quartz composer audio routing. Dave Devries' The Monster Engine - A Journey Into Children's Imaginations. GrandVJ – Eight channels VJ software for real time HD video mixing. Kineme | Quartz Composer Stuff. Quartz Composer User Guide: Introduction to Quartz Composer User Guide. Quartz Composer is a development tool for processing and rendering graphical data. Its visual programming environment lets you develop graphic processing modules, called compositions, without writing a single line of code. Quartz Composer is also a framework that lets you programmatically access, manage, and manipulate compositions created with the development tool. This document, however, is a guide to the Quartz Composer development tool supplied in OS X v10.5.
By reading this guide, you’ll get an introduction to using the Quartz Composer editor and find out how to use it to create a composition. You’ll also see how to use compositions as screen savers and in QuickTime movies. You should read this document if you are a developer or visual designer who wants to: Get an orientation to the Quartz Composer development tool supplied in OS X v10.5Create compositions that process graphical contentExperiment with the latest OS X graphics technologies Organization of This Document See Also. VSXu - audio visualizer, music visualizer, visual programming language (VPL), realtime graphics design platform. Cue Point Chords.
When I first started experimenting with cue point juggling last year it was a blast but playing the same sample a million times can get a little stale. This led me to explore various ways of working with cue points and FX to create a richer palette of sounds. The results of that exploration became a new concept that could be called cue point chords. The fundamental idea is very simple but can be applied to a wide range of samples for amazing results. Check out the video above for a demo and read on for the technical stuff.
Cue Point Chords: The key to cue point chords is a setting up a group of buttons so they have a spacial relationship to each other. The first row (root note) triggers cue pointsThe 2nd row divides the root note into musical values depending on which note is played, using the beatmasher or other time effectsThe third row adds a musical color to the sound using different FX per button more info on the midifighter Related. Arcade Joysticks and Game Controllers. ControllerMate :: Introduction. September 25, 2015 Compatible with OS X 10.11, 10.10, 10.9, and 10.8 ControllerMate v4.8.3 can be used with Mac OS X 10.6 (64-bit) and 10.7 ControllerMate v4.5.3 can be used with Mac OS X 10.4/10.5 and Mac OS X 10.6 (32-bit) ControllerMate building blocks are triggered by controls on devices or MIDI messages.
Each type of building block performs a small task. Building blocks can be combined to perform complex functions. ControllerMate now includes more than 70 types of building blocks! Some building blocks respond directly to controls on devices. Driver configurations can be used to change the default behavior of a keyboard or mouse that uses ControllerMate's driver. All buttons on a keyboard have some default function or another. A driver configuration for a mouse can include a custom acceleration curve. Multiple configurations can be created for the same keyboard or mouse — use building blocks to control when a configuration is active. New in ControllerMate v4.9.7. Tattiebogle.net - Mac OS X driver. Introduction I have created a USB driver which allows you to use wired XBox 360 Controllers via USB, and wireless XBox 360 Controllers via the Microsoft Wireless Gaming Receiver for Windows, on your OSX machine, including support for the Apple Force Feedback library.
The driver is licenced under the GPL. ChatPad I have got the Microsoft ChatPad working with my wired controller. The latest release of the driver includes support, and I'll be updating the USB information section of this website shortly. I've not yet checked the wireless receiver for compatibility. Other info Sadly, my PowerMac has died, which as my primary development machine has slowed progress. I have added a version of the driver without support for the Guitar Hero controller, to allow the Guitar Hero for Mac game to work (it attempts to access hardware directly, which doesn't work if a real driver has claimed the device). Downloads Newest version:Driver (disk image)Source (ZIP file) Revisions Help Force feedback-enabled games.
MultiControl. Midi Fighter Setup. Midi Fighter Pro | Midi Fighter 3D | Midi Fighter Spectra Download the Midi Fighter Utility: OSX (requires 10.6.8 or newer) or Windows (requires Vista 32/64 or newer) 1. Download the Midi Fighter Utility, it is an essential tool for configuring and updating your Midi Fighter 2. 3. 4. 5. If you are using only one controller click the big import button in the preferences menu between export and setup wizard and check all available boxes under “select categories to import”If you are using your Midi Fighter with another controller read this article on how to import multiple TSI files 6. 7. 2. 3. 6.
Read up on all the midi spec’s of the MF3D in our comprehensive documentation PDF: Midi Fighter 3D MIDI Map TRAKTOR.pdf If you want to use your Midi Fighter 3D in Remix Deck Mode, please see the Remix Deck Mode Guide Related. MenTaLguY: An N-SPC Reference: ROMHacking Music for Super Mario World, Super Metroid, and More. This is a reference for working with the N-SPC sound engine, used by SNES games like Super Mario World, Super Metroid, F-Zero, and many others. It isn’t a guide to programming the SPC700, nor the SNES itself, although some general information about both is included. Prior knowledge of ROMhacking will help you make the most of this reference. A hex editor is recommended to follow along. The Hardware The Super Nintendo Entertainment System (Super Famicom) uses a coprocessor derived from the Sony SPC700 for controlling audio output. The SPC700 is an 8-bit microcontroller with an instruction set very similar the 6502, with minor variations and extensions.
An SNES sound module (Top left: S-SMP; Bottom left: S-DSP; Right side: PSRAM, IPL ROM, and support electronics). Communication and Setup The S-SMP can directly control the S-DSP, and it can also communicate bidrectionally with the SNES’s main processor (a Ricoh 5A22, based on the Western Digital 65c816). The N-SPC Sound Engine Extracting Music.
Getting started.